Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Apr 29, 2017 15:43:46 GMT
I believe even 10 minutes per player added and 6 turns instead of 7 would make a lot more games finish with an actual scenario result without affecting both the validity of the result and tournament schedule. Check it out with the next batch of test games
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Post by greytemplar on May 2, 2017 1:59:51 GMT
Decreasing the turn count I don't think will make scenario victories more likely. It'll just mean more games hit the turn limit.
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Post by Swampmist on May 2, 2017 2:35:42 GMT
Decreasing the turn count I don't think will make scenario victories more likely. It'll just mean more games hit the turn limit. Assuming they change the "win by 1" to be the primary win condition (it currently is the first tiebreaker that matters outside of 2-caster games, but it should be the primary if the win-by-6 is the mercy rule,) then it would help a lot with winning on scenario. That extra turn can mean life and death for a list that wants to get ahead early and try to ride the attrition bonus (like with VinnyD, Amon, and Fyanna2) without necessarily assassinating the enemy caster.
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Post by dicebedamned on May 2, 2017 13:09:50 GMT
Someone mentioned it earlier, and I agree; I think when PP removed the random game length mechanic, they forgot that this meant that in order to win on scenario you now have to score one more than your opponent AND survive 7 turns of him/her trying to assassinate/grind you down.
Simply put, as it stands, I would not be playing for scenario until I have a massive attrition advantage (at which point only the tank casters would be safe from assassination anyways). So SR 2017 goes, for me, something like this:
Move up Attrition Contest 1 zone for 1 turn before turn 3 so opponent does not go 6+ Assassinate/score scenario if enemy caster is tanky
I liked the forced push for scenario in SR 2016. SR 2017 seems to make jack spam even better, which isn't what is needed right now.
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Post by macdaddy on May 2, 2017 13:24:53 GMT
I don't mind attrition but after my games with SR2017 things just get repetitive. I've played my circle and some protectorate (mostly circle) into Khador, Trolls, Cryx, Cygnar, and mercs and just been so bored with the games. Every game it's
Move up, Dance around threat and take some pot shots Opponent either rushes to engage or sits back and shoots Boring smash fave dice rolling in the middle of the board Somebody loses more models than the other and the game ends.
SR2016 I at least had the option to play differently and was rewarded if I had a plan and good execution. I hate to say it but I feel like I'm just rolling dice and there's just not nearly as much tactical depth as there used to be
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Post by Rowdy Dragon on May 2, 2017 13:48:52 GMT
I don't mind attrition but after my games with SR2017 things just get repetitive. I've played my circle and some protectorate (mostly circle) into Khador, Trolls, Cryx, Cygnar, and mercs and just been so bored with the games. Every game it's Its opposite with me I suppose. I guess for me the tactics of aiming for steamroller aren't as fun as the tactics of assassination.
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zich
Junior Strategist
Posts: 690
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Post by zich on May 2, 2017 13:52:33 GMT
Well ideally the game would have both. I'm curious what tomorrow's draft will bring. Hopefully some improvements to balance the two win conditions out. I don't think much is needed, but reducing the scoring difference to 5 and the round limit to 6 would be worthy of testing.
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Post by elladan52 on May 2, 2017 14:15:45 GMT
Someone mentioned it earlier, and I agree; I think when PP removed the random game length mechanic, they forgot that this meant that in order to win on scenario you now have to score one more than your opponent AND survive 7 turns of him/her trying to assassinate/grind you down. Simply put, as it stands, I would not be playing for scenario until I have a massive attrition advantage (at which point only the tank casters would be safe from assassination anyways). So SR 2017 goes, for me, something like this: Move up Attrition Contest 1 zone for 1 turn before turn 3 so opponent does not go 6+ Assassinate/score scenario if enemy caster is tanky I liked the forced push for scenario in SR 2016. SR 2017 seems to make jack spam even better, which isn't what is needed right now. How many games have you played? Contesting 1 zone for 1 turn won't do it in my experience.
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Post by whiskeydave on May 3, 2017 11:16:09 GMT
Do folks have links to their batreps at CID site? Is PP getting this feedback from you?
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on May 3, 2017 11:58:39 GMT
Do folks have links to their batreps at CID site? Is PP getting this feedback from you? I've read all of the bat-reps (about 5 or 6) and generally, they find the Vessel to be a little underwhelming and slightly unfocused. I don't have the links though. I'm not sure there's much point posting links, because the engines are likely to alter later on today. If the Vessel doesn't alter, I'll post them later on though.
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Post by whiskeydave on May 3, 2017 20:34:59 GMT
Do folks have links to their batreps at CID site? Is PP getting this feedback from you? I've read all of the bat-reps (about 5 or 6) and generally, they find the Vessel to be a little underwhelming and slightly unfocused. I don't have the links though. I'm not sure there's much point posting links, because the engines are likely to alter later on today. If the Vessel doesn't alter, I'll post them later on though. Maybe some confusion, I was talking about scenario feedback.
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on May 3, 2017 21:43:44 GMT
I've read all of the bat-reps (about 5 or 6) and generally, they find the Vessel to be a little underwhelming and slightly unfocused. I don't have the links though. I'm not sure there's much point posting links, because the engines are likely to alter later on today. If the Vessel doesn't alter, I'll post them later on though. Maybe some confusion, I was talking about scenario feedback. Whoops, Wrong thread. I was hopping around a lot. To answer your question, it seem that people are going more for attrition/assassination style victories and when people do win on scenario (not too many of those) it's normally clear before then who's winning. I haven't read all of those ones thuogh
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Post by piedpiperwtf on May 17, 2017 5:33:55 GMT
Regardless of turn amount and or designated alternate win condition you still have only 60 minutes per player to do what it is your planning on doing.
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Post by Bad_Munkey on May 17, 2017 23:33:24 GMT
When does the 2017 packet go live? Before or after L and L?
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Post by ankiseth on May 18, 2017 0:44:51 GMT
After.
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