|
Post by bloodsplatterartist on Jan 26, 2019 18:45:36 GMT
Do we have a solid out for CG. I haven't played skorne into them yet, but I picked up the faction in November but the skorne errata pulled me back in before I could finish building my armies. Looking through the cards they're most lists are debuff and gunline. They seem to be pretty good at getting around anti shooting tech which I normally consider a strong point if skorne. Anyone have experience into them? What's are best options for dealing with them?
|
|
|
Post by jagius021 on Jan 27, 2019 16:50:24 GMT
My friend has been playing CG almost exclusively for a while now, here are my observations:
They have a ton of sprays. Things that can still be protected from sprays are good to have, as well as things that allow good positioning. As such, carapace gives them fits.
They have many ways of getting rid of your upkeeps and animi. Try not to be too reliant on them. Thankfully, we're skorne and most of our defensive stats are innately good. Which of course, they are going to debuffs.
With all the shooting, shield guards are a decent option. Won't necessarily prevent your stuff from getting shot, but it can deter them or force them to commit.
Don't. Bring. Acid. Or fire. Most of the army is, at worst, taking one less die of damage. Much is immune. Leave your Sentinels and hydras at home.
They have a lot of ways of making their Jack's faster. I think 3 of the casters can add 2 inches to threat ranges. One has jackhammer. Make sure you can either get the alpha, or gum up theirs.
They don't have a tremendous amount of things that can RFP. Attrition is pretty good in that light. I have had success using immortals with supreme guardians in The exalted theme. I haven't done much with the guardians in masters of war but that might have game too.
Eyeless sight helps with that cloud wall, and the things with ghost shot help mitigate some of their defenses.
That's all I can think of right now! Hope it helps some.
|
|