rac
Baby's First Wargame
Posts: 8
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Post by rac on Jan 14, 2019 15:41:56 GMT
Fav:2d6 + boost system, steampunk miniature Worst: premisuration, theme, cid, steam roller is dated by now
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Post by mcdermott on Jan 14, 2019 16:13:15 GMT
Favorite: The system Least favorite: The portion of the community that really wants to be competitive but isn't and wails about how non competitive they are while shrieking about balance issues and/or how terrible it is that other people are competitive.
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Post by zwergenkrieger on Jan 14, 2019 17:17:12 GMT
Favourite: 3 win conditions in steamroller Least favourite: all the whiners who basically refuse to learn the mechanics of the game.
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Post by tiberius on Jan 14, 2019 17:54:35 GMT
Favorite: Cool models with fun dynamic rules Least Favorite: Constantly changing rules
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Post by ghoulio on Jan 14, 2019 18:37:38 GMT
Favorite: The way the game itself plays. I love how it rewards smart play and nothing feels better than when a plan comes together and actually works
Least Favorite: 2d Terrain. I hate it. i was a tournament where there was a 40k tourney right beside us and its an understatement to say how much better their tables looked.
Least Favorite Honorable Mention: The barrier for entry for new players. The complexity and tightness of the rules are one of this games best qualities but also can be one of its worst for new players. Getting new people into WM is significantly harder than say Age of Sigmar or 40k.
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Post by Charistoph on Jan 14, 2019 19:08:01 GMT
The funny part is that it is the meta which does more to establish the barrier for entry than PP does. GW's entry point is not dissimilar, if not worse, but it's not complained about as much. Wonder why...
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Jan 14, 2019 23:13:32 GMT
I'm going to focus on things about the actual game, not things revolving around it like painted armies, obscene amount of accessories, 2 and 3D terrain, etc.
Most Favorite: I love the ruleset. By far the tightest, most well written ruleset out there (and I've read a few in my day). Least Favorite: I really don't like the crazy amount of entries per army. I can see how it may feel overwhelming for a new player just starting out, or how it's pretty much impossible for a FLGS to carry even half of the SKUs offered by PP.
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Post by starwoof on Jan 14, 2019 23:59:38 GMT
Favorite: Tight rules.
Least favorite: Pre-Measuring. It feels like cheating.
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crow
Junior Strategist
Posts: 310
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Post by crow on Jan 15, 2019 1:52:21 GMT
Favorite: Tight rules. Least favorite: Pre-Measuring. It feels like cheating. I may be the only one, but I do sort of miss having to eye ball stuff via control range and then take a chance. Made things more dicey (and guns were definitely more of a risk) but I still feel it added some cool instances.
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Post by starwoof on Jan 15, 2019 12:08:04 GMT
Favorite: Tight rules. Least favorite: Pre-Measuring. It feels like cheating. I may be the only one, but I do sort of miss having to eye ball stuff via control range and then take a chance. Made things more dicey (and guns were definitely more of a risk) but I still feel it added some cool instances. You are certainly not the only one. Myself and several of my friends protest this rule. Waiting for my opponent to carefully plot out every movement with proxy bases and shit makes my blood boil.
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Post by Gamingdevil on Jan 15, 2019 13:18:11 GMT
I may be the only one, but I do sort of miss having to eye ball stuff via control range and then take a chance. Made things more dicey (and guns were definitely more of a risk) but I still feel it added some cool instances. You are certainly not the only one. Myself and several of my friends protest this rule. Waiting for my opponent to carefully plot out every movement with proxy bases and shit makes my blood boil. While I did like the no pre-measuring, partly because I had gotten good at eye balling over the years, because it did add an amount of risk, I adjusted rather quickly to this brave new world. As long as the rules are the same for everyone, there's nothing wrong with it. It's all about having everyone fight on equal footing.
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vlad
BattleBox Champ
Posts: 53
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Post by vlad on Jan 15, 2019 14:11:59 GMT
I'm not sure if you very asking specifically about only the game system, or Warmachine/Hordes as a whole product including the hobby aspects, so I'll answer both, with both general likes/dislikes, as well as favorites and least favorites.
Game System
Like: tight rules built with competitive play in mind, the way how the rules reflect the background story well, Steamroller packet, rules forum, CID process. Favorite: rules built for competitive play that reflect background well.
Dislike: number of fairly similar rules or rules that could be integrated/simplified, bad balance / low utility and/or importance of objectives in Steamroller packet, doubling down on Hand of Fate or other powerful effects. Least favorite: number of rules that could be integrated
As a Whole
Like: rules, story, sculpts, theme forces (not for their rules, but rather because they make armies look more like organized armies than like randomly assembled groups of diverse soldiers) rules forums, CID, missing parts service, option to buy parts directly from PP, company communication via SNS (especially the paint and dev talk videos and Facebook responses) and other channels, RPG, audio books, pins, prints, plushies... I could probably find something else to add... Favorite:rules built for competitive play that reflect background well
Dislike: miniature quality (not all or even many are really bad, but many of the "restic" ones should be better compared to competitors), excessive sculpt duplication in units, rules bloat, lack of rules translation / localization Least favorite: poor quality of many plastic/restic sculpts, i.e. some of the new starter boxes, many Convergence models etc.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Jan 15, 2019 15:48:24 GMT
You are certainly not the only one. Myself and several of my friends protest this rule. Waiting for my opponent to carefully plot out every movement with proxy bases and shit makes my blood boil. While I did like the no pre-measuring, partly because I had gotten good at eye balling over the years, because it did add an amount of risk, I adjusted rather quickly to this brave new world. As long as the rules are the same for everyone, there's nothing wrong with it. It's all about having everyone fight on equal footing. To me, premeasuring makes sense. If you've trained with a crossbow or gun for a decade, you should know exactly how far you can accurately shoot. These kingdoms have been at war for years, they all probably have a general idea of how fast the enemy can move or where they can wait for the opponent. I feel like premeasuring translates well into how the soldiers trained and learned to eyeball distances themselves. Like posters above, I'll focus on actual game things and not player things like 2d terrain or unpainted models. Favorite: Tight rule set, models don't "phase out" Least: CID doesn't always help models that really need it
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Post by shadowsword751 on Jan 15, 2019 18:43:59 GMT
Favorites: The people, the variety of models in both design and rules
Least: loss of the storyline as an important part of the game
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Post by mcdermott on Jan 15, 2019 18:51:43 GMT
Least: loss of the storyline as an important part of the game Since when?
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