doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Mar 17, 2019 12:31:49 GMT
Huh...unaware War Room was bugged then with allowing double Thorn Gun Mages. In that case, would probably drop one Thorn Gun Mage unit, adding in the Attendant Priest, Vilmon, and a Wrack (switching the free stuff from Initiates + Sunburst to Initiates + Vilmon to get the extra point).
That said, Zealots are quite good with Malekus. On non-feat turn, they're an annoying, hard-to-kill meat shield. On feat turn, their bombs become POW14+3d6 AOE3. This can either a) severely damage a heavy, with half hitting on average and about 4-6 damage per hit or, preferably, b) slaughter light-to-medium infantry. Anything under ARM19 should take damage from just the blast, so the only thing I really wouldn't send them at is high-ARM medium infantry (like Piggybacks in shield wall), or a jack with both DEF>12 and ARM>19.
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Post by charlzheimer on Mar 18, 2019 11:13:21 GMT
conflictchamber.com/?c2201b_-0dgReV2222melUlUlM1G1G3B2_2_i8Protectorate Army - 75 / 75 points [Theme] The Creator's Might [Feora 3] Feora, the Conquering Flame [+27] - Hand of Judgment [18] - Reckoner [16] - Reckoner [16] - Hierophant [3] Exemplar Warder [0(5)] Exemplar Warder [0(5)] Scrutator Potentate Severius [0(6)] - Redeemer [11] - Redeemer [11] Wrack [1] Choir of Menoth (min) [4] Choir of Menoth (min) [4] Vessel of Judgment [18] contemplating replacing the wrack with a mechanic. got 4 games in with this list. Won 3. game 1 vs cygnar gunmage list. a legit shoot off. (opponent didn't run caine). 1 vs skorne. morghoul 2 and minnion spam. and 1 vs the legion of everblight against a ogrun army. 1 loss vs skorne and xerxis 2. was warbeast spam with hydra and battle engine. The list is pretty solid. you can have fairly accurate pow 17 redeemer missiles With incite (15 without) and even pow 20 reckoner shots (though i only got that to happen ONCE in 4 games). i have learned that feora is fairly competent in keeping herself ALIVE while beeing on the front especially if your not afraid to blow feat on turn 2 to just try and kill as much as you can. every game my wrack DIED in turn 2 so i am contemplating to just replace it with a mechanic since i was able to do fairly well without a wrack. Won every game via assasination. this list has problems contensting zones.
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Post by corvidae on Mar 21, 2019 11:15:30 GMT
Just got a (probably silly) idea for a Malekus army and was wondering if anyone had tried anything like this.
Protectorate Army - 75 / 75 points [Theme] Exemplar Interdiction
[Malekus 1] Malekus, the Burning Truth [+30] - Eye of Truth [20] - Repenter [8] - Repenter [8] Exemplar Warder [5] Scrutator Potentate Severius [0(6)] - Blessing of Vengeance [13] - Repenter [8] Vassal Mechanik [1] Vassal of Menoth [0(3)] Choir of Menoth (max) [6] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [5] Exemplar Cinerators (max) [13] - Exemplar Cinerator Officer [5]
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Mar 21, 2019 12:08:52 GMT
conflictchamber.com/?c2201b_-0dgReV2222melUlUlM1G1G3B2_2_i8Protectorate Army - 75 / 75 points [Theme] The Creator's Might [Feora 3] Feora, the Conquering Flame [+27] - Hand of Judgment [18] - Reckoner [16] - Reckoner [16] - Hierophant [3] Exemplar Warder [0(5)] Exemplar Warder [0(5)] Scrutator Potentate Severius [0(6)] - Redeemer [11] - Redeemer [11] Wrack [1] Choir of Menoth (min) [4] Choir of Menoth (min) [4] Vessel of Judgment [18] this list has problems contensting zones. I played something very similar ~2 years ago with Sev1, but with SR2016 and then 17 it evolved into something much more scenario-capable.
Basically it moved from Cretor's Might (it's a REALLY bad theme) into Exemplar Interdiction. The difference to your list was no Hand of Judgement and no Battle Engine, along with one Choir replaced with full Errants and full Vengers (40pts->40pts) which gave A LOT more scnario presence. Also one fewer free solo, but IMO trading him for 2" of deployment and Blessed for all the jacks is a huge win.
