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Post by welshhoppo on May 14, 2019 19:22:41 GMT
So another May, another missed Girlfriends birthday to go play toys at the Welsh. This year we are using conflict chamber. Here you go. conflictchamber.com/?event=816Oh BTW, the stats don't record third lists for some silly reason.
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Post by hocestbellum on May 14, 2019 20:47:25 GMT
Best of luck!
I count 14 different Khador casters being used; decent spread. Reasonably even across the 4 themes.
And still no Decimators. Always makes me chuckle.
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Post by michael on May 14, 2019 21:42:16 GMT
Best of luck! I count 14 different Khador casters being used; decent spread. Reasonably even across the 4 themes. And still no Decimators. Always makes me chuckle. Re: Decimator. Eh. I tried. (Specifically, I advocated for sensible changes during the CID rather than the never-gonna-happen chorus of “Powerful Attack!!1!1”, and I can only raise a finite amount of awareness at Lock & Load each year when I play with double Decimator lists and my opponents go from “I have never seen anybody use that model before” to “Wow, they are a lot better than I expected.”)
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Post by hocestbellum on May 14, 2019 22:22:30 GMT
Oh, I'm with you. I was only after P18 on the saw in the CID; our jacks just jump from P17 to 19 with nothing in between (which means there's no credible alternative to a Juggernaut), and it would make it distinct from the Destroyer. I did like someone's suggestion of Clear Cut too, if only as a ribbon ability. But I always chuckle given how vehemently the Decimator was defended during the CID. But anyway! Back on topic; I hope you do well with Strakhov, welshhoppo ! He could use some time in the sun
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Post by michael on May 14, 2019 23:38:19 GMT
Oh, I'm with you. I was only after P18 on the saw in the CID; our jacks just jump from P17 to 19 with nothing in between (which means there's no credible alternative to a Juggernaut), and it would make it distinct from the Destroyer. I did like someone's suggestion of Clear Cut too, if only as a ribbon ability. But I always chuckle given how vehemently the Decimator was defended during the CID. Take the current Decimator, and then pick any two below, and I believe you'd see this thing crop up in lists pretty frequently.
1) Dozer gets "burst fire but for attack rolls instead of damage rolls" (i.e. +1 to hit against medium bases, +2 to hit against large/huge bases. This changes the shooting math against other heavies just enough to make it very interesting, at least to me)
2) P+S 18 (but P+S 18 plus Sustained Attack makes it, I think, strictly superior to a PC 13 Juggernaut at that point.)
3) Clear Cut as a cute, thematic thing (this was my suggestion in the CID, since we weren't getting any bones thrown elsewhere on our jacks)
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Post by Soul Samurai on May 15, 2019 5:11:25 GMT
our jacks just jump from P17 to 19 with nothing in between P+S 18 is all I want on the Decimator, but I should point out that the Spriggan, Grolar and Ruin are all P+S 18.
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Post by hocestbellum on May 15, 2019 8:25:36 GMT
our jacks just jump from P17 to 19 with nothing in between P+S 18 is all I want on the Decimator, but I should point out that the Spriggan, Grolar and Ruin are all P+S 18. I've thoroughly derailed this thread enough, so I'll expand on my meaning in a new topic
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Post by benjamini on May 15, 2019 13:03:28 GMT
Oh, I'm with you. I was only after P18 on the saw in the CID; our jacks just jump from P17 to 19 with nothing in between (which means there's no credible alternative to a Juggernaut), and it would make it distinct from the Destroyer. I did like someone's suggestion of Clear Cut too, if only as a ribbon ability. But I always chuckle given how vehemently the Decimator was defended during the CID. But anyway! Back on topic; I hope you do well with Strakhov, welshhoppo ! He could use some time in the sun That Clear Cut suggestion was me (or me as well, I forget which of us suggested it first)! I still wish they had gone with it, Hungerford even commented in the thread that that was an interesting option... Pow 18 would have been sweet too though...
