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Post by challenger on Feb 4, 2019 4:54:55 GMT
Pricing for WMH is pretty insane as a ROTW customer. When it comes to getting a miniatures game fix, i find WMH to be essentially the worst price to models value out there. There may be worse ones, but i haven't spotted them.
Here's a rough calculation of what a brand new Skarre3 army would set me back as an Australian:
Bloodgorgers - $134.95 (!!!!!!) Marauders - $113.95 Marauders - $113.95 Dirge Seers - $31.95 Iron Mongers - $39.95 Kraken Colossal jack - $143.95 Gerlak - $19.95 Axiara - $16.95 Blood Priestess - $16.95 Ragman - $14.95 Jussika - $22.95 Skarre3 - $175
Totals out at... $845.45... for one legal list. It's not even including if i wanted to experiment a little, try out different configurations like 2x bloodgorger instead of 2x marauder. I realise this is an expensive theme comparative to other themes, but as a cryx player what am i to do, not buy the best theme?
Considering the competition to this, it's getting honestly really hard to stick with warmachine. I am extremely tempted to play guild ball / Infinity / etc instead who both have much better starter products too (ie - Look what you get in Operation Coldfront box and compare it to a WMH battlebox)
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Post by Charistoph on Feb 4, 2019 5:05:43 GMT
Heh, I remember the complaints from Aussies about the price gouging that GW did to them. It was often cheaper to get them in Japan, Canada, or the US than their local store, and that is also factoring in the plane tickets.
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Post by challenger on Feb 4, 2019 6:08:58 GMT
Heh, I remember the complaints from Aussies about the price gouging that GW did to them. It was often cheaper to get them in Japan, Canada, or the US than their local store, and that is also factoring in the plane tickets. Looking at GW prices online they don't seem bad here these days. I can get most units for $50 to 60, with some going up to the higher $80 mark, which still pales in comparison to the more expensive WMH models i listed for skarre3. That isn't even factoring in the "Start Collecting" boxes that sell at signficant discount, the Start Collecting! Tau sells here for $148.50 and comes with a set of Crisis Battle suits ($112), a Tau Fire Warriors unit ($76?) and an Ethereal which is part of a $94 dollar command box i think, so the box is coming at quite the discount! the Tyranid start collecting one even has a Trygon in it (!!) GW may have price gouged in the past - but looking at them now i'm seeing something that is much more enticing than WMH's pricing schemes
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Post by dirtyharrypotter on Feb 4, 2019 8:20:51 GMT
Favourite parts: - listbuilding for fun and models you like: when getting the absolute most out of lists in terms of power Isn't a concern, this game opens up sooooo many cool armycompositions. - models like grim2, azrael, thags 2, skin&moans, mad caps, the original dire troll mauler: so many gorgeous models with tons pre-6th-warhammer-like atmosphere. - metal models: see below, metal is the best. It's also a better canvas if you enjoy painting - finding interesting/fun synergies: perhaps the biggest virtue of this game as a game
Least favourite parts: - removing mouldlines from plastic models: I hate it with a passion, it ruins the fun of assembling models. This plastic, as well as their resin, is horrible. Metal all the way, whenever possible. - the armsrace: when this game started they took the interesting parts of magic in terms of synergie. The tournament format took that out when thememachine dropped and replaced it with Magic's worst attribute, the need to keep buying new shit because of the "everchanging meta". This horrible for a miniature game. - spam the skew: all comers lists are not a thing, so in the tournament setting most lists revolve around skews and spam. Awfull. - Pricing: enough said above, it's just off. Take a look at the upcomming minotaurs at zealotminiatures, the quality and pricing on those models and hear your wallet weep for playing this game. Even GW is cheap compared to this bullshit.
