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Post by Armchair Warrior on Jan 27, 2019 23:19:35 GMT
I just saw these faction results on Facebook from the ATC. They are a bit wrong (some dropped matches counted as losses and that sort of thing). For Khador, I guess I feel like these just don’t matter given the changes we have on the horizon... ...Doomreaver CID, which (most likely) adds a very competitive theme that answers all sorts of questions, while asking at least one and maybe two tough ones. ...Sorscha 0, who just makes WG and Jaws better, and converts a whole holy host of matchups from “I take the alpha” to “I have the alpha”. ...Adjunct, who is a useful piece of tech into so, so much. Looking at the top two placements, I think Wolves answers Skorne really well if the CID changes stick. I have not played Tharn, but my instinct is that Wolves works here too... For those who have played it, what’s your experience?
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Post by hocestbellum on Jan 27, 2019 23:34:51 GMT
Cygnar as the least represented non-limited faction? How the times have changed.
As for Wolves, I'm not sure I'd like to drop it into Tharn, although it depends on the list. But one of their strengths is infantry annihilation
And for Skorne I guess you just need to be able to deal with multiple battle engines these days, which, again, doesn't seem like a job for Wolves
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Jan 27, 2019 23:35:42 GMT
Also, there was a team with 3 Khador players who by their own admittance were just in it for the shits and giggles (and such didn't do well)
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Post by Armchair Warrior on Jan 27, 2019 23:55:13 GMT
Skorne double battle engines is fine for Wolves. (I say this having played Skorne double battle engines a couple of times during the CID, on the Skorne side). The doomreavers take care of the immortals *just fine*, and your jacks (you brought a marauder, right?) can handle the battle engine. If the battle engines don’t commit to scenario, you just won the game. And, if they brought double battle engines, then you’re not really worried about their beasts. Also, depending on you caster (say, OW2, Vlad 2) then even the battle engines aren’t safe. Cake walk? No. Disadvantaged matchup? Not at all.
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mrtuna
Junior Strategist
Posts: 117
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Post by mrtuna on Jan 28, 2019 0:33:09 GMT
Cygnar as the least represented non-limited faction? How the times have changed. As for Wolves, I'm not sure I'd like to drop it into Tharn, although it depends on the list. But one of their strengths is infantry annihilation And for Skorne I guess you just need to be able to deal with multiple battle engines these days, which, again, doesn't seem like a job for Wolves Which again makes me ask what wolfs IS a good drop into. Even if it’s good for single wound, I don’t see what it does better than AC.
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Post by Armchair Warrior on Jan 28, 2019 1:44:19 GMT
mrtuna, other than dedicated anti-infantry gunlines (and yeah, then I’m dropping Armored Korp like any sensible Kommander), what do you think you CAN’T drop Wolves into specifically?
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Post by hocestbellum on Jan 28, 2019 8:28:22 GMT
Skorne double battle engines is fine for Wolves. (I say this having played Skorne double battle engines a couple of times during the CID, on the Skorne side). The doomreavers take care of the immortals *just fine*, and your jacks (you brought a marauder, right?) can handle the battle engine. If the battle engines don’t commit to scenario, you just won the game. And, if they brought double battle engines, then you’re not really worried about their beasts. Also, depending on you caster (say, OW2, Vlad 2) then even the battle engines aren’t safe. Cake walk? No. Disadvantaged matchup? Not at all. I really don't see how Winds of Death with Double Turtles doesn't just ruin your day. And if they're running Exalted double Guardian, don't all those Immortals just come back? I haven't faced Skorne in a loooooong time, though, so I might be way off base.
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Post by hocestbellum on Jan 28, 2019 9:08:03 GMT
mrtuna , other than dedicated anti-infantry gunlines (and yeah, then I’m dropping Armored Korp like any sensible Kommander), what do you think you CAN’T drop Wolves into specifically? Anything you wouldn't drop Legion of Steel into, I guess? It seems to me that with the exception of magical weapons they suffer much the same weaknesses. And if that assumption is correct, then they don't need a dedicated gunline, just a few good shooting options. If they can make a dent in the volume of charges you can make then the list loses steam.