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Post by chickenslayer on May 15, 2019 15:38:53 GMT
That Vlad 3 WGK list with the 5 jacks, 2 Carriages and Sorscha 0 is my new favourite Meme list
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Post by michael on May 17, 2019 12:31:27 GMT
Oh, I'm with you. I was only after P18 on the saw in the CID; our jacks just jump from P17 to 19 with nothing in between (which means there's no credible alternative to a Juggernaut), and it would make it distinct from the Destroyer. I did like someone's suggestion of Clear Cut too, if only as a ribbon ability. But I always chuckle given how vehemently the Decimator was defended during the CID. But anyway! Back on topic; I hope you do well with Strakhov, welshhoppo ! He could use some time in the sun That Clear Cut suggestion was me (or me as well, I forget which of us suggested it first)! I still wish they had gone with it, Hungerford even commented in the thread that that was an interesting option... Pow 18 would have been sweet too though... We’ll take joint credit for Clear Cut. Let’s say that we thought of it at the same time but you posted first; how’s that?
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Post by welshhoppo on May 22, 2019 18:04:33 GMT
So I played at the Welsh Masters this weekend just gone. Ended up going 5-2, which is my best result ever!
My lists are conflict chambered up above. And despite it being the last list I put together I ended up playing Zerkova2 4 times (three of them in a row).
First game was into Simon Robinson. Who played Cryx. He dropped Skarre1 and I dropped Zerkova2 for the first time in anger. A story that gets repeated 7 times in a row means that I go first. Either by choice or my opponent choosing sides. As per standard Zerkova operating procedure, Telgash Mark goes on the unit leader of one unit of outriders, banishing ward on the other. Its free, so why not. I move up.
My opponent advances, plops Skarre in a trench and feats for around 13 damage. Putting nearly everything in his army at +5 armour. Skarre is low on health, camping three and hiding in a trench.
Unfortunately I fail to kill Skarre. I end up leaving her on even less boxes. At that point it's damge control. Luckily for me my reavers when nuts and butchered 5 bane riders. But I end up losing 8 of my outriders and it's a slow decline into a scenario loss im unable to recover from.
Second round is into Max Bassiouni. I notice he has Kallus2. He notices that I have Strakhov1. We agree to an overrun off.
I win again and move on up the board. (we were playing Stand off. Neither of us had a single unit. Units are for pansies.) Strakhov superorities a Juggernaut, makes himself invisible and then sentrys Victor. I advance up and look intimidating.
He advances up and looks intimidating too. Everything is out of range for anything.
The sentry shot sends a few beasts on fire, Victor then shoots off the Sorceress and shoots a few ineffective shots at the throne (which I found out has flight) other than that, my Jacks advance out of threat range of anything major.
He moves up some more and fires a few shots into my Jacks. Setting a few of them on fire. A seraph kills Yuri the axe and this allows a beast to walk up a bit. A neraph goes flying into a Juggernaut, but doesn't kill it.
My Jacks go ape. Its feating time. Juggernauts take down the neraph and throne. A marauder slams a carnivean into a angel and then proceeds to whack it for a load of damage. The Victor charges the serpah in the opposite zone, and as Strakhov put overrun on him, he moves back to safety.
My opponent does his best to take down a few of my heavies with his. But I only lose two. The scenario wins my way and then I win when I clock back.
Third round was against John Martin, he drops Child and I drop OW2.
It's a short game. I move up. He moves up. Leaving the child on no camp but in parlay range of baron click tounge. A major kerfuffle means Baron doesn't die so neither does child. He's able to use the clocks and Jacks to kill off the reavers in the way of the witch. And then an abused fully corpsed enraged Skin and Moans makes it into witch and murders her in two hits.
Fourth round was into Richard Deane. Its time for OW2 to make her money back, OW2 into Kraye. I go first again.
