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Post by Havock on Jun 2, 2019 15:08:08 GMT
S2 is... Well, she ain't good.
But people forget what she can do. She has very little leeway and will die because she has to play close. Then again, when someone Sevvy2 on zero focus within "bounce"-distance you know you got it.
She can kill practically any non-cold immune caster in the game really, I believe prior to the Unyielding change she had a non-insignificant chance to kill Karchev; Boosted attack + reroll from Reinholdt gives you a fair chance of critting, and the way her feat works (roll, substract armor, double, then power field) means she can do a really dumb amount of damage.
In theory.
But that's her issue; she's an assassin who needs to catch people with their pants down; a noob stomper.
If you're gonna take her, take her in AC, not because she's fantastic in it but because AC can take care of itself.
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Post by michael on Jun 2, 2019 17:11:05 GMT
S2 is... Well, she ain't good. But people forget what she can do. She has very little leeway and will die because she has to play close. Then again, when someone Sevvy2 on zero focus within "bounce"-distance you know you got it. She can kill practically any non-cold immune caster in the game really, I believe prior to the Unyielding change she had a non-insignificant chance to kill Karchev; Boosted attack + reroll from Reinholdt gives you a fair chance of critting, and the way her feat works (roll, substract armor, double, then power field) means she can do a really dumb amount of damage. In theory. But that's her issue; she's an assassin who needs to catch people with their pants down; a noob stomper. If you're gonna take her, take her in AC, not because she's fantastic in it but because AC can take care of itself. But I'm not taking AC to Lock & Load.
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Post by Havock on Jun 2, 2019 20:19:20 GMT
Then it's gonna be more tricky.
LoS is trash atm, even though pikies are self-sufficient enough. WGC is... Well, maybe? Hitting is ore difficult though. And keeping Sorscha alive. Jaws? She can't run jacks. She doesn't have the focus or the spells.
So... Wolves? If you can get but a few doomies into something under her feat it's goodnight.
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Post by michael on Jun 3, 2019 16:57:55 GMT
Legitimately, I need to find out whether I will have room for S2 in my trays. Probably will, but...we’ll see.
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Post by sand20go on Jun 3, 2019 17:17:14 GMT
Then it's gonna be more tricky. LoS is trash atm, even though pikies are self-sufficient enough. WGC is... Well, maybe? Hitting is ore difficult though. And keeping Sorscha alive. Jaws? She can't run jacks. She doesn't have the focus or the spells. So... Wolves? If you can get but a few doomies into something under her feat it's goodnight.
+1. The problem is getting them there. Mileage will vary but I have found so far that doomie delivery is the biggest challenge. Vlad2 solves that TO AN EXTENT because 16 inch threat is a LONG way and that it is hard for someone to commit enough shooting ALL ON THE SAME TURN to removing those threats. But with S2 you are only at 13 inches. That is in the sweetspot for kitting.
THat said she has a VERY solid personal threat range.
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smoth
Junior Strategist
Posts: 156
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Post by smoth on Jun 3, 2019 17:41:15 GMT
I like that iron flesh protects against blasts now
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Post by sand20go on Jun 3, 2019 20:03:26 GMT
I like that iron flesh protects against blasts now Can't put IF on doomies (spell warded). Can put it on WGI but then the issue is that hitting def 12 isnt' that hard.
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Post by Havock on Jun 3, 2019 21:43:23 GMT
Then it's gonna be more tricky. LoS is trash atm, even though pikies are self-sufficient enough. WGC is... Well, maybe? Hitting is ore difficult though. And keeping Sorscha alive. Jaws? She can't run jacks. She doesn't have the focus or the spells. So... Wolves? If you can get but a few doomies into something under her feat it's goodnight.
+1. The problem is getting them there. Mileage will vary but I have found so far that doomie delivery is the biggest challenge. Vlad2 solves that TO AN EXTENT because 16 inch threat is a LONG way and that it is hard for someone to commit enough shooting ALL ON THE SAME TURN to removing those threats. But with S2 you are only at 13 inches. That is in the sweetspot for kitting.
THat said she has a VERY solid personal threat range.
There's a bit of difference in application: V2 is a "tip of the spear" caster; you hit first and kill or cripple the most dangerous pieces. S2? You must kill the batman all the Doom Reavers before they get to you. Because a handful will kill whatever they touch. I mean, charge is 4d6-8 against an ARM20 heavy, -6 if you can put some chill on it. And then you double.
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Post by sand20go on Jun 3, 2019 21:55:08 GMT
+1. The problem is getting them there. Mileage will vary but I have found so far that doomie delivery is the biggest challenge. Vlad2 solves that TO AN EXTENT because 16 inch threat is a LONG way and that it is hard for someone to commit enough shooting ALL ON THE SAME TURN to removing those threats. But with S2 you are only at 13 inches. That is in the sweetspot for kitting.
THat said she has a VERY solid personal threat range.
There's a bit of difference in application: V2 is a "tip of the spear" caster; you hit first and kill or cripple the most dangerous pieces. S2? You must kill the batman all the Doom Reavers before they get to you. Because a handful will kill whatever they touch. I mean, charge is 4d6-8 against an ARM20 heavy, -6 if you can put some chill on it. And then you double.
I wasn't clear. It is hard to kite and not lose on scenario to Vlad and the doomies. You MIGHT kill a bunch but you can't back up outside of 16 inches of all of the remainder and not lose on scenario.
That is easier with 13 inches. That said, I haven't tried to fully max out doomies. Something like.....
conflictchamber.com/?c3201b_-0K6YkVkYno8h8hnf89nf89nf89nfnfnnnnnnKhador Army - 75 / 75 points [Theme] Wolves of Winter [Sorscha 2] Forward Kommander Sorscha [+27] - Beast 09 [18] - Mad Dog [8] Fenris [8] Koldun Lord [4] Koldun Lord [4] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] Doom Reaver Swordsmen [10] Greylord Ternion [0(7)] Greylord Ternion [0(7)] Greylord Ternion [0(7)]
Triple Greylords because I want to maximize the number of Def 15 doomies. Fenris because I want to force my opponent to shoot on the ground doomies so he has to care about rise. Beast because Beast Shieldguarding shots into doomies sound GREAT!
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