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Post by mcdermott on Jan 28, 2019 9:30:28 GMT
Cygnar as the least represented non-limited faction? How the times have changed. As for Wolves, I'm not sure I'd like to drop it into Tharn, although it depends on the list. But one of their strengths is infantry annihilation And for Skorne I guess you just need to be able to deal with multiple battle engines these days, which, again, doesn't seem like a job for Wolves Which again makes me ask what wolfs IS a good drop into. Even if it’s good for single wound, I don’t see what it does better than AC. I mean judging by the battle reports in CID its good into tharn, which AC is not though i expect it requires more than mediocre play for it to work out.
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Post by welshhoppo on Jan 28, 2019 9:44:24 GMT
I believe that wolves will be good into both tharn and Immortals. Against tharn you threat the same and they can't use hunters mark.
But yeah. We are playing a waiting game atm.
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Post by hocestbellum on Jan 28, 2019 10:11:41 GMT
Which again makes me ask what wolfs IS a good drop into. Even if it’s good for single wound, I don’t see what it does better than AC. I mean judging by the battle reports in CID its good into tharn, which AC is not though i expect it requires more than mediocre play for it to work out. Just went back to check this; from wk 2.5 onwards (so, after the points change) Wolves faced Circle 7 times; Bones 3 times and DH 4 times. It won twice against Bones, but lost all four games against the Tharn.
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Post by Armchair Warrior on Jan 28, 2019 13:54:22 GMT
mrtuna , other than dedicated anti-infantry gunlines (and yeah, then I’m dropping Armored Korp like any sensible Kommander), what do you think you CAN’T drop Wolves into specifically? Anything you wouldn't drop Legion of Steel into, I guess? It seems to me that with the exception of magical weapons they suffer much the same weaknesses. And if that assumption is correct, then they don't need a dedicated gunline, just a few good shooting options. If they can make a dent in the volume of charges you can make then the list loses steam. Regarding Skorne, we have several Skorne players in my meta and I do see double guardians, but not double turtles. Returned immortals return to play without a combat action so I guess vs Doomreavers you’re alright there. In terms of the LOS comparison, 13” non linear threat including a 2” apparition from behind terrain is game changing vs the static 11” threat. Also, LOS doesn’t natively bring either guns or clouds which Wolves does. That’s huge.
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Post by sand20go on Jan 28, 2019 14:32:31 GMT
Didn't doomie attachment pick up take down right at the end of the cid? That will seriously bumn out double guardians and greviuos wounds will make tharon a fair fight
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Post by auraco on Jan 28, 2019 15:07:49 GMT
It was grevious wounds, not take down. And since that update was live for only two days I'd be really carefull about assuming things will all stay the same when it goes live. I do think wolves has game into tharn and exalted, it certainly has the tools play into both I think even assuming the worst and just taking the point cost reduction for granted.
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Post by hocestbellum on Jan 28, 2019 15:10:20 GMT
Didn't doomie attachment pick up take down right at the end of the cid? That will seriously bumn out double guardians and greviuos wounds will make tharon a fair fight No, it got Grievous Wounds in the last week. Some people suggested Take Down, but it was pointed out that it prevents Berserk. Regarding Skorne, we have several Skorne players in my meta and I do see double guardians, but not double turtles. Returned immortals return to play without a combat action so I guess vs Doomreavers you’re alright there. In terms of the LOS comparison, 13” non linear threat including a 2” apparition from behind terrain is game changing vs the static 11” threat. Also, LOS doesn’t natively bring either guns or clouds which Wolves does. That’s huge. I guess we have different definitions of game changing! One mini unit going slightly faster isn't really up there for me. (Although I realise that Apparition is better than just 'going slightly faster'). Fair point about the clouds, but what guns are there in Wolves? Only Outriders have Frostbite, and I don't feel that Canker Frost and Bonds of Woe can be bought in decent enough quantities to matter. Although even those small amounts are better than the 'zero' in Legion of Steel! I'm sticking to my guns (ironically) on this one; a bad matchup for Legion of Steel is also a bad matchup for Wolves outside of incorporeal stuff
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