joedj
Junior Strategist
Posts: 513
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Post by joedj on Feb 2, 2019 20:06:17 GMT
I know but eilish double bomber cost 1 solo slot. I am currently thinking which way I wanna go with grim2. The two ideas are : Sotn with double bombers combined with mage sight and bears fire eaters combined with Mortality and mirage for thread extension. Second idea is classic kriel company with be and maxing out the Feat with sluggers.... I do not think double bombers work in SotN as you have no fury management. You will either frenzy or not run the bombers to their full potential. Bomber plus ice troll seems much better to me. I agree with an Ice Troll. KD has quickly been nearly dismissed as a RAT fixer since the advent of NoSleeping/Steady auras in many opposing competitive theme armies. Crit Stationary, while unpredictable, does allow for improved ease of assassination possibility.
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Post by allinontrolls on Feb 3, 2019 10:29:24 GMT
I think swift hunter for grim2 is also a nice benefit. Storm troll could be another option cause lightning arc should help dealing with high def low armor models.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 3, 2019 18:41:07 GMT
I think swift hunter for grim2 is also a nice benefit. Storm troll could be another option cause lightning arc should help dealing with high def low armor models. Cue the flashback to the alternate Mark II BattleBox with a Mauler, storm troll, and stuff. My opponent was playing the Sorscha box and refused my repeated suggestions and requests that he read my cards or let me tell him some gotchas. He ran a jack up to where my Mauler could reach it and hid Sorscha behind it. Back in that game lightning fists was range 6, so I put fortune and lightning fists on the Mauler, then he walked up and cooked Sorscha with lightning arcs off the heavy. It was certainly an NPE for my opponent, but since he refused all of my attempts to stop it, I figured he had earned it.
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Post by Trollock on Feb 3, 2019 20:31:04 GMT
Here is a rough draft for a list that would really put a wrench in the works for most my recent tharn builds. At a glance it should ve able to play in to immortals too.
War Room Army
Trollblood - New Army
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Hunters Grim - WB: +25 - Muggs & Krump - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Troll Bouncer - PC: 9 (Battlegroup Points Used: 6)
Eilish Garrity, the Occultist - PC: 5 Fell Caller Hero - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 0 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 Trollkin Long Riders - Leader & 4 Grunts: 20
THEME: Band of Heroes ---
GENERATED : 02/03/2019 21:25:53 BUILD ID : 2069.18-10-06
The bouncer is to shield guard LotF, but basically you try to snipe him out before he goes in if you can. The feat is very underwhelming, but i do not think you can build for the feat atm. You basically have it to snipe out a solo or something.
The idea of the list is that you are fast, hit just hard enough and ignore tough and recursion. Madrak 2 can do similar things. Horthol can basically kill a whole army of immortals/tharn himself with feat and blood fury.
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Post by Trollock on Feb 3, 2019 20:48:52 GMT
Hmmm, thinking about it, it is impossible to protect the stone with a single shield guard. One can go for a cheaper beast than the bouncer, and then split the long riders to a min unit plus three warders instead i guess
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Post by allinontrolls on Feb 4, 2019 7:32:21 GMT
Is Mortality + take down really necessary? I build a list in sotn.
War Room Army
Trollblood - New Army
Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army
Hunters Grim - WB: +25 - Muggs & Krump - Trollkin Runebearer - PC: 0 - Glacier King - PC: 35 (Battlegroup Points Used: 25)
Fell Caller Hero - PC: 0 Valka Curseborn, Chieftain of the North - PC: 0
Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Raiders - Leader & 9 Grunts: 15 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Pyg Lookouts - Leader & 3 Grunts: 7
THEME: Storm of the North ---
GENERATED : 02/04/2019 08:21:09 BUILD ID : 2069.18-10-06
Grim does not have tools to protect your army in my opinion speed is your best chance delivering your army. Mage sight + gk + ambush helps limiting the area of the lotf.
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Post by Trollock on Feb 4, 2019 10:39:28 GMT
Either or is probably fine. I was basically building to totally stomo the match up. The RFP is relevant against both Morvahna and Immortals, and the anti healing and hitting power from mortality is super relevant against tharn, Ghetorix and... Well +2/+2 really helps fennblades against anything.
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Post by allinontrolls on Feb 4, 2019 12:26:00 GMT
Like I said before really hate the cleave + take down skornagy. Depending on the skorne pairing I assume we will fight makeda3 a lot more then immortals.
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Post by Trollock on Feb 4, 2019 14:41:43 GMT
Like I said before really hate the cleave + take down skornagy. Depending on the skorne pairing I assume we will fight makeda3 a lot more then immortals. I feel you there, but at least the rfp is optional.
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Post by allinontrolls on Feb 4, 2019 17:25:01 GMT
Fennblades are a bit overpriced in my opinion and are good example of how cid changed the value of models. Before cid starts fennblades were a really strong unit in the meta and 20 points feel fair . Currently it's hard to get 20 points of value out of them.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Feb 4, 2019 18:33:38 GMT
Is Mortality + take down really necessary? I build a list in sotn. War Room Army Trollblood - New Army Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army Hunters Grim - WB: +25 - Muggs & Krump - Trollkin Runebearer - PC: 0 - Glacier King - PC: 35 (Battlegroup Points Used: 25) Fell Caller Hero - PC: 0 Valka Curseborn, Chieftain of the North - PC: 0 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Raiders - Leader & 9 Grunts: 15 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Pyg Lookouts - Leader & 3 Grunts: 7 THEME: Storm of the North --- GENERATED : 02/04/2019 08:21:09 BUILD ID : 2069.18-10-06 Grim does not have tools to protect your army in my opinion speed is your best chance delivering your army. Mage sight + gk + ambush helps limiting the area of the lotf. Not to mention, this list has very many ad units which can be fun going first against lists that have none
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Post by Big Fat Troll on Feb 4, 2019 18:51:51 GMT
Fennblades are a bit overpriced in my opinion and are good example of how cid changed the value of models. Before cid starts fennblades were a really strong unit in the meta and 20 points feel fair . Currently it's hard to get 20 points of value out of them. Fenns will almost never actually kill 20 points worth of anything outside of Madrak 2's feat turn. What they do is get up the field quickly and jam. You can also charge in half the unit and hold the other half back for vengeance attacks or more charges on your next turn. It's more about tempo and positioning. They force trades, not collect on them.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 4, 2019 23:11:36 GMT
Fennblades are a bit overpriced in my opinion and are good example of how cid changed the value of models. Before cid starts fennblades were a really strong unit in the meta and 20 points feel fair . Currently it's hard to get 20 points of value out of them. Fenns will almost never actually kill 20 points worth of anything outside of Madrak 2's feat turn. What they do is get up the field quickly and jam. You can also charge in half the unit and hold the other half back for vengeance attacks or more charges on your next turn. It's more about tempo and positioning. They force trades, not collect on them. I usually charge in as many as I can against enemies that I can kill or have shorter melee range. Then half to a third reposition forward to jam while the rest reposition back. I've had times where I can charge in for two or three consecutive turns that way.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Feb 5, 2019 5:21:42 GMT
Staring down the barrel of my friend's, newly CID-ing, (5) units of Doomreavers, my Fennblades are looking a mite bit overvalued.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Feb 5, 2019 9:09:55 GMT
Staring down the barrel of my friend's, newly CID-ing, (5) units of Doomreavers, my Fennblades are looking a mite bit overvalued. Vengeance+NoQuarter is still a thing. It is true, that Eilish/puppet master would be nice to Grim2. Don't remember him as I don't have the model. And I think 5p is quite expensive too.
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