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Post by reddust82 on Mar 29, 2019 23:09:04 GMT
So my wife just got a new job that makes considerably less money than her old one. I know, that's not usually the direction you want to go, but it's so much better being someplace you enjoy than hating where you are. Anyway, it does mean money is going to be tight and so while I have some money saved up for warmachine purchases, after that is gone it's going to be a while before I am able to buy any more. I probably have in the neighborhood of $150 and I was hoping to get suggestions on the best way to use it to round out my current collection. So here's what I have.
Butcher 1/3 Sorscha 1 (btw, how do you pronounce her name correctly?) Vlad 2 Irusk 2
Destroyer Juggernaut Ruin Kodiak Devastator
2x Suppression Tanker Strike Tanker MoW Drakhun MoW Kovnik Greylord Adjunct Greylord Forge Seer
Shocktroopers w/CA Demolition Corp w/Dragos Bombardiers w/CA Atanas and Standard Bearer Mechanics Kayazy Eliminators
I've been toying with both the idea of a magentized victor/conquest or an assault/siege chariot. Obviously I'd only be able to get one. I'm leaning more toward a chariot. The assault chariot seems most appealing to me, is the model possible to magnetize to serve as either? I'm also thinking about a second kovnik. How about other mercenary choices? Are any crucial to have in your inventory? Obviously I'd be playing in Armored Corp, so how would you round out this collection for the person who might not be able to make many significant purchases for a while?
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Post by hocestbellum on Mar 29, 2019 23:47:28 GMT
You can magnetise the chariot. Only the guns and their mountings are different, so you can just swap out the whole mounting. Just be a bit careful where you position the MoW's right hand, as it's supposed to be resting on the gun.
I really like the Assault Chariot. It's fast and really dangerous into swarms, so it covers two big weaknesses of AC single handedly.
That said, both colossals are very good choices. You can't really go too far wrong with either option, although the chariots are more hotly disputed and limited to one theme.
As for mercs, I've become very fond of Ragman in AC; they love a bit more damage, he loves super-durable troops to sac pawn on to and reach troops to Death Field. Good synergy there.
Another Strike Tanker to give you full force there is also a reasonable option.
And maybe Sorscha3 as a caster.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Mar 30, 2019 0:45:31 GMT
In terms of mercs: Ragman, Saxon, Orin, Eilish or a Gobber Tinker all have uses in AC, each having a different function (Damage, Pathfinder, Spell hate, repairs) Alexia2 might also be an option if you bring some battle mechaniks, but at 7 points she might be iffy to fit into a list.
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Post by reddust82 on Mar 30, 2019 2:18:41 GMT
On the topic of colossals, what main purpose do you see for them? Supporting the rest of the army with their big guns or getting into the fray as quickly as possible?
What do you mean by the chariots being more hotly disputed? As to which is better? As to their vuability in general? I’ll admit that one regular opponent often fields Siege Animantaraxes and I look at our chariots in comparison... and yes I know the derp turtle is a few more points, but good grief, those things are stupidly OP, imo.
A second strike tanker is noted.
Any other warjacks that you think are crucial? Having shifted to vlad from butcher, I’m trying to get used to playing non-character warjacks. I think my next several games will be with a destroyer and kodiak, though I fear I’m getting utility but losing power. But maybe that’s what feat turn is for :-)
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Post by borderprince on Mar 30, 2019 5:30:15 GMT
I think there are some alternative paths in AC:
If you want a colossal:
1 - Colossal;
2 - Irusk1 - he runs AC well and buffs a colossal nicely (better than your current casters other than possibly Vlad2);
3 - Orin or Eilish - just in case of debuffs;
4 - Strike Tanker
A change in play style from your caster:
1 - Sorscha3 - works differently because she uses the MoW to buff jacks;
2 - A Kodiak and/or a magnetized Juggernaut (mainly for the Marauder, but magnetize where you can on a limited budget);
3 - Solos. Another strike tanker. I really like Ragman with her too. He buffs the hitting power of the MoW and the jacks (which change from hitting like trucks to hitting like really big trucks at high speed).
