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Post by paradox on May 21, 2019 17:11:13 GMT
Ive spent some time, and no small effort, trying to find a Feora3 list I like. Somewhat happily, she seems promising for Infernals in Hearts of Darkness. Sadly, that helps the Protectorate not at all.
But we’ve gotten quite a few tools since the start of MKIII that have changed the landscape, and in looking hard at Feora3, Ive found myself asking “but what if I put Feora2 in instead?”
She’s got one of the best defensive statlines, and Ive really enjoyed Warders in many lists since they’ve released. Trying to prop up Feora3s slightly worse stats on a much bigger base has had OK results. And Feora2 also wants to be midboard to apply similar pressure. So the warder is a shoe-in. Picking up a shield guard and having DEF17 vs melee are both very handy. And a combat solo that hangs around and plays a longer game is never bad. Plus Escort makes her ARM19. 17/19 is tasty. And both Feoravand warders love the Covenant for no KDs.
Speaking of Handy, she brings Hand of Judgment along for the ride. And at SPD7 under Escort, and free charges vs stuff on fire, which you can keep burning AND swap around, hes got some game too.
Likewise, judis gotten a hell of a boost since last I took a look at Feora2. Judi is mainly about dem sprays, so this isnt really a case of “Amon does it better.” Sure, Synergy. But if judi is meleeing youve probably messed up. Plus, it feels a bit win-more. A 17” spray threat is significant. Add Firestarter for fun on the rockets, too. It never hurts to seed the field with Fire early on. Whatever sticks will help the feat later on.
Finally, Sev0 is the new universal solvent. Feora2 mainly lacked in offensive buffs. And still does, frankly. But Sev0 certainly helps patch that up. With Feora giving judis extended threat ranges, and Sev0 helping offense, it might be enough of a patch to fix her up. Plus, Feora herself can charge/Fire Step to melee, especially under her feat, and enjoy EoM to be MAT8 PS15 with a pile of focus. Maybe even enough to easily kill even tank casters.
To that end, I have some theories. Heres one I hope to test soon. Crazy enough it might work?
Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army
Feora, Protector of the Flame - WJ: +28 - Hierophant - PC: 3 - Hand of Judgment - PC: 18 - Judicator - PC: 34 (Battlegroup Points Used: 28) - Judicator - PC: 34
The Covenant of Menoth - PC: 0 Wrack - PC: 1 Wrack - PC: 1 Scrutator Potentate Severius - PC: 0 - Dervish - PC: 7 Exemplar Warder - PC: 0 Vassal Mechanik - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4
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thelat
Junior Strategist
Posts: 480
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Post by thelat on May 21, 2019 17:29:33 GMT
Well, it looks like you've solved Feora2's damage output problem and hotswapping Firestarter means that you'll kill all infantry that's not immune to fire. I like this list.
My main concern would be Kallus2 or some warjack armor spam, which are rather specific concerns.
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Post by paradox on May 21, 2019 18:01:34 GMT
Well, it looks like you've solved Feora2's damage output problem and hotswapping Firestarter means that you'll kill all infantry that's not immune to fire. I like this list. My main concern would be Kallus2 or some warjack armor spam, which are rather specific concerns. Thats pretty much the game though, no? List pairings. I agree though. I think some of the upgrades and new pieces help, but its not like Feora2 is lighting the meta on fire. Just that it might have helped her out of the scrap heap.
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Post by charlzheimer on May 21, 2019 19:26:28 GMT
hmmm double collosal.
hows the succes so far with this list?
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Post by paradox on May 21, 2019 20:34:40 GMT
hmmm double collosal. hows the succes so far with this list? Zero for zero. Its theory I dreamed up today. After struggling with Feora3.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 21, 2019 20:35:06 GMT
That's probably as good as Feora2's going to get right now. I don't think it's a bad list - it plays more aggressively than double Judy typically does and there's a gulf of difference between a 5" walk and a 7" walk. I just, personally, think Kreoss1's running that same type of list better. One of my biggest problems with Feora2 is her lack of ability to deal with enemy upkeeps. That remains in CM and can really hurt her damage output. There's just not much to be done for it, which is why I tend to like Kreoss1 better.
As far as your list goes, a couple of things I'd personally do: -At least one Wrack for another Mechanik. I like winning gunfights that break out. And you could always use more flag sitters. -Consider dropping one Wrack and upgrading the Dervish into a Repenter. POW 17 sprays are very, very fun. The Dervish has a place though, so I'd just play around with this. -Swap the Covenant for another Warder. You're right, they're money. I love these stubborn little bastards. They also offer some ability to defend against LotF just coming in and wrecking your backline whenever he feels like it. The Covenant's obviously useful though, so again: dealer's choice.
Matchups I'd take: -Cygnar, who tends to not like double Judicator and will especially not like this if they're not taking Sloan (most aren't for some daffy reason). -Khador in general, even AC who doesn't care about fire but certainly does care about POW 17 boostable SnP sprays. -Ret, who generally hates Fire -Mercs, who play a ton of squishy infantry -Crucible Guard, funny enough, because the blasts are powerful enough to ding up the medium bases and the Rocketmen are importantly not Fire immune -Some Circle - Iona pressures this hard, but man... if you get okay deviations you can really mess their lines up before they close -Skorne Exalted, probably not IWH
That's a decent spread for a list that's likely to be an off-list for you. Try it out! I will as soon as I find the rest of the pieces of Hand of Judgment...
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 21, 2019 20:39:45 GMT
Also, this gives me a real reason to break my waifu back out. I'll take whatever I can get.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on May 21, 2019 21:03:11 GMT
One of my biggest problems with Feora2 is her lack of ability to deal with enemy upkeeps. Infernals have a way to deal with upkeeps.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 21, 2019 21:16:39 GMT
That's great for them, but this is focused on making her work in the Protectorate, bot Infernals. I personally am not likely to buy into Infernals.