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shiver
Junior Strategist
Posts: 150
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Post by shiver on Feb 4, 2019 17:48:17 GMT
Pricing for WMH is pretty insane as a ROTW customer. When it comes to getting a miniatures game fix, i find WMH to be essentially the worst price to models value out there. There may be worse ones, but i haven't spotted them. Here's a rough calculation of what a brand new Skarre3 army would set me back as an Australian: Bloodgorgers - $134.95 (!!!!!!) Marauders - $113.95 Marauders - $113.95 Dirge Seers - $31.95 Iron Mongers - $39.95 Kraken Colossal jack - $143.95 Gerlak - $19.95 Axiara - $16.95 Blood Priestess - $16.95 Ragman - $14.95 Jussika - $22.95 Skarre3 - $175 Totals out at... $845.45... for one legal list. It's not even including if i wanted to experiment a little, try out different configurations like 2x bloodgorger instead of 2x marauder. I realise this is an expensive theme comparative to other themes, but as a cryx player what am i to do, not buy the best theme? Considering the competition to this, it's getting honestly really hard to stick with warmachine. I am extremely tempted to play guild ball / Infinity / etc instead who both have much better starter products too (ie - Look what you get in Operation Coldfront box and compare it to a WMH battlebox) Its not much better for AK, or a host of other themes. People laugh at me when I say 40k is just as expensive, and AoS is significantly cheaper. They are. Actually, on the whole, I think 40k may be cheaper now too. 800 dollars would buy a hell of an astartes, orks, 1000 sons, AM Soup, or a host of other armies
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Post by cainuslupus on Feb 4, 2019 20:26:27 GMT
Pricing for WMH is pretty insane as a ROTW customer. When it comes to getting a miniatures game fix, i find WMH to be essentially the worst price to models value out there. There may be worse ones, but i haven't spotted them. Here's a rough calculation of what a brand new Skarre3 army would set me back as an Australian: Bloodgorgers - $134.95 (!!!!!!) Marauders - $113.95 Marauders - $113.95 Dirge Seers - $31.95 Iron Mongers - $39.95 Kraken Colossal jack - $143.95 Gerlak - $19.95 Axiara - $16.95 Blood Priestess - $16.95 Ragman - $14.95 Jussika - $22.95 Skarre3 - $175 Totals out at... $845.45... for one legal list. It's not even including if i wanted to experiment a little, try out different configurations like 2x bloodgorger instead of 2x marauder. I realise this is an expensive theme comparative to other themes, but as a cryx player what am i to do, not buy the best theme? Considering the competition to this, it's getting honestly really hard to stick with warmachine. I am extremely tempted to play guild ball / Infinity / etc instead who both have much better starter products too (ie - Look what you get in Operation Coldfront box and compare it to a WMH battlebox) Its not much better for AK, or a host of other themes. People laugh at me when I say 40k is just as expensive, and AoS is significantly cheaper. They are. Actually, on the whole, I think 40k may be cheaper now too. 800 dollars would buy a hell of an astartes, orks, 1000 sons, AM Soup, or a host of other armies Actually 40K is far cheaper right now AFAIK. Starters are great value. Honestly, comparing 40 K infantry models with Warmachine is just sad. GW is cheaper and far better quality. @dirtyharrypoter - PP rarely uses plastic, the hard to clean stuff is bad quality restic (worse than Mantic one). It's only good side is cheap price. Cheap to produce of course, PP ask premium for this crap. Working with restic is different than resin or plastic. Check youtube and net tutorials, but sharp knife, super glue and hardryer are your best friends here.
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Post by elladan52 on Feb 4, 2019 20:56:57 GMT
It's kinda sad how all the threads basically devolve into the same people talking about the same things over and over again.
My favorite thing about the game is the competitive aspect where I can practice and make meaningful improvements. I really enjoy that.
My least favorite thing is probably CID. I think it is necessary, and ultimately a good thing, but I have no interest in playing test games. So by how often I do it, it would have to be my least favorite thing.
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Post by jonwill on Feb 5, 2019 11:47:03 GMT
My favourite thing about the game is being an EO/TO. The rules are so tight and clear it makes it a pleasure to wander round clarifying stuff and you get to watch some top Warmachine without having the stress of playing it. Bringing everyone together for a tournament and it going flawlessly is just such a rewarding feeling when it's all over and done with that you can't beat.
My least favourite part right now. The disparity between Long Gunners and Trencher Long Gunners. I bought a second regular long gunner unit right before Trencher Long Gunners were revealed. I'm a little upset that the Trencher version is just outright better, converting my second unit of Long Gunners with parts from the store seems like the way to go now.
