Post by Armchair Warrior on Feb 14, 2019 3:09:56 GMT
How the heck did I miss that in my WarRoom!?!?!? (Bad Armchair Warrior, bad, bad, bad.)
I’d still rather find room for 3 more rockets...
So would I but I couldn't figure out a way to squeze things in. Maybe your list building skills better. I definately want the Marauders in there - so many huge bases, so little time ;-)
OK, so do I win a Butcher Cupie Doll if I can fit in 6 rockets, the Gun Carraige, and Ruin plus 2 Marauders?
OK, challenge accepted.
Theme: Winter Guard Kommand
2 / 2 Free Cards 75 / 75 Army
Kommander Zoktavir, the Butcher Unleashed - WJ: +22
- War Argus
- Greylord Adjunct - PC: 4
- Ruin - PC: 17 (Battlegroup Points Used: 17)
- Marauder - PC: 11 (Battlegroup Points Used: 5)
Winter Guard Gun Carriage - PC: 17
Kovnik Jozef Grigorovich - PC: 4
Kovnik Apprentice Kratikoff - PC: 4
- Marauder - PC: 11
Winter Guard Artillery Kapitan - PC: 3
Winter Guard Infantry - Leader & 5 Grunts: 6
- Winter Guard Infantry Officer & Standard - Officer & Standard: 0
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Winter Guard Rifle Corps - Leader & 5 Grunts: 8
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Winter Guard Mortar Crew - Gunner & Grunt: 0
I’m dropping to min units, and giving up some artillary and a Tinker, but the list still has a Mortar Crew and the Artillary Kaptain as your bonus flag scoring solo / utility piece. I like my list better than yours because I really want the 2nd unit of WG. One big unit can’t be everywhere at once. Also, with the WGI, you’re sacrificing the alpha which you get to keep now. Yeah, yeah, I hear you that Joe can only buff one unit but I think you get better scenario play this way.
I’m really not missing the field gun. IMO if you have the GC and 2 marauders, the things you wanted knocked down were already knocked down.