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Post by Xtreme on Apr 9, 2019 18:07:22 GMT
Looking to start a Cygnar army, want to focus on trenchers as they have the most appeal to me. I've purchased the Trencher theme box, the Blockhouse and Siege 2. Any advice on what to purchase next?
This is the list I initially put together, any advice on things to change? I'm coming in as a Khador player with no Cygnar experience, and very little experience playing against Cygnar.
Cygnar Army - 74 / 75 points
[Theme] Gravediggers
[Brisbane 2] Colonel Markus "Siege" Brisbane [+28]
- Grenadier [9]
- Grenadier [9]
- Triumph [18]
Captain Maxwell Finn [0(6)]
Commander Anson Hitch [4]
Patrol Dog [2]
Trench Buster [0(5)]
Trench Buster [0(5)]
Trencher Master Gunner [4]
Trencher Master Gunner [4]
Trencher Commandos (max) [15]
- Trencher Commando Officer [4]
- Trencher Commando Scattergunner (1) [2]
Trencher Express Team [5]
Trencher Express Team [5]
Trencher Long Gunners (min) [11]
Trencher Blockhouse [10]
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luckgod84
Junior Strategist
Cygnar blogger
Posts: 163
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Post by luckgod84 on Apr 9, 2019 21:53:10 GMT
Personally I don't like long gunners with siege2 I find them too static for his play style Heres the list I have in my current pairing
War Room Army
Cygnar - The Old Contemptibles
Theme: Gravediggers 3 / 3 Free Cards 75 / 75 Army
Colonel Markus 'Siege' Brisbane - WJ: +28 - Rocket Turret - Triumph - PC: 18 (Battlegroup Points Used: 18) - Hunter - PC: 10 (Battlegroup Points Used: 10)
Trencher Blockhouse - PC: 10
Captain Maxwell Finn - PC: 0 Commander Anson Hitch - PC: 4 Trench Buster - PC: 0 Trench Buster - PC: 0 Alexia, Mistress of the Witchfire - PC: 7 - Thrall Warrior Trencher Master Gunner - PC: 4 Patrol Dog - PC: 2
Trencher Infantry - Leader & 9 Grunts: 16 - Trencher Infantry Officer & Sniper - Officer & Sniper: 5 Trencher Infantry - Leader & 5 Grunts: 10 - Trencher Infantry Officer & Sniper - Officer & Sniper: 5 - Trencher Infantry Rifle Grenadier - PC: 2 Trencher Express Team - Spotter & Gunner: 5 Trencher Express Team - Spotter & Gunner: 5
THEME: Gravediggers ---
GENERATED : 04/09/2019 10:31:48 BUILD ID : 2071.19-02-05
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Apr 9, 2019 22:39:35 GMT
I tend to agree with luckgod on losing the longgunners and also replace the grenadiers with a heavy, as Siege cant fuel them efficiently anyway.. GD wants something that hits hard in melee, so an Ironclad could do some work.
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luckgod84
Junior Strategist
Cygnar blogger
Posts: 163
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Post by luckgod84 on Apr 9, 2019 22:41:41 GMT
I also feel like Juris' analysis of Siege2 in GD with Commandos has some relevance here, so I'm gonna link it here.I tend to agree with luckgod on losing the longgunners and also replace the grenadiers with a heavy, as Siege cant fuel them efficiently anyway.. GD wants something that hits hard in melee, so an Ironclad could do some work.
The link just loops back to this page btw
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Apr 9, 2019 22:42:52 GMT
I also feel like Juris' analysis of Siege2 in GD with Commandos has some relevance here, so I'm gonna link it here.I tend to agree with luckgod on losing the longgunners and also replace the grenadiers with a heavy, as Siege cant fuel them efficiently anyway.. GD wants something that hits hard in melee, so an Ironclad could do some work.
The link just loops back to this page btw Yeah I noticed, fixed that.
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Post by Xtreme on Apr 10, 2019 12:14:50 GMT
Thanks for the replies, a lot of good information there.
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