Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 7, 2019 4:14:52 GMT
Well, found an amazing deal on Zerkova, so have been trying to think of lists to use her in. I only own models for two themes, so my choices were Winter Guard Kommand and Jaws of the Wolf.
For now I am just planning on using her in WGK. I see people say to use the Gun Carriage with her, but is it essential? Will probably proxy Sorscha0 with her, because I really think that the No Sleeping On The Job, and Boundless Charge will be fantastic for providing the support Zerkova1 doesn't, and adding the threat extension that Zerkova1 also lacks. With just the models I have, this is what I have come up with:
Khador Army - 75 / 75 points [Theme] Winter Guard Kommand
[Zerkova 1] Koldun Kommander Aleksandra Zerkova [+28] - Juggernaut [13] - Spriggan [17] Kovnik Apprentice Kratikoff [4] - Berserker [8] Kovnik Jozef Grigorovich [4] Battle Mechaniks (min) [3] Winter Guard Field Gun Crew [0(4)] Winter Guard Infantry (max) [10] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [0(5)] Winter Guard Rifle Corps (max) [13] - Winter Guard Rocketeer (3) [6] Winter Guard Rifle Corps (max) [13] - Winter Guard Rocketeer (3) [6]
I get the feeling that Zerkova1 will struggle in games against Legion or anything with True Sight, but I am fine with that since we play pretty casual.
My little red patriots keep getting hammered by gunlines without being able to close the gap, and I think that Zerkova1 can provide a good change of pace for me with Khador.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Jan 7, 2019 13:08:37 GMT
I like it! I think it will be fun to play. Zerkova is a wicked toolbox caster.
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Post by cplmustard on Jan 8, 2019 0:09:42 GMT
I like it but I think you'll want a few more jacks, basically using the clouds + feat to deliver 4 full health warjacks after whittling the enemy down with WG firepower seems like a decent plan. You can run this into even truesight gunlines if you're careful about when you feat, I like the idea a lot.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Jan 8, 2019 0:25:24 GMT
I've run z1 in winter guard a couple of times.
War Room Army
Khador - Zerkova 1
Theme: Winter Guard Kommand 1 / 1 Free Cards 75 / 75 Army
Koldun Kommander Aleksandra Zerkova - WJ: +28 - War Dog - PC: 3 - Conquest - PC: 35 (Battlegroup Points Used: 28)
Kovnik Andrei Malakov - PC: 4 - Conquest - PC: 35 Kovnik Jozef Grigorovich - PC: 4
Winter Guard Rifle Corps - Leader & 9 Grunts: 13 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Mortar Crew - Gunner & Grunt: 0 Battle Mechaniks - Leader & 3 Grunts: 3
THEME: Winter Guard Kommand ---
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 8, 2019 8:47:55 GMT
I like it but I think you'll want a few more jacks, basically using the clouds + feat to deliver 4 full health warjacks after whittling the enemy down with WG firepower seems like a decent plan. You can run this into even truesight gunlines if you're careful about when you feat, I like the idea a lot. Khador Army - 75 / 75 points [Theme] Winter Guard Kommand [Zerkova 1] Koldun Kommander Aleksandra Zerkova [+28] - Juggernaut [13] - Juggernaut [13] - Spriggan [17] - Greylord Adjunct [4] Kovnik Apprentice Kratikoff [4] - Berserker [8] Kovnik Jozef Grigorovich [4] Battle Mechaniks (max) [5] Winter Guard Infantry (max) [10] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [0(5)] Winter Guard Rifle Corps (max) [13] - Winter Guard Rocketeer (3) [6] Hmm. So would this likely do better? It looks strange to me without that second unit of Rifle Corps, but I see what you mean about using her tools to deliver heavies into the enemy.
