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Post by sand20go on Jan 31, 2019 1:19:07 GMT
When you can ignore clouds, you can shoot pass the DEF 15 Doomies to the warm gooey center of your army. Also, don't sprays ignore concealment? Twig men would only need 9 on a boosted attack right? (RAT 4?) Yes. You are right on things. But hopefully not too many hits on that center. Def 13 isn't that autohit
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Post by maxtermynd on Jan 31, 2019 20:08:15 GMT
I'm not too keen leaning on Cloud Walls too hard since they pretty much are "last year's problem", i.e. most contenders should have an answer by now. Which is why I really think OW2 is better range mitigation if delivering Doomies is your main plan. On the other hand, Butcher_3 is probably the caster that could get the most out of a mobile, layered cloud coverage Hmmm....do you really think so....or at least in OUR meta? A) Circle? I GUESS they got Twig men but they need 11s to hit the doomies so he is using sprays to boost if he can't place and aim. Problem for Witch is that she doesn't shut those down. Otherwise? B) Skorne - while fish sticks and the Soulward can hand out eyeless sight to a derp but it will need 10s to hit and has no way of buffing up the hits. It _IS_ shut down pretty hard by Witch's windstorm - and even with Repo if it is in range to hit reavers under the spell it is very chargable. Winds probably has enough volume to be a real problem - though spell ward shuts down some of fat mans tricks and reavers even under feat still need 8s to hit clouded Doomies C) CG - shitting for cloud walls but sprays ignore witch so I am not sure they BOTH are not bad. Thus I think Zerkova 1 way up the field with some strong hope aspects. Hexblasting those damm halbies with PM sounds pretty darn good. Ditto Rocketmen - who won't get the order. D) Retribution - probably both the cloud wall and the OW2 windstorm effective - though with Snipe they are out of Z1's bubble but still IN windstorms - though with Snipe they can usually shoot/scoot to where they need to be. No - I am at least pretty convinced that Z1 is the answer. Playing her with MINIMAL practice (maybe tonight?) so I am sure I will suck but unless we get wholescale post ATC changes she will be the boss. Feel FREE to pick apart my thinking here. Both CG and Retribution have access to Lynus and Edrea, and if you're running OW2 they have something to target with the cloud removing AOE. Plus Retribution has Issyria who makes it so that your cloud wall is meaningless for a turn. OW2 does present some issues with the Windwall, though, to be fair. Another thing to think about is what possible changes will be happening if single wound weaponmaster spam becomes fashionable again. Retribution has access to POW 12 covering fire in every list from Manticores, which makes dealing with doomies relatively trivial if the Ret player is smart. Granted, they aren't particularly popular right now, but I can see them ticking up in use soon.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Feb 2, 2019 0:21:32 GMT
When you can ignore clouds, you can shoot pass the DEF 15 Doomies to the warm gooey center of your army. Also, don't sprays ignore concealment? Twig men would only need 9 on a boosted attack right? (RAT 4?) 7 if they aim (and why can't they aim?).
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Post by sand20go on Feb 2, 2019 2:16:51 GMT
I think the math suggests that it is fools gold to allow him to place them or to allow them to aim. One of the things z1 ca nbn do is hex blast the stone to kill it cause she can ignore stealth on one of her blasts
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