|
Post by Gamingdevil on Jan 23, 2019 14:38:09 GMT
The Grymkin style of multiple minifeats instead of 1 big feat is certainly better. And probably also much harder to balance, especially since you don't know which effects they will choose.
|
|
|
Post by redcathal on Jan 23, 2019 15:17:32 GMT
Good for the game, it's a big part of the schtick for some casters, a small or negligible part for others but either way they always have some effect or at least require consideration.
|
|
|
Post by 36cygnar24guy36 on Jan 23, 2019 17:29:59 GMT
Good, they are one of the things that attracted me to Warmachine
|
|
|
Post by claptrap on Jan 23, 2019 18:48:45 GMT
Feats on my Warnoun are good for the game. Feats on my opponent's Warnoun are bad for the game.
|
|
Lbofun
BattleBox Champ
Posts: 59
|
Post by Lbofun on Jan 23, 2019 19:59:31 GMT
I just wish there was some consistency with the power balance of feats. You have casters like Nemo3 that get his feat changed b/c people think it was to powerful, but then you have someone like Butcher1 that has basically the same feat...minus the "it only works on electrical" wording
|
|
|
Post by elladan52 on Jan 23, 2019 20:06:18 GMT
I just wish there was some consistency with the power balance of feats. You have casters like Nemo3 that get his feat changed b/c people think it was to powerful, but then you have someone like Butcher1 that has basically the same feat...minus the "it only works on electrical" wording And also zero access to electroleaps, which is extremely, extremely significant.
|
|
Lbofun
BattleBox Champ
Posts: 59
|
Post by Lbofun on Jan 23, 2019 20:13:43 GMT
I just wish there was some consistency with the power balance of feats. You have casters like Nemo3 that get his feat changed b/c people think it was to powerful, but then you have someone like Butcher1 that has basically the same feat...minus the "it only works on electrical" wording And also zero access to electroleaps, which is extremely, extremely significant. True, but they do have berserk attacks, and plenty of AOEs. I am not saying it should not have been changed. I am just asking for consistency
|
|
|
Post by elladan52 on Jan 23, 2019 20:29:08 GMT
And also zero access to electroleaps, which is extremely, extremely significant. True, but they do have berserk attacks, and plenty of AOEs. I am not saying it should not have been changed. I am just asking for consistency Then you need to show the feats to be consistent in context, not just in the words on the card. The things you are saying are not the same.
|
|
mrtuna
Junior Strategist
Posts: 117
|
Post by mrtuna on Jan 23, 2019 20:35:39 GMT
I just wish there was some consistency with the power balance of feats. You have casters like Nemo3 that get his feat changed b/c people think it was to powerful, but then you have someone like Butcher1 that has basically the same feat...minus the "it only works on electrical" wording Feats should not be balanced. THEMES should be balanced. Some casters have weak buffs, strong feats. Some casters have weak feats, strong personal output. You can't just make all "feats" the same power level, you are zoomed in too far. You need to make a given THEME as a whole balanced.
|
|
Juris
Junior Strategist
Posts: 578
|
Post by Juris on Feb 5, 2019 23:55:03 GMT
Caster and feats are unique to warmachine. Will the game survive without it, sure, but it would sure as heck leave it with less identity. I don't think they are unique to warmachine. I'm not certain about other miniature games, but an "ultimate" or "super" is a staple of video gaming. Having a (usually) once per game ability that is very powerful is a standard trope in gaming.
|
|
|
Post by Charistoph on Feb 6, 2019 2:34:19 GMT
I just wish there was some consistency with the power balance of feats. You have casters like Nemo3 that get his feat changed b/c people think it was to powerful, but then you have someone like Butcher1 that has basically the same feat...minus the "it only works on electrical" wording Feats should not be balanced. THEMES should be balanced. Some casters have weak buffs, strong feats. Some casters have weak feats, strong personal output. You can't just make all "feats" the same power level, you are zoomed in too far. You need to make a given THEME as a whole balanced.
Unless you go back to limiting a Theme to one or to Warcasters/'locks, this would be impossible to do.
Instead, Feats need to be balanced across the whole body of the Warcaster, from their special rules to their spells, and Animi for the Warlocks, as well as their combat potential. A strong combat model like the Butcher shouldn't have a hard feat, even with a weak spell list, any more than Rasheth can with his spell list and completely useless combat profile.
|
|
|
Post by Cryptix on Feb 6, 2019 3:44:16 GMT
I am of the belief that all feats should be a little like arcana, where each caster has a wide choice of them and picks say 3 of them at the beginning of the game. The difference should be that they are still full-powered feats, but they can only use 1 of them per game. Having 3 available, as long as all feats are balanced, should allow
At the system wide level, there should be about 10 "generic feats", split between supporting infantry, supporting jacks/beasts, debuffing infantry, debuffing jacks/beasts, and buffing the caster/lock.
At the faction level, there should be about 5 "faction feats" that fit both the fluff and design of the faction: Khador's should be straightforward and assist in putting axe to face, while COC's should be based on synergies between units, buffing everyone a little to get the maximum force multiplier.
Finally, each caster should still receive their personal feat, and like arcana one of their feat choices has to be their personal feat. Feat selection should take place at the same time as army building (although I'd love to overhaul that as well, not the topic.) so that you know what faction you're playing against and what you'll be taking but no specifics on the enemy army or the scenario.
|
|
|
Post by mcdermott on Feb 6, 2019 3:57:26 GMT
How to murder a game, change it so its wildly different from the previous successful version. See 4th ed d+d and probably pathfinder 2nd ed
|
|
|
Post by onijet01 on Feb 6, 2019 4:11:34 GMT
How to murder a game, change it so its wildly different from the previous successful version. See 4th ed d+d and probably pathfinder 2nd ed Well you also have every edition of warhammer. Its cool that the company set a world record for fastest edition turn over. 6th ended to 7th and a few months later 8th was released as damage control (basically free to anyone who had a receipt for any 7th ed product purchased, got a refuns or core books free)
|
|
|
Post by mcdermott on Feb 6, 2019 4:15:27 GMT
GW has plenty of experience in murdering their games and walking back poorly thought out changes
|
|