gupp
Junior Strategist
Posts: 134
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Post by gupp on Apr 17, 2019 15:33:50 GMT
One of the the things currently facing exalted players is the lack of unit choices. One of the nice things about adding exalted units is that they only go in this theme, so they're fairly safe to add.
The theme just feels so so limited compared to others, even after the release
So what else, story wise, could be exalted? A few ideas I came up with are Cataphracts, Cav, and Archers.
Catapracts- Walking mountians of stone, these represent the greatest of their cast. Armed with heavy hammers, these warriors are an unbreakable wall of stone marching inexorably forward.
Ferox-Perhaps next to cataphracts in exteem, the most noble of warriors were exalted with their mounts.
Archers- Though difficult, a venator can become exalted through great acts of daring and cunning. Exalted AND venators!
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Post by coolguyclay on Apr 17, 2019 19:27:55 GMT
Seems like everyone is getting a nice Shield Guard unit these days.
A 3 or 6 man unit could have a nice place in Exalted - Immortals fill the 10 man slot. Small unit sizes are good for abilities Battle Driven, Sanguine Bond, Unbreakable Wall, Wall of Steel, Defensive Line, etc.
To build off your Archer idea, "Counter Attack [Ranged]" (real surprise with Shield Guard)
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gupp
Junior Strategist
Posts: 134
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Post by gupp on Apr 18, 2019 2:02:12 GMT
i like the idea... though i feel like immortals should only really have 1 abilty per unit. their stats and [soul vessel] do the rest. they shouldnt be an overly frustrating army to play against, either.
something like
cav- battle driven, spd 6 [good for stone people]
cataphracts- sheild guard, 18 am, 10 hp
archers- counter attack [ranged].
also, i hope we do see an epic mordikaar emerge as the other exalted caster. have him deal a lot with souls in different ways than zaal. maybe a feat like:
soul rage each model with soul tokens on it gets +1 spd and str for each token currently on it. whenever you spend a soul this turn, put one on mordikaar.
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gupp
Junior Strategist
Posts: 134
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Post by gupp on Apr 27, 2019 15:42:29 GMT
I’ve also thought of a possible WA for archers based on the old multiple rocket launcher systems the medieval Chinese built. Something like: Range 14 Pow 14 4” aoe Choose one: Brutal damage High explosive Knockdown
May fire twice if stationary
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