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Post by deathbymelancholy on Jan 11, 2019 13:54:48 GMT
Has anyone run super Nyss under Kaelyssa? Nyss + Blur + Artificer
It seems exceptionally solid even for the Nyss' somewhat high cost. Just curious if anyone had experience with it.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Jan 11, 2019 14:03:24 GMT
It's awesome, but the best combo is MHSF+E3+Artificer+Clouds. You play out of theme, but it's totally worth it. Not that many lists can deal with fury removing, blessed pow20 CRA repo3 blast immune LoS blocked DEF18.
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Post by shortcutbacon on Jan 13, 2019 23:22:08 GMT
It's awesome, but the best combo is MHSF+E3+Artificer+Clouds. You play out of theme, but it's totally worth it. Not that many lists can deal with fury removing, blessed pow20 CRA repo3 blast immune LoS blocked DEF18. As someone branching slowly into RET, what is the most reliable cloud tech?
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jan 14, 2019 3:42:59 GMT
As someone branching slowly into RET, what is the most reliable cloud tech? Depends who's running the clouds... In terms of solo troubleshooting and assassinating behind clouds, Kaelyssa has Phantom Hunter who goes: trying to take advantage of terrain that isn't a hill? Too bad... here, have a Phantom Hunter. In general, though, it'll definitely be Issy because of feat which is true sight for everyone. However, Goreshade4 has a cloud spell of his own, if I otherwise misunderstood your question, and is the only one with a reliably spammable cloud. Ravyn has Veil of Mists and, Scyrah forbid, Vyros2 has Twister, but they're nowhere near as good for creating a cloud wall.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jan 14, 2019 3:45:23 GMT
Has anyone run super Nyss under Kaelyssa? Nyss + Blur + Artificer It seems exceptionally solid even for the Nyss' somewhat high cost. Just curious if anyone had experience with it. Eh, run them once in Kae/Forges, it was cute, nice obnoxious as an anti-ranged skirmish wave, but little else, as they die in melee just as easily as usual. I'd have to play it more, but I don't think the list actually does enough to warrant playing it competitively. It just lacks impact and is not super good on control.
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matsif
BattleBox Champ
Posts: 54
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Post by matsif on Jan 14, 2019 14:43:18 GMT
I can't find any compelling reason to run them with anyone in ret.
17 defense to spells doesn't really matter a whole lot when soulless escorts exist for 1 point.
17 defense to shooting doesn't matter a whole lot when a lot of shooting can aim and boost to hit above 50% of the time (need average on 3 dice).
11 arm melts to most blast damage in the game. even a POW 12 aoe is killing on 6s.
14 defense to melee will get shredded by the strong melee that's been coming out of CID in the past year.
spending 19-25 points (minimum 19 for full unit, 25 points for unit+soulless+megamittens to deny blast damage) on things that don't get you free cards when you have other units or combinations of units that will get you free cards and perform a similar task well enough isn't compelling. especially when that unit's officer has 1 granted rule, not even the full suit of granted, tactics, a minifeat, and a 4th personal unit rule. you spend the same amount on invictors and invictors at least have assault, a stronger gun, a better MAT, and the full officer (which means 11 guns instead of 10) with standard (which means a 10" command range), plus at ARM 17 base with wall of steel they might even survive a high explosive blast damage shot.
the only place they maybe shine is under 4shade with a priest of nyssor, which means DoI, because of elite cadre for immunity:cold, 4shade's cold clouds, and +1 to attack rolls from the priest. and at least you can dauntless resolve them with 4shade so there's a chance they survive blast damage between tough and arm 14, and they'll count towards free cards there (and can get advance move if you take an HRT/SFA), plus revive. but even there you can get better offensive melee with ryssovass, better defensive melee with halbs, and it's not like DoI is at a loss for strong shooting (HRT, SFA, AFG/trident, snipers, eiryss1, battlegroup). the 24 points you spend on hunters+soulless+priest is an AFG, an HRT, and a ghost sniper worth of points as well.
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farau
Baby's First Wargame
Posts: 7
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Post by farau on Jan 15, 2019 14:57:04 GMT
I tried it but it sucked. Forges is unplayable and it does not matter if you have a super Nyss unit in it. You also sacrifice a free solo if you want Nyss in Forges, so noo thx.
Forges theme still needs a lot of work..
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Post by elladan52 on Jan 15, 2019 15:00:29 GMT
I tried it but it sucked. Forges is unplayable and it does not matter if you have a super Nyss unit in it. You also sacrifice a free solo if you want Nyss in Forges, so noo thx. Forges theme still needs a lot of work.. Unplayable, you say? War Room Army Retribution of Scyrah - Vyros2 - Forges v1 Theme: Forges of War 2 / 2 Free Cards 75 / 75 Army Vyros, Incissar of the Dawnguard - WJ: +27 - Discordia - PC: 18 (Battlegroup Points Used: 18) - Imperatus - PC: 20 (Battlegroup Points Used: 9) - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 Dawnguard Trident - PC: 16 Dawnguard Trident - PC: 16 House Shyeel Artificer - PC: 0 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Lanyssa Ryssyl, Nyss Sorceress - PC: 4 House Shyeel Arcanists - Leader & 2 Grunts: 0 THEME: Forges of War --- GENERATED : 01/15/2019 10:00:18 BUILD ID : 2069.18-10-06
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Post by deathbymelancholy on Jan 16, 2019 12:24:06 GMT
Well seeing as how I was planning on putting them in LoD anyways the Forges issue doesn't effect me too much. I do wish I didn't hate the look of the Trident so much though.
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Post by squighopper on Jan 29, 2019 9:55:47 GMT
They can't get advance move, they have ranged weapons.
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matsif
BattleBox Champ
Posts: 54
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Post by matsif on Jan 29, 2019 14:24:22 GMT
correct, so they're even less useful than I initially theorized because they can't even get advanced move.
it's almost like a 20 point unit that lacks proper officer rules is bad or something.
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