snap
10 Point Advantage
Posts: 78
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Post by snap on Apr 18, 2019 9:31:52 GMT
Now that we've had the first week's CID on the new Archon solos, what do you think?
Personally I really like the primal archon. Being able to just deny a charge in COTW is really useful.
Dhunian one I'm less sure of. Stopping a guy from dying once per turn might be really good but seems like a lot of the control is in your opponents hands?
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Post by Trollock on Apr 18, 2019 14:59:48 GMT
I must sayvthat i absolutely hate the whole premise of oblivion. Starting to mess with faction restrictions is super bad in my opinion. The archons seem pretty dull, as they seem to focus on stopping enemy stuff from working which is un fun for every one.
Very dissapointed over here 😥
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Post by streetpizza on Apr 18, 2019 15:33:16 GMT
I'm on board with most of what's going on and see some decent applications for the primal archon. Its actually probably the best out of the bunch with only the void and Thamar archons in the running.
The part about this update i don't like is that it seems to want to poop on infernals, cryx and legion without giving anything back. Now I'm all for a good cryx pooping now and then but infernals aren't even out yet and legion doesn't need to be beat about the head any more in MKIII than it already has been. That being said i will still be buying everything in the Morrowan theme and playing the piss out of it.
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Post by Trollock on Apr 18, 2019 17:10:03 GMT
I'm on board with most of what's going on and see some decent applications for the primal archon. Its actually probably the best out of the bunch with only the void and Thamar archons in the running. The part about this update i don't like is that it seems to want to poop on infernals, cryx and legion without giving anything back. Now I'm all for a good cryx pooping now and then but infernals aren't even out yet and legion doesn't need to be beat about the head any more in MKIII than it already has been. That being said i will still be buying everything in the Morrowan theme and playing the piss out of it. O think infernals are supposed to br balanced with this in mind. How does this screw over legion though? Also, how come nemo 1 gets errata to have a feat in to infernals, but moshar does not? Salt! 😫
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Post by Deadneck on Apr 18, 2019 18:00:30 GMT
Morrowans have +2 damage against soulless.
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Post by Trollock on Apr 18, 2019 18:48:16 GMT
Ah, right
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Post by oncomingstorm on Apr 18, 2019 20:36:07 GMT
I think that the only archons that are actually worth their points are the Thamar and Void Archons.
The Thamar archon can reliably contribute to attrition from range, and has a fair bit of utility baked into the gun. He also synergizes very nicely with the few thamar models that exist (Fiona in particular loves him).
The Void Archon brings a respectable melee presence (like...close to the Menoth archon, honestly), a great boostable spray, and utility that Ret and Minions in particular really lack in entropic force and in a non-caster-specific universal damage buff.
By contrast, the others don't compete.
The primal archon is worth free, but 9 points for an okay combat solo with situational utility (and a very killable statline) isn't lighting the world on fire. As a free choice to dunk on clocks and LoTF, he's worth playing, but otherwise, I doubt I would pay 9 points for him.
The Dhunian archon is just a steaming pile of 'what even are these rules?' super-conditional soul tech, a super-conditional heal that your opponent has to trigger, and no combat stats. The only worthwhile part of the model is martyrdom, but even that is cornercase, given the 1/turn limitation. Certainly not worth 7 points of out-of-theme models and the minion slot.
The Morrowan Archon might be worthwhile just for the veteran leader, but it seems fairly low-impact otherwise.
The Menoth archon is a mediocre combat solo at a top of the line price point. IMO it's being held back by the fact that Harbinger exists (and fair enough) but outside of her, I don't see it as a compelling model.
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Post by jisidro on Apr 19, 2019 12:02:17 GMT
I get the idea that infernals should be OP and the Archons and oblivion models were meant to pull them down. Because infernals don't look like the endgame, perhaps they are, abilities to hit them don't seem good.
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