mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on May 6, 2019 1:44:06 GMT
Your approximate list was more like 65 points, but I kept everything except the fire stuff. He didn't mention he would take the CA with the Fennblades and if he takes min Krielstone instead of max, it was actually 50 on the dot. fair, but not taking the Fennblade officer feels insane. I think I would take a min unit with him before I dropped him.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on May 19, 2019 9:09:35 GMT
I took you guys' advice about continuos fire and figured I might as well go balls to the walls with it.
Got in two battles with these lists, one on each side. Both were surprisingly close. Brother still staunchly refuses to ever pop his feat. He only popped Horgle's around round 4, to kill a single griffon with him (which survived).
IR, stone aura + solid ground is Firetrucking infuriating to deal with. Still, I'm relatively content with the balance atm.
One question - do feat+minifeat expire before the fire damage? In hindsight I imagine they do. We played as though they don't, which had a big effect on attrition.
Horgle -Bomber -Pyre -Axer NK Raiders max Croaks min Krielstone max NK fire eaters
Helynna -Sylys -Manticore -Griffon -Chimera Sentinels+CA Invictors+CA Mechanik ×2
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on May 19, 2019 14:34:41 GMT
Yes they do, but it doesn't matter for Horgle's great because it says friendly faction models get boosted rolls, not that rolls are boosted.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on May 19, 2019 14:58:39 GMT
I have Horgle's card almost completely memorized to help my brother, so at least I got HIS feat right.
Good to know, though. Thanks.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on May 23, 2019 13:23:33 GMT
Another question about horgle's feat - since continuous fire triggers on hit, does that mean that all fire weapon roll de facto boosted damage under feat?
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Post by Gamingdevil on May 23, 2019 13:35:16 GMT
Another question about horgle's feat - since continuous fire triggers on hit, does that mean that all fire weapon roll de facto boosted damage under feat? Provided they have the Continuous Effect: Fire quality, I'd assume so.
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mazog
Junior Strategist
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Post by mazog on May 27, 2019 22:24:43 GMT
Yup.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on May 29, 2019 14:34:08 GMT
I ended up buying a bunch of new minis in a moment of weakness. Put some pretty low bids on some eBay auctions as well. We'll see whether or not I'll regret doing these thing soon enough, I guess.
Any particular synergies you guys can think of for these?
Skorne - +Rasheth +Despoiler
Trolls - +Doomie3 +Grissel1 (to be proxied as G2) +Winter Troll
Scyrah - +Hemera +Spears of Scyrah +Shyeel Arcanists +MHSF Officer
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on May 31, 2019 1:20:27 GMT
Grissel1 gets a lot of hate because her feat took a brutal beating with the nerf-bat in the mark III transition, but she is still really cool. Turn one, put Hoof It on Krielstone, activate for speed, walk, awaken, let everybody else benefit from the speed buff and run out of the area, then Hoof It another six inches so they are all covered. Most of your Northkin are 2" further up the table, the stone has extra fury on it but is as far up as if it had run. It's a nice feeling.
That entirely neglects the mean things like putting Hoof It on bears and then moving them two feat with immunity to free strike for the last 8". I have 'flanked' my opponent right down the middle of the table doing that.
Grissel2 is a murder-goddess, though, don't get me wrong. I played those two nearly exclusively for the last couple months that I had time to play and was entertained.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jun 1, 2019 19:54:49 GMT
Grissel1 gets a lot of hate because her feat took a brutal beating with the nerf-bat in the mark III transition, but she is still really cool. Turn one, put Hoof It on Krielstone, activate for speed, walk, awaken, let everybody else benefit from the speed buff and run out of the area, then Hoof It another six inches so they are all covered. Most of your Northkin are 2" further up the table, the stone has extra fury on it but is as far up as if it had run. It's a nice feeling. That entirely neglects the mean things like putting Hoof It on bears and then moving them two feat with immunity to free strike for the last 8". I have 'flanked' my opponent right down the middle of the table doing that. Grissel2 is a murder-goddess, though, don't get me wrong. I played those two nearly exclusively for the last couple months that I had time to play and was entertained. Grissel1 seems ok, but it comes down to this: I want G2, and the G2 sculpt is UGLY. I've noticed my brother wants to play his warlock very aggressively, which Ragnor is sort of ok at but not really, Horgle isn't good at it either, and he ends up running too far forward and blowing all of his focus on blast spells that do close to nothing. I can't persuade him to drop the habit, so instead I want to humor him with a 'lock that's good at doing exactly that.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Jun 2, 2019 0:49:09 GMT
Grissel1 seems ok, but it comes down to this: I want G2, and the G2 sculpt is UGLY.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jun 3, 2019 11:32:56 GMT
I'm gonna try out this army when the new models arrive, what do you guys think?
[Rasheth 1] Dominar Rasheth [+28] - Archidon [10] - Cyclops Savage [7] - Despoiler [17] - Titan Gladiator [15] - Aptimus Marketh [5]
Mortitheurge Willbreaker [4]
Paingiver Beast Handlers (max) [7] [proxy] Praetorian Swordsmen (max) [13]
to recap, right now the forces we run are (all at 50 pts):
[Helynna 1] Magister Helynna [+30] - Chimera [8] - Griffon [8] - Manticore [14] - Sylys Wyshnalyrr, the Seeker [4]
Arcanist Mechanik [2] Arcanist Mechanik [2]
Dawnguard Invictors (max) [15] - Dawnguard Invictor Officer & Standard [4] Dawnguard Sentinels (max) [18] - Dawnguard Sentinel Officer & Standard [4]
[Horgle 2] Horgle, the Anvil [+29] [proxy] - Dire Troll Bomber [19] - Pyre Troll [8] [proxy] - Troll Axer [10]
Croak Raiders (min) [10] Krielstone Bearer & Stone Scribes (max) [9] Northkin Fire Eaters [7] Northkin Raiders (max) [15] [proxy]
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jun 9, 2019 10:16:27 GMT
We did a 50pts game yesterday, Rasheth vs Doomie3. Rasheth's very interesting to play with. He's got a great toolkit, but it's very easy to burn away too much of your army with dark ritual.
Looking for a clarification - during the game I cast influence on the Krielstone, made him walk 5" directly towards me (and 4" away from his grunts) and had him turn his back to my force, then killed him, after which we treated the stone as being gone. That's how it works, right?
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Post by dogganmguest on Jun 9, 2019 12:49:54 GMT
I cast influence on the Krielstone, made him walk 5" directly towards me (and 4" away from his grunts) and had him turn his back to my force, then killed him, after which we treated the stone as being gone. That's how it works, right? Influence just gives the enemy model one basic attack - there's no advance. Even if you could make it advance, influence expires after it makes the attack, so when you killed it, it was no longer under your control - that means field promotion would continue as normal (unless you managed to RFP as well).
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Post by Gamingdevil on Jun 11, 2019 6:17:16 GMT
that means field promotion would continue as normal (unless you managed to RFP as well). Exactly, the stone bearer is the Leader model of the unit and is subject to normal field promotion. Even if there's no Self Sacrifice possible, as long as you don't RFP it, it will just pop back to the unit. Do note that the effect of the stone would expire for that turn as it's a different model that now becomes the stone bearer.
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