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Post by cplmustard on Jan 8, 2019 21:13:15 GMT
How about: conflictchamber.com/#c3201b_-0f7bkWkTkUnjlOkZ8t7R7T7W7-7X7W7X7WKhador Army - 75 / 75 points [Theme] Winter Guard Kommand !!! This army contains CID entries. [Zerkova 1] Koldun Kommander Aleksandra Zerkova [+28] - Juggernaut [13] - Marauder [11] - Spriggan [17] - Greylord Adjunct [4] Kovnik Apprentice Kratikoff [4] - Rager [10] Kovnik Jozef Grigorovich [4] Winter Guard Infantry (min) [6] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [0(5)] Winter Guard Rifle Corps (min) [8] - Winter Guard Rocketeer (3) [6] Winter Guard Rifle Corps (min) [8] - Winter Guard Rocketeer (3) [6] Min size the units to get more rockets in, loses the mechanics but I figure with zerkova's clouds, feat, and a rager around to shield guard inconvenient shots you should have a pretty easy time keeping the jacks alive to deliver them.
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Post by sand20go on Jan 8, 2019 21:29:17 GMT
How about: conflictchamber.com/#c3201b_-0f7bkWkTkUnjlOkZ8t7R7T7W7-7X7W7X7WKhador Army - 75 / 75 points [Theme] Winter Guard Kommand !!! This army contains CID entries. [Zerkova 1] Koldun Kommander Aleksandra Zerkova [+28] - Juggernaut [13] - Marauder [11] - Spriggan [17] - Greylord Adjunct [4] Kovnik Apprentice Kratikoff [4] - Rager [10] Kovnik Jozef Grigorovich [4] Winter Guard Infantry (min) [6] - Winter Guard Infantry Officer & Standard [0(4)] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [0(5)] Winter Guard Rifle Corps (min) [8] - Winter Guard Rocketeer (3) [6] Winter Guard Rifle Corps (min) [8] - Winter Guard Rocketeer (3) [6] Min size the units to get more rockets in, loses the mechanics but I figure with zerkova's clouds, feat, and a rager around to shield guard inconvenient shots you should have a pretty easy time keeping the jacks alive to deliver them. I guess by question would be......
A) What is your win condition? Deliver the WGI for some tasty WG death star action? Always good but sometimes limited. I think better with her is to play the scenario game (cause her feat is SO good). In that case what I wonder about is finding points for 1) a merc solo and 2) Khador solos to help with flag camping and flag shooting. The combo of the AK and then the WMM one to consider - lots of flexibility there in respect to how you threaten flags and score your own.
B) ONce thing I think that she needs (which gets into support bloat) is some sort of fixer for higher arm. See my discussion about Sorscha0 with strakov2. While sidetracked by the Beast discussion the principal Last stand target would always be bear's strength WG.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 9, 2019 4:53:05 GMT
sand20go,
Great points you bring up about scoring flags as well as threatening them. I keep forgetting about the WMM as the one I ordered hasn't shown up yet haha.
I also agree that breaking ARM may be a bit of a problem with her, that is something I haven't really tried to figure out yet... Somewhat relying on being able to deliver some 'jacks to do the heavy lifting haha.
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Post by sand20go on Jan 9, 2019 4:57:45 GMT
sand20go, Great points you bring up about scoring flags as well as threatening them. I keep forgetting about the WMM as the one I ordered hasn't shown up yet haha. I also agree that breaking ARM may be a bit of a problem with her, that is something I haven't really tried to figure out yet... Somewhat relying on being able to deliver some 'jacks to do the heavy lifting haha. Which is ALWAYS good. A key part of her tool set (don't overlook) is being smart about knocking off upkeeps with Hex blast early and often. ALWAYS a good use of focus if they are in range.