Chariots are polarising - I don't rate them that highly.
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Post by hocestbellum on Mar 30, 2019 10:40:09 GMT
On the topic of colossals, what main purpose do you see for them? Supporting the rest of the army with their big guns or getting into the fray as quickly as possible? What do you mean by the chariots being more hotly disputed? As to which is better? As to their vuability in general? I’ll admit that one regular opponent often fields Siege Animantaraxes and I look at our chariots in comparison... and yes I know the derp turtle is a few more points, but good grief, those things are stupidly OP, imo. A second strike tanker is noted. Any other warjacks that you think are crucial? Having shifted to vlad from butcher, I’m trying to get used to playing non-character warjacks. I think my next several games will be with a destroyer and kodiak, though I fear I’m getting utility but losing power. But maybe that’s what feat turn is for :-) Certainly the former. A colossal can't lead the charge, not least because they're too slow and unwieldy. They do insane amounts of damage, but if you overcommit with them they will go down. I use them as a big old chunk of control. Plonk one just into a zone, and it can still cheerfully affect the battle with their excellent guns, and there's nothing your opponent can do to shift it short of actually removing it since they ignore basically everything. If you've got a caster who isn't great at providing focus to multiple jacks, having one massive jack plays to their strengths. I'm a big fan of a Destroyer in lists these days; much like the colossals, you can toe a zone and still affect the battle. And Arcing Fire means that sometimes you can snipe out something important. Kodiak is great, Juggernaut is great... honestly, every jack in the 10-14 point range in Khador is pretty damn spiffy ( Not you, Drago). I even like the Grolar and the Berserker outside of that range. Khador has a really broad jack stable these days. Chariots! By disputed, see borderprince's reply. He doesn't rate them, and I think they're extremely good. I wouldn't worry too much about comparing them to other factions' stuff; sure the Animantarax is great, but we can't take it anyway so it doesn't actually matter. Hell, the Gun Carriage is better in faction, but again, can't take it in AC, so who cares? Why I like them is because of the pressure they allow you to put on your opponent, and how their insane speed lets you dictate the terms of engagement. You can threaten basically the whole board T2 thanks to the Advanced Move, and I find that they often put my opponent in a bad spot because of it. They can also make some very disruptive plays, knocking down several models and splattering support solos/units. Even if you have to sacrifice them in the process, sometimes completely screwing your opponents' timing is worth it.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Mar 30, 2019 10:58:51 GMT
On the note of battlegroups: In my mind, there are multiple ways you can construct a battlegroup in Khadoran infantry lists. 1. A single colossal (Viktor is the better one imo). Bring all the control you can wish for, hits hard and with Arcing Fire he's a great target for guidance from the adjunct. 2. Destroyer + Juggernaut or Devastator + Juggernaugt = 27 points. Ideal for both Irusks and Vlad2 as they have 27 WJP. Destroyer shoots, receives guidance, controls a zone close to you. Juggy whacks stuff where needed. Devastator is money with Vlad2, as assail lets him slam for free and farther (you dont lose ARM for slamming, with clamjacks) 3. Destroyer + Destroyer or Destroyer + Devastator: 28 points, so ideal for all 28 WJP casters. Either double the firepower or a Devastator to bulldoze people around and thus help with scenario. 3. Triple Kodiak: Sorscha3's mainstay as with 3 initials they make excellent use of Flank. Also leaves you 5 points for a solo or Kayazy before you have to give up a free card in AC 4. Triple Marauder: You faced Crucible Guard or Skorne one too many times and have an (ir)rational disdain for turtles, tanks and statues. 5. Spriggan + Marauder: 28 points again. Anti-Stealth tech for the ranged cimonents of your army and a long pointy stick as well as a Maurauder... you can never go wrong with a Marauder.