With the emergence of Sev0 the main caster was changed to High Reclaimer, but I guess it can easily work with Feora 3 (and other casters too, like Kreoss 1/3 for example).
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Mar 21, 2019 14:40:51 GMT
Just got a (probably silly) idea for a Malekus army and was wondering if anyone had tried anything like this. LIST HERE I like it. I feel like it has a little of everything. The Cinerators can deal with armor with Ignite and Eye, swarms under Malekus's feat and Flameburst, Eye is a fantastic anchor piece, and the Repenters give a modest ranged threat with BoV. I'm starting to see Feora2 as a good drop into Crucible Guard, Grave Diggers, Wolves of Winter, and a few other somewhat common themes that feature infantry. I like the idea of her in Guardians of the Temple with her infantry being 2-3 units of TFG and just filling the rest with jacks. TFG in theme could potentially be ball-busting, 22+ tough, no knockdown models will hold the line decently. Double Judicator seems fun, because it's always fun, and switching Firestarter between the two can be useful for mitigating a low blast roll and they allow a good melee output, especially with the loss of Ignite. Escort will usually give you the greater melee threat range over an opposing colossal if it comes down to it, and unless you're playing another Menite, you can choose to ding them up a little from range before going in. At the very least, the list can force your opponent to choose their other list in a tournament setting. I ended up with this: Guardians of the Temple Feora2 -28 -Judicator 34 -Judicator 34 Min choir 4 Wrack 1 Pyrrhus 5 (0) 2x TFG with UA 30 It wont win awards, but I think I might play it in the next couple of weeks.
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Post by corvidae on Mar 21, 2019 14:44:32 GMT
Yeah the plan was to have the cinerators block LOS to my repenters and Malekus, who could then spray through them at stuff they're engaging in melee.
Gonna borrow some medium base models from a friend this coming monday and will check it out.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Mar 21, 2019 17:09:33 GMT
That's definitely a strong idea and it lets you get really unexpected spray angles. I can see a few opponents making the mistake of full on charging you and leaving a nice spray line. And many people not committing too hard to charging so they don't end up lined up, so your Cinerators really get mileage.
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Post by charlzheimer on Mar 22, 2019 13:47:33 GMT
conflictchamber.com/?c2201b_-0dgReV2222melUlUlM1G1G3B2_2_i8Protectorate Army - 75 / 75 points [Theme] The Creator's Might [Feora 3] Feora, the Conquering Flame [+27] - Hand of Judgment [18] - Reckoner [16] - Reckoner [16] - Hierophant [3] Exemplar Warder [0(5)] Exemplar Warder [0(5)] Scrutator Potentate Severius [0(6)] - Redeemer [11] - Redeemer [11] Wrack [1] Choir of Menoth (min) [4] Choir of Menoth (min) [4] Vessel of Judgment [18] this list has problems contensting zones. I played something very similar ~2 years ago with Sev1, but with SR2016 and then 17 it evolved into something much more scenario-capable.
Basically it moved from Cretor's Might (it's a REALLY bad theme) into Exemplar Interdiction. The difference to your list was no Hand of Judgement and no Battle Engine, along with one Choir replaced with full Errants and full Vengers (40pts->40pts) which gave A LOT more scnario presence. Also one fewer free solo, but IMO trading him for 2" of deployment and Blessed for all the jacks is a huge win.
With the emergence of Sev0 the main caster was changed to High Reclaimer, but I guess it can easily work with Feora 3 (and other casters too, like Kreoss 1/3 for example). the main reason i chose feora3 was mostly stack another buff aura. a reckoner shooting something as rat 8 pow 21 is hilarious. (5+1sev+2f3) (14+choir+f3+hand+sev) and rat 6 pow 17 redeemers are delightfull. (5 -4 +1 sev +2 aim +2 f3 )(12+sev+choir+f3)
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Mar 22, 2019 15:17:39 GMT
That makes me wonder how good Redeemer spam would be under her. They could mix it up in melee at POW 17 when the time comes, too, if you don't destroy your opponents army first. Maybe some weird janky jack marshal list in Exemplar Interdiction. You lose all of the free models, but you also get blessed weapons. The marshaled jacks also get an additional +2 damage, so you're rolling straight dice against the majority of heavies and blasts just shred everything else.
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