This match is quite a cagey one and full of odd dice rolls. I move up. My opponent moves up too. Putting down some covering fire templates. He leaves a Hammersmith behind a wall and I decide to take the bait. Three reavers manage to bring him down to a single box. Windstorm goes up. My Jacks and doom reavers also move up. The game goes back and forth for a while. Old Witch is happy to score my zone and Alexia2 puts out at least two thralls a turn from turn 2 onwards. These thralls get up to all sorts of nonsense. Such as taking the opposing flag, charging into Jacks. Eventually a reaver makes it into Caine and kills him. The Minute man near him gets a few thralls and gets crippled. The Centurion manages to fail to kill Aiyana and Valachev despite charging them, but he does kill a Koldun Lord.
I start to pull ahead on scenario and eventually my opponent clocks.
It's a hard day. And I end 2-2.
The next day I'm playing into Elliot Guest. I end up dropping Zerkova2 into Locke. Upon seeing my lists my opponent looked defeated, although I wasn't sure why. I run up turn one. My opponent puts out Sentry on his Vulcan and engine of destruction on Locke. This allows him to get her into range to clip my Telgash Mark out rider and take it off with the feat. His mechanics advance and cloud wall behind Locke.
Everything runs into feat position and the reavers move to stop counter charge. Aiyana gets Telgash Mark and zerkova puts up occult whispers. Zerkova feats. A Koldun Lord give zerkova rerolls. And she hits a def17 Locke with a Hoarfrost. She rerolls for the crit and it happens. Aiyana kisses Locke, a Koldun Brittle frosts her. And then the outriders burn through her health and she dies.
Turns out my opponent was scared of Zerkova2.
Round six was into Adam Davies. And I run Zerkova2 into Locke again.
It's the exact same story as last time. My opponent doesn't Feat but he camps 5. I upkeep Telgash Mark this time for free. Re roll a Hoarfrost. Hits, crits and makes her stationary. Harm and brittle goes off. And Locke dies to a load of sprays at dice - 1.
Last round was into Dmitry. He drops McKay this time and I drop Zerkova2 for the last time. I run up same as before. He moves up. Putting up mobility and uses a bunch of focus to take out a few reavers.
My go. My reavers run once more. Everything else moves up into spray range. Zerkova puts up Occult Whispers to prevent nasty double ones. All my sprays only manage to take off twenty boxes. Meaning Zerkova has to do the last sixteen herself. She manages it by pounding out a nasty boosted damage Hoarfrost and pumping out a second one to win the game.
So in the end I go 5-2. Winning two games on scenario and three on top of two assassinations. A very good weekend for me.
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Post by Soul Samurai on May 22, 2019 18:33:50 GMT
Nice work! Congrats!
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Post by steeltitan on May 23, 2019 14:01:36 GMT
Wow, pulling off three wins with Z2 against my nemesis foe Crucible Guard...maybe i should have a look at your list ;P
Do you feel the wins were largely gotcha's? Im not familiar with Z2 so i dont know how sustainable it is if you play the same opponent regularly.
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Post by welshhoppo on May 23, 2019 17:11:52 GMT
Wow, pulling off three wins with Z2 against my nemesis foe Crucible Guard...maybe i should have a look at your list ;P Do you feel the wins were largely gotcha's? Im not familiar with Z2 so i dont know how sustainable it is if you play the same opponent regularly. I don't think it's quite a gotcha. It probably was against McKay as my opponent was more worried about the reavers than the spells. Me and the first Locke player do meet up a lot anyway. So we had a good chat after the match and we agree that CG has a very hard time into zerkova. Their casters are all fragile, outside of McKay and they all have several spells to cast. In order to survive with Locke, she has to feat and camp six to survive. A lot of it comes off the critical Hoarfrost. But you have 4D6 with a re roll. So the. Odds are very good. Even against Sylvestro, you just run an outrider base to base with him and smack it in the back (put eyeless sight on Zerkova and the outrider is only def 15 in melee.)
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Post by Armchair Warrior on May 24, 2019 1:33:01 GMT
Nice. Thanks for the write up. Stop tempting me to buy a second unit of Outriders. I don’t want to put the time into painting them. Just stop.
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