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Post by cplmustard on Jan 9, 2019 20:45:11 GMT
I don't think I'd run her into heavy arm at all if playing in WGK, sorscha0's free charge and hexblasting defensive upkeeps can help, but I think investing in arm cracking is patching over a weakness rather than building on a strength. The basic gameplan here is to whittle down screening infantry with WG, and use the clouds/feat to protect from retaliation, blunt the alpha and then clean up to pick up scenario points. I didn't have the points to fit him in, but the widowmaker marksman is an excellent flag camper for far flags, but with 3 solos available running to near flags should be no problem. I included the spriggan because it's in the original list but it's probably the most replaceable thing here, although being able to spot remove stealth models is pretty handy, guidance might be enough, so drop it to a juggernaut and pick up a WMM maybe. The WGI aren't really there to be a deathstar per se, more just getting in the way and clogging up zones/charge lanes, the guns are a bonus.
edit: Sand what do you mean about AK? Assault Kommandos!?
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Post by hocestbellum on Jan 9, 2019 20:53:47 GMT
edit: Sand what do you mean about AK? Assault Kommandos!? Shhh... we don't talk about the poor misbegotten things. I assume Sand means Artillery Kaptain, as the only other valid use of the acronym is Armoured Korps.
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Post by cplmustard on Jan 9, 2019 20:56:18 GMT
edit: Sand what do you mean about AK? Assault Kommandos!? Shhh... we don't talk about the poor misbegotten things. I assume Sand means Artillery Kaptain, as the only other valid use of the acronym is Armoured Korps. Ohhh right, I almost forgot he existed, not a terrible flag camper for 3 pts, but still a firmly backline solo so I'm not sure if he's doing much more good than joe, sorscha0 or the adjunct in a list like this Re Merc solos: remember that char solos in WGK are illegal, but you can do worse things for 2 pts than get a gobber tinker
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Post by sand20go on Jan 9, 2019 23:05:03 GMT
I don't think I'd run her into heavy arm at all if playing in WGK, sorscha0's free charge and hexblasting defensive upkeeps can help, but I think investing in arm cracking is patching over a weakness rather than building on a strength. The basic gameplan here is to whittle down screening infantry with WG, and use the clouds/feat to protect from retaliation, blunt the alpha and then clean up to pick up scenario points. I didn't have the points to fit him in, but the widowmaker marksman is an excellent flag camper for far flags, but with 3 solos available running to near flags should be no problem. I included the spriggan because it's in the original list but it's probably the most replaceable thing here, although being able to spot remove stealth models is pretty handy, guidance might be enough, so drop it to a juggernaut and pick up a WMM maybe. The WGI aren't really there to be a deathstar per se, more just getting in the way and clogging up zones/charge lanes, the guns are a bonus. edit: Sand what do you mean about AK? Assault Kommandos!? Artillary Kaptain. He is not a half bad "way back" flag camper. Even better when Sorscha0 gets here because then you have no knock down tough. He can hang back and provide, for example, the artillary buff to the Mortar which can, in turn, leverage that to kill THEIR flag campers from downtown. If you need/benefit instead from a piece like the marksman (who could, in some instances, really abuse swifthunter, than you take him and make the 3 point kaptain a contester/utility piece.
I wish he was 2 points. He is worth 2.5. But he isn't BAD if you are bringing things like mortars or the fun carriage.
PS. I find the WMM fairly squishy - especially if you don't have several solos so when he gets a drifted AOE and dies you are screwed.
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Post by Havock on Jan 10, 2019 7:30:40 GMT
Without S0 I don't think Z1 can run jacks, she might be able to do something cute with boundless charge at her back.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 13, 2019 21:52:15 GMT
Without S0 I don't think Z1 can run jacks, she might be able to do something cute with boundless charge at her back. That is kind of what I have been thinking of as well, the WGI can do a lot, but they need support, and so do the 'jacks. Zerkova has some really neat tricks, and can allow my little patriots to push forward... But at that point, I am wondering if I am trying to get her to do too much by supporting the infantry and 'jacks all at the same time when she may not have the tools for it. I may end up changing my thoughts in making a list that can tackle gunlines, as I played a Vlad2 Jaws list yesterday into Gravediggers that felt absolutely wicked.
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