llama
Baby's First Wargame
Posts: 9
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Post by llama on May 27, 2019 17:52:56 GMT
After asking around my local game store, I've come to the conclusion that Garry2 can be more difficult to pilot than other Ret casters. Does anyone have any tips and tricks, combinations of models, or just overall advice for helping develop a Garry2 list? Any help is appreciated
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on May 27, 2019 22:53:03 GMT
-Harpies are money with him as they can thunderbolt charging enemy models during feat turn and cause them to fail charges. -Occultation is not only great for delivery, but also makes it so you can shoot through affected models, which is great on skirmish screens like Sentinels, who also make great use or Mortality. -Ranged models like Ghost Snipers or Heavy Rifle Teams or the Trident are great at triggering RtW. - A Banshee can but cute with its slam gun on feta turn. - Sylys, Eiryss, Moros and Mechaniks should be obvious. - Legions is probably best for him (oh wonder).
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llama
Baby's First Wargame
Posts: 9
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Post by llama on May 28, 2019 9:23:16 GMT
Any thoughts on going first or picking side with G2? And of course the age old question, how many Harpies are too many Harpies?
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on May 28, 2019 9:33:48 GMT
There's a guy that's done a load of garryth2 batreps, look it up on youtube. IIRC he runs 2 harpies.
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llama
Baby's First Wargame
Posts: 9
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Post by llama on May 29, 2019 5:44:29 GMT
Those vids were very helpful in showing Garry2 against a lot of different opponents, I appreciate that a bunch. It was pretty neat to see and hear opinions on different list ideas and He played Garry in shadows as well, which was something I wondered about.
Something I did see that crossed my mind was Phoenix with Garry2. In theory it gives him an arc node, and the combustion hitting mortality'd units seems strong. Thoughts or opinions on running arc nodes, and or them being Phoenix?
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on May 29, 2019 6:34:30 GMT
Arc nodes will give him a lot more flexibility, relying solely on his gun to deliver spells feels like a mistake. Personally I'd choose the chimera if you just want the node, combustion is a pretty mediocre ability.
I think the the biggest appeal of a node on garry is that it allows him to have more board presence, so you don't have to go packing if you want to mortality something but garry's gun can't reach it.
On a different note, I think people mentioned it here, and the batrep guy said, building a list around his feat is a trap.
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