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Post by dirtyharrypotter on Feb 5, 2019 23:22:15 GMT
@dirtyharrypoter - PP rarely uses plastic, the hard to clean stuff is bad quality restic (worse than Mantic one). It's only good side is cheap price. Cheap to produce of course, PP ask premium for this crap. Working with restic is different than resin or plastic. Check youtube and net tutorials, but sharp knife, super glue and hardryer are your best friends here. Well whatever it is, even finecrap puts this awfull stuff to shame. I'v learned to work with it, but I've allways enjoyed and looked forward to cleaning and assembling units back in the days of warhammer. I dread completing my highwaymen and starting on the grymkin units. Really glad grymkin has it's fair share of metal, as did Kriel company. I loved putting all of that together.
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Post by hocestbellum on Feb 6, 2019 10:54:40 GMT
I've been thinking a little more about this, and I'm adding the Tough arms race to my list.
Mk2 tough was annoying, and in the beginning Mk3 tough seemed like it avoided the annoyance of 'I lost because my opponent rolled 3 x 5+' with the KD mechanic. But then everything and their mothers seemed to get access to no-knockdown tech, putting it back into Mk2 annoying territory. So now there seems to be a massive push of Grievous Wounds, Take Down, and so on throughout the recent CIDs to (presumably) try and put Tough back in its place.
I wonder how the game would change if they just replaced tough with a flat ARM buff?
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Post by Big Fat Troll on Feb 6, 2019 17:56:37 GMT
I've been thinking a little more about this, and I'm adding the Tough arms race to my list. Mk2 tough was annoying, and in the beginning Mk3 tough seemed like it avoided the annoyance of 'I lost because my opponent rolled 3 x 5+' with the KD mechanic. But then everything and their mothers seemed to get access to no-knockdown tech, putting it back into Mk2 annoying territory. So now there seems to be a massive push of Grievous Wounds, Take Down, and so on throughout the recent CIDs to (presumably) try and put Tough back in its place. I wonder how the game would change if they just replaced tough with a flat ARM buff? I'm honestly surprised when I get any mileage from tough at all anymore, at least without Steady, and I keep seeing other factions get a LOT more out of it. Now, Bosun Grogspear is getting No Sleeping on the Job, with the other pirates all gaining Tough...
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Post by belgambit on Feb 7, 2019 12:16:15 GMT
I've been thinking a little more about this, and I'm adding the Tough arms race to my list. Mk2 tough was annoying, and in the beginning Mk3 tough seemed like it avoided the annoyance of 'I lost because my opponent rolled 3 x 5+' with the KD mechanic. But then everything and their mothers seemed to get access to no-knockdown tech, putting it back into Mk2 annoying territory. So now there seems to be a massive push of Grievous Wounds, Take Down, and so on throughout the recent CIDs to (presumably) try and put Tough back in its place. I wonder how the game would change if they just replaced tough with a flat ARM buff? Or better yet, make Tough a "Once per Turn" ability.
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Post by dogganmguest on Feb 7, 2019 12:43:59 GMT
Or better yet, make Tough a "Once per Turn" ability. IIRC that idea was shot down as too difficult to track. i.e. if you have 27 tough models, now you potentially need to track which ones have had tough 'popped' for that turn.
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Post by elladan52 on Feb 7, 2019 13:31:33 GMT
Or better yet, make Tough a "Once per Turn" ability. IIRC that idea was shot down as too difficult to track. i.e. if you have 27 tough models, now you potentially need to track which ones have had tough 'popped' for that turn. Meh, it's as hard to track as being knocked down from passing a tough check.
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Post by jagius021 on Feb 8, 2019 5:36:22 GMT
I really enjoy that this game rewards you for both good planning and good improvisation, and that you can see visible improvement as you play. I also like that for the most part, every model has a role. I hated 40k for that, when I played there was so much that you couldn't table because it was so bad (pyrovore!).
A thing I dislike is probably theme machine at present. They are getting better now, but for a while there it was really cookie cutter. It would be nice to have even more customization in list building and things still be viable. It'll get better though as CID progresses.
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