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Post by darkangeldentist on Apr 20, 2019 11:17:13 GMT
I'm quite interested, possibly even excited about some of the new CiD partisan models and what they could mean for Cygnar. The solos in particular because Heavy metal allows for any Partisan model. Meaning that with the current wording any of the partisan models can be taken in that theme. I see a lot of potential here, particularly for Glyn Cormier (who I can't believe will keep that gun) but the attendant battle priest has some potential for making our infantry a little better as well.
The new partisan units also look like they hold plenty of potential for Cygnar, even if they don't fit into the themes very well but the resolutes in particular offer some quite tanky multi-wound medium based infantry with a very respectable gun. (Melee's not bad either.)
So is anyone else thinking about this? Has anyone played any games to test them out?
I don't get to play enough so I'm just fizzing with ideas and want to chat about this.
On a related note, the changes to Constance make her able to run a pretty mean gun-line with the resolutes, Versh and Cormier. Feels weird for a caster with no ranged weapon or support spells for guns but they're going to make a mess of whatever they shoot.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Apr 20, 2019 12:19:51 GMT
I honestly doubt the units are going to see much action, given that they will most likely eat free solos in any theme. Actually, they might be good in SotT, because losing 1 out of 4 free cards is not as bad as losing 1 out of 3, Falk can buff the damage of their guns, and they provide soemthing unique to the theme.
Glyn will probably be amazing anywhere, if her gun indeed stays that way.
But that is all just theory machine, someone might prove me wrong.
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Post by darkangeldentist on Apr 20, 2019 14:11:26 GMT
It's all theory machine as this stage but I don't think the potency of the Resolutes guns in particular have been given due respect. It could actually make Constance good into Cryx. (Just as an example, Falk applies his buff and against an undead target, the resolutes are getting to POW 17 guns which Constance can boost! That's a very dead Cryx caster unless they've got sucker or similar.) Falk also ups most of their melee output so in the SotT theme at least I can easily see the new Morrowans being brought in to help deal with problems. Similar story with the vigilants but what they off feels closer to what Cygnar already has... although I might have to rethink that since they aren't that expensive, are very versatile and pack quite a punch.
In the case of Heavy metal I'll freely admit that I the units aren't likely to see any play but the solos will. Free is free after all and it doesn't exactly take much out of the list to take Glyn instead of Runewood or maybe even Arlan. That gun is ridiculous as it stands currently.
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Post by Deadneck on Apr 20, 2019 23:02:11 GMT
I think they'd have more of an impact if they didn't take up the same slot used for A&H and Gorman/Ragman. The lack of damage buffs in a faction with a lot of pow 10 & 11 makes it difficult to justify dropping them for the new stuff.
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Post by elmagnifico on Apr 21, 2019 2:13:18 GMT
I like the idea of Legion of Lost Souls (LoLS, or Spoopy Ghosts) with Maddox in SotT; they're a great home for Dauntless Resolve, hit hard on her feat turn (and harder when stacked with Falk, as said above), and will be really annoying to get rid of.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Apr 21, 2019 10:56:34 GMT
I like the idea of Legion of Lost Souls (LoLS, or Spoopy Ghosts) with Maddox in SotT; they're a great home for Dauntless Resolve, hit hard on her feat turn (and harder when stacked with Falk, as said above), and will be really annoying to get rid of. I like your line of thinking. Feat, Falk and Alexia3 are a 6 point damage swing.
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Post by mydnight on Apr 21, 2019 11:18:57 GMT
The Resolutes can be pretty annoying in SotT. You can arcane shield them, particularly against infernals. Falk gives their guns and melee a boost. And if you decide to bring Throne along their guns and melee are really good.
Legion of Lost Souls are also a great combined arms unit.
If they CiD the precursors correctly, Precursors could be the infantry unit that SotT wants (a first/second line one hit wonder unit). Throne+Falk+Precursors on minifeat are actually decently scary.
Falk is not that easy to keep alive though. He's another one hit wonder.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Apr 21, 2019 11:39:08 GMT
Just make Falk a morrowan so he can be in Flames. I'm sure it will be fine.
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Post by CaptainGrom on Apr 21, 2019 13:00:37 GMT
If you dont want jack marshal with gunmages Battle Priest may be better choise than the CA True Sight every turn better than True Sight once per game, I think
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Apr 21, 2019 14:07:00 GMT
If you dont want jack marshal with gunmages Battle Priest may be better choise than the CA True Sight every turn better than True Sight once per game, I think I think the battle priest is a weapon attachment so... Why not both?
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Post by CaptainGrom on Apr 21, 2019 14:26:08 GMT
If you dont want jack marshal with gunmages Battle Priest may be better choise than the CA True Sight every turn better than True Sight once per game, I think I think the battle priest is a weapon attachment so... Why not both? Yes you right, you can take both, but I think it can be too expensive in some lists. I need to play a few games to understand
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Post by elmagnifico on Apr 21, 2019 14:42:45 GMT
I like the idea of Legion of Lost Souls (LoLS, or Spoopy Ghosts) with Maddox in SotT; they're a great home for Dauntless Resolve, hit hard on her feat turn (and harder when stacked with Falk, as said above), and will be really annoying to get rid of. I like your line of thinking. Feat, Falk and Alexia3 are a 6 point damage swing. Feat is plus 3 pow, so that's a 7 point swing. Not sure if I'd stack it that high, I usually reach for Rhupert first in Sons, proccing Prowl on demand really helps keep Falk or a sniped Black 13th alive. Since Alexia 3 wouldn't have much living infantry to fuel Passive Necromancy, not sure if swapping to her is patching a weakness or pouring points/my merc slot into buffing a Distraction Carnifex. Would have to put it on the table to be sure.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Apr 21, 2019 16:55:46 GMT
The resolute are now the first non cavalry non character multi wound unit for Cygnar. I think this is kind of huge, even tough the unit is kind of weak against anything non Infernal... But arm 20 is still nice on 5 wounds
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Post by onijet01 on Apr 21, 2019 17:52:32 GMT
The resolute are now the first non cavalry non character multi wound unit for Cygnar. I think this is kind of huge, even tough the unit is kind of weak against anything non Infernal... But arm 20 is still nice on 5 wounds Taken with seige 2 they are decent still at def 11 arm 17 p+s 16 melee base. Once they get into melee is always nice
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Post by elmagnifico on Apr 22, 2019 6:11:27 GMT
Another interesting point that just came to me: The Illuminated Vigilants, being an AD stealth unit with Pathfinder, would make an ideal Countermeasure target for everybody's favorite boy Kraye, without having to go over to Gravediggers to grab Commandoes.
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