Of course, there are multiple other ways to construct a battlegroup, there are just the ones I see often in lists and are thus archetypical to me.
Guess my point is: Pick a loadout that tickles your fancy and see if you like it.
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Post by michael on Mar 30, 2019 12:25:43 GMT
Soar - sha.
That is how it is pronounced.
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Post by jonnyboy on Mar 30, 2019 12:26:42 GMT
AC is such a versatile list, and it you look to have a solid selection of casters and all the units to boot.
Mercenaries/solos; -Saxon Orrik is almost a staple for me. Sure you have Atanas, but more often than not I want retaliatory/tough or i just dont want to charge. -Ragman is a close second, he is nice with irusk, as he has no straight dmg buff. He's not necessary. -Strike tanker, you have plenty of tankers right now, so while good he's not a priority.
Colossal; -They are a personal choice, both are nice, but if you dont especially want to use them you aren't missing out.
Battle Engines; -Very easy to magnetize, and i would put this as youe #1 buy to round out your collection. The siege chariot pairs so well with vlad/democore for some anti shooting. The assault chariot is also terrifying with hand of fate or B1 feat. Cant go wrong with these models, they do require some finesse as their defense is not what you expect.
Casters; -Sorscha 3 for another option. She's cheap and plays well with AC. Other than that I think you're solid on casters.
Warjacks; You have a good selection here too. My top two suggestions are a spriggan and marauder. Spriggans are pricey in points, but when you play AC you really only end up with 2 jacks most of the time. Marauders are just our best value jack right now, the combo smite and siege weapon make him super versatile. Triple marauder or spriggan/marauder is my go to vlad2 BG.
Units; You have a good selection here, these choices are flavor picks at the end of list creation IMO. -Mechanics, can be useful, provide advance move for something else, you have nice repair options, and sometimes they fit in nicely for that extra free model. -Kayazy Eliminators, they just print money, if you have 5 points why not. Good contesting pieces, V2/I2/B1/3 all make them hit like trucks from across the board and your opponent rarely sees it coming.
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Post by jonnyboy on Mar 30, 2019 12:29:31 GMT
On the note of battlegroups: In my mind, there are multiple ways you can construct a battlegroup in Khadoran infantry lists. 1. A single colossal (Viktor is the better one imo). Bring all the control you can wish for, hits hard and with Arcing Fire he's a great target for guidance from the adjunct. 2. Destroyer + Juggernaut = 27 points. Ideal for both Irusks and Vlad2 as they have 27 WJP. Destroyer shoots, receives guidance, controls a zone close to you. Juggy whacks stuff where needed. 3. Destroyer + Destroyer or Destroyer + Devastator: 28 points, so ideal for all 28 WJP casters. Either double the firepower or a Devastator to bulldoze people around and thus help with scenario. 3. Triple Kodiak: Sorscha3's mainstay as with 3 initials they make excellent use of Flank. Also leaves you 5 points for a solo or Kayazy before you have to give up a free card in AC 4. Triple Marauder: You faced Crucible Guard or Skorne one too many times and have an (ir)rational disdain for turtles, tanks and statues. Of course, there are multiple other ways to construct a battlegroup, there are just the ones I see often in lists and are thus archetypical to me. Triple marauders is my favorite thing right now. Great into big bases obviously. But even so, slams are fantastic for the medium infantry spam. POW 20 still hurts. Paired with vlad2, a 3-8" slam is money. You also have 3 khador heavies the opponent has to worry about ontop of your massive amount of AC bodies.
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eathotlead
Junior Strategist
PP forumite since 2004
Posts: 259
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Post by eathotlead on Mar 30, 2019 21:27:02 GMT
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Post by reddust82 on Mar 31, 2019 1:42:27 GMT
Wow! Thank you for that very generous tip! I appreciate it and will definitely consider it!
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