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Post by paradox on May 22, 2019 0:51:05 GMT
That's probably as good as Feora2's going to get right now. I don't think it's a bad list - it plays more aggressively than double Judy typically does and there's a gulf of difference between a 5" walk and a 7" walk. I just, personally, think Kreoss1's running that same type of list better. One of my biggest problems with Feora2 is her lack of ability to deal with enemy upkeeps. That remains in CM and can really hurt her damage output. There's just not much to be done for it, which is why I tend to like Kreoss1 better. As far as your list goes, a couple of things I'd personally do: -At least one Wrack for another Mechanik. I like winning gunfights that break out. And you could always use more flag sitters. -Consider dropping one Wrack and upgrading the Dervish into a Repenter. POW 17 sprays are very, very fun. The Dervish has a place though, so I'd just play around with this. -Swap the Covenant for another Warder. You're right, they're money. I love these stubborn little bastards. They also offer some ability to defend against LotF just coming in and wrecking your backline whenever he feels like it. The Covenant's obviously useful though, so again: dealer's choice. Matchups I'd take: -Cygnar, who tends to not like double Judicator and will especially not like this if they're not taking Sloan (most aren't for some daffy reason). -Khador in general, even AC who doesn't care about fire but certainly does care about POW 17 boostable SnP sprays. -Ret, who generally hates Fire -Mercs, who play a ton of squishy infantry -Crucible Guard, funny enough, because the blasts are powerful enough to ding up the medium bases and the Rocketmen are importantly not Fire immune -Some Circle - Iona pressures this hard, but man... if you get okay deviations you can really mess their lines up before they close -Skorne Exalted, probably not IWH That's a decent spread for a list that's likely to be an off-list for you. Try it out! I will as soon as I find the rest of the pieces of Hand of Judgment... Ill keep Covenant. Repo an No Spells into a pocket behind LoS blocking terrain midboard screws alot of stuff up.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on May 22, 2019 1:20:50 GMT
I had a similar thought in double Judicator, but went a different direction. I felt like it was necessary to have a good screen and scenario unit so you don't lose to anlot of matchups that double Judicator really cant handle.
War Room Army
Protectorate of Menoth - F2 AoE
Theme: Guardians of the Temple 1 / 1 Free Cards 75 / 75 Army
Feora, Protector of the Flame - WJ: +28 - Judicator - PC: 34 (Battlegroup Points Used: 28) - Judicator - PC: 34
Wrack - PC: 1 Pyrrhus, Flameguard Hero - PC: 0
Temple Flameguard - Leader & 9 Grunts: 11 - Temple Flameguard Officer & Standard - Officer & Standard: 4 Temple Flameguard - Leader & 9 Grunts: 11 - Temple Flameguard Officer & Standard - Officer & Standard: 4 Choir of Menoth - Leader & 3 Grunts: 4
THEME: Guardians of the Temple ---
GENERATED : 02/16/2019 13:49:35 BUILD ID : 2071.19-02-05
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 22, 2019 1:28:19 GMT
The Covenant is totally great and hilariously annoying with Repo 3. I like the book better into Hordes though and feel this matches up better vs Warmachine, where the spells are usually arc'd.
Pretty much a difference of opinion over two fine wines. Either way you're getting a great drink.
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Post by charlzheimer on May 23, 2019 17:22:19 GMT
hmmm double collosal. hows the succes so far with this list? Zero for zero. Its theory I dreamed up today. After struggling with Feora3. currently trying to avoid fielding collosals as i hate the one i painted (really unhappy with the paintjob) and i only have that one. Legit dooing great with my Feora 3 list. hope you can figure out feora 2. do like feora in general.
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Post by paradox on May 23, 2019 17:37:53 GMT
Zero for zero. Its theory I dreamed up today. After struggling with Feora3. currently trying to avoid fielding collosals as i hate the one i painted (really unhappy with the paintjob) and i only have that one. Legit dooing great with my Feora 3 list. hope you can figure out feora 2. do like feora in general. What's the Feora3 list? Because all mine have failed miserably.
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Post by charlzheimer on May 26, 2019 11:09:59 GMT
currently trying to avoid fielding collosals as i hate the one i painted (really unhappy with the paintjob) and i only have that one. Legit dooing great with my Feora 3 list. hope you can figure out feora 2. do like feora in general. What's the Feora3 list? Because all mine have failed miserably. Protectorate of Menoth - tagg n bagg mk2 Theme: The Creator's Might 3 / 3 Free Cards 75 / 75 Army Feora, the Conquering Flame - WJ: +27 - Hierophant - PC: 3 - Hand of Judgment - PC: 18 (Battlegroup Points Used: 18) - Reckoner - PC: 16 (Battlegroup Points Used: 9) - Reckoner - PC: 16 Vessel of Judgment - PC: 18 Exemplar Warder - PC: 0 Scrutator Potentate Severius - PC: 0 - Redeemer - PC: 11 - Redeemer - PC: 11 Vassal Mechanik - PC: 1 Exemplar Warder Elias Gade - PC: 0 Choir of Menoth - Leader & 3 Grunts: 4 Choir of Menoth - Leader & 3 Grunts: 4 i started with 2 warders and a wrack. went to a mechanic and elias. the entire point of this list is basicly stacking damage and wrecking shit fast and early. the list has won 5/6 games so far. but I survived an assasination attempt in the 5th win and in general i was always behind on CP. the list needs work. but it hits like a mofo.
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