I checked a few Warlocks and I think Grim1 and maybe 2 would be great. But in a vacuum. Grim1 could literally scalpel models from 17" away and his feat makes tharn really unhappy. Both would prefer a shooty list however...
Post by deathbymelancholy on Apr 17, 2019 17:34:07 GMT
I've been theory machining Grim1 and I kind of like it a lot. Grim2 I still can't pull the trigger on without an arc node (or witchmark on that gun, Garry2 got it....). Half his spell list, and its the good half, might as well not be there.
I am giving serious consideration to Grim1 though. I actually have a list with no Stone that I don't hate. not sure I like it, but I don't hate it.
Also Jarl could be good. He shoots very far and could just remove something here and there (this adds up). Trick shot could even do some corner case damage on Ravager UAs without triggering vengeance. Bringing the Bog Trog mist speaker helps with stealth. His speed buff means that together with Rush and EBDT bonus, you could well out threat tharn and do a little damage with your sacrificial EBDT. Clouds could prevent and Alpha and allow you to position very aggressively. It could also try to just block half his stuff while you attrition on the other half. War Room Army
Trollblood - Jarl PoD
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Jarl Skuld, Devil of the Thornwood - WB: +30 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 11) - Dire Troll Mauler - PC: 15 - Earthborn Dire Troll - PC: 14 - Troll Axer - PC: 10
Doomie1 is an anti-Iona choice, removing upkeeps that protect her Tharn warriors, so in effect a TB, not-buff, but reset button. Still have to deal with Tough and Rapid Healing and Corpse buy/boost and innate higher DEF and forests. BoH is my answer to Tough, but shoehorning Alten Ashley? Nah, we need a unit-based or area-effect Grievous (wait for Elder #3 or Sorcerer #2 <--that would sell a lot of $25 models). Can I borrow Express Teams in BoH? Ha! Anti-Corpse tech? Spread out, right? Far apart! Just what TBs synergies and abilities are NOT conducive to... Fell Callers help against higher DEF and terrain. Alas Doomie1's Feat remains eminently ignorable as Devourer builds rarely rely on Forcing/Fury to generate a big damage swell. If his Feat read "While in his control range opposing models can only make their initial, non-special attack(s)" that might be an answer (loooong awaited!!)
Anti-Corpse tech bubble could/should come with Dhunian Archon (Fluff=TBs dissolve into thin air, like Obi Wan, joining with their Mother Goddess). That would be an answer to a current pressing problem. /CID dreams
grim1 with dahlia would be pretty fun into circle.
Since creating this thread I've been putting reps into a Grim2 list and it's....working is the best I can say. I don't really have any groundbreaking tech to report or anything which is why no updates, but I don't hate it. It's a hard match for Trolls, and that's not going to change. I'm just really trying to find my 50/50 at the moment.
“Don't mistake my kindness for weakness. I am kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me.”
I am in the same spot. Desperately trying to find that 50/50 but Northkin theme is not that for me, so...
I really miss a solid list like Runes of War was in mk2. Was good for years, could play into a lot of matchups, survived changing meta for a long time but most importantly; allways had a chance. Nowadays if I lose initiative against Tharn on a live scenario I feel like my chance for a win drops down to 5-10%... Doesn't even matter which lists we have for the most part
Maybe SR19 will nerf the live scenarioes? That would be nice. Give us a little more game into the big boys and might bring back the beloved troll brick playstyle. Hmmm
Post by deathbymelancholy on May 2, 2019 17:45:05 GMT
Slight variations on this. Long range mortality. Ambush combined with feat to get the most affect from the guns available. Champions are the late game "problem" instead of a heavy or two to mitigate them being outthreated by basically everything. I've pulled together two wins with it out of 5-6 games. But it has to leverage EVERYTHING, The ambush, the spell list, the re-positioning, spacing, etc. One misplace or not thought out attack and a Ravager (or whatever) will eat half your army.