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Post by chrisbatson on Jan 3, 2019 21:46:57 GMT
Can't quite tell by the way you word some of your bat reps but xerxis movement buff does not effect charges.Push to the limit only effects full advances which is your standard walking advance. It sounds like you are using it like desperate pace which effects all movement types but push to the limit only effects full advances and is more intended for shield wall units, or cats... oops! Well, thats why i look for feedback. I'm not sure I ever pulled off the huge dream charge though, but I know i did use it on a couple of runs.
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Post by bloodsplatterartist on Jan 4, 2019 5:47:51 GMT
Yeah it still has some suses though. It still gives your immortals a walking threat of 10 inches(13 with vengeance) if anti charge tech/Los blocking terrain is involved. It also increases the range at which your beast handlers can support your beasts. That said in this list you'll probably be using his plans for the damage buff mre often then not.
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Post by chrisbatson on Jan 4, 2019 18:13:03 GMT
Game 6 vs. Mortenebra.
Morte -Death jack -2x slayer -malice -reaper -shrike -shrike Akido -some jack some ogre guys necro techs
That list is not exact, but it was something like that. Scenario is spread the net. Before the game, I tell him that I think that this is a REALLY bad match for him. He kinda agrees, but he wants to play Morte and some jank that he has. Sounds good to me.
T1. He runs up. Spectral Steel does on the DJ. He's very heavy on the left, Malice, reaper, slayer are in his zone. DJ is middleish, everything else is right. T1. Get em' Ray, thats my plan. Everything runs. I'm the opposite of him, 2 units to the right 1 to the left. The left unit gets Defender's ward. I pretty much just run straight. My plan is to just win on scenario. I am 100% sure I can lock him out of flag and my zone and keep contesting his with the pieces on the board.
t2. He's got some stuff to do. DJ slings a spell and drops a guy. Reaper and malice take shots, get a kill. On my right, he just backs up out of my threat ranges, or so the thinks. t2. I move up and feat, I can get two jacks with vengence and my move bonuses. On the left, I send 4 of 5 immortals in with a +2 damage bonus on to his slayer. I kill it. On the right, I am able to get maybe 4 guys with what ever jack was on akidos. I kill it too. I score my flag and my zone and he scores nothing. 2-0.
t3. He feat, and sends in everything he has. 2x shrikes trample through me and into the SG. I hit one with defensive strike and mess it up. It buys attacks but at AR21 thanks to feat, it isnt doing much. Although those trampling shrikes kill about 8 immortals. The other slayer he has also tramples into me, over 4 immortals and kills 0. On the left side, he wipes out nearly the immortals and of course with overrun, gets a fully loaded DJ on to Tibbers and kills him. Wouldn't be a game if I didnt carelessly throw away tibbers. He scores his zone, I score mine and I lost a lot...probably 16 immortals and Tibbers. T3. I am loaded up with souls. Charge the Krea and 2 fully loaded Ancestral Guardians into the DJ. I maybe do like 5 damage. I give the SG +2 str and it threshers into the 2 shrikes and slayer. I kill them all with bought attacks. The immortals there kill all the ogres and akidos. I score 2, his flag, my zone and he scores 0, so it is 4-1.
T4. He knows I just win at the end of his turn, so he has to kill me. I am camping two. He has two ways. #1, spectral steel DJ tramples through a house and then buys attacks. This would also make him take a defensive strike from the SG and maybe with the chip damage I have on him, I could take something out. OR, there is just 1 immortal in the way. If he can kill him, he can overrun his reaper into a shooting position and then drag me in. He opts for that. That immortal opts not to die. WIth that guy in the way, he cant get into make the shot. He kills what he can, DJ kills some AG's, he clears his zone, runs a necro tech on my flag. We both score 2. Goes 6-3. T4. OMG it finally happens. I run up Hakaar. I give immortals +2 damage. They go incorporeal, mostly to get through terrain and I kill Morte with 5 of them. Ok, its not the glorious immortal assassination that I was hoping for, it worked.
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Post by chrisbatson on Jan 4, 2019 18:19:03 GMT
6 Game review and thoughts:
I am not getting as much value out the krea. I am playing him to passively. I want to experiment with his aura from him + my caster to make a bigger bubble and gravewind to see if def15 immortals can help me with delivery over wasting my feat for defense.
I am not wisely using souls with the SG. When I take casualties on thier t2, i am typically giving those souls out. I think I should be using them for recursion on that turn. When I go 2nd, the AG's arent in the fight yet, so i shouldn't be loading them up yet.
Tibbers. Good lord I suck with him. He's not invincible.
Remembering the +2 AR from feat. Ive got tac supremacy in there and just some smarter play to lean on that.
Abiden...I am getting 0 value out of him.
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didder
Junior Strategist
Posts: 166
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Post by didder on Jan 4, 2019 20:48:01 GMT
Thanks for all this work. Love reading it. One thing I saw was that you seemed to use Xerxis' +2 move battle plan on immortals who charged with it. I'm pretty sure that movement from his BP can't help charges, just walk and shoot or shield walling
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Post by chrisbatson on Jan 5, 2019 0:29:43 GMT
I did do that. Someone else called it out as an error.
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Post by chrisbatson on Jan 7, 2019 0:47:58 GMT
Game 7.
I mix it up and play Zaal2 vs. Morghul3
Zaal -Shaman -Raider -Raider Supreme Guardian (SG) 3x Ancestral Guardian Hakaar 3x Noviates 3x Immortals with UA
vs. Morghul3 -marketh -2x spray bugs Supreme Guardian Willbreaker 2x Vessel 2x Swordsmen with UA Tyrant Commander + more stuff that I cant remember.
Scenario was Mirage.
T1. He runs up. SG to the left. Swordsman middle leaning. Bugs middle learning. Mirage goes onto the SG, T1. I get up Aura of Power and vision on my SG. I run up. One unit pretty wide right, one unit on the left goes incorporeal into rubble and the middle unit pushes forward. I stay just outside of threat ranges.
T2. He cant charge me, and cant spray me. He moves up the vessels and pupper masters Morghul3. He uses harmonius and then goes for the double blind on my middle and right units. Dice dice dice. I have one whole unit in rubble, so they are def 15, he misses with a reroll. He lands blind on the other unit. He has to push forward to get some scenario presence. T2. I upkeep my spells, move Zaals a bit left and feat. My raider, raider, shaman shoot key pieces out of my way and most importantly, kill 2 guys who are within 4" of my flag. On the far right, I can get 3 charges onto swordsmen. I take them and get 3 kills. I move up the SG. I cant really make any attacks, but want it to threaten the middle flag next turn. I am within 13" of his SG, which can get me with mirage, but with my feat and vision, i'm just fine. Plus there are about to be a whole lot of dudes in the way. My blind unit moves up and just ties guys up. I have an acestral guardian move up and kill an immortal from the far right unit in the rubble. I get a soul and they can now go incorporeal and get out of rubble. I probably get like a solid 6 attacks out of them and all connect but 1. Somewhere in here I also kill one of his vessels and have 3 immortals engaging the other one. I score 2-0.
t3. The position here is actually pretty rough for him and I killed about 10 guys last turn. Also, he needs that SG to get souls to be effective, which is not very easy with Zaal2 and my SG covering a huge part of the board. His right unit of swordsman fights some immortals, but AR22 is pretty good. I lose one guy. One spray bug moves up and takes a shot onto 3 of his guys and 4 of mine. He misses all the shots on my guys and hits all of his. He has to tinker around with some guys in the back and kill some stragglers to load up his SG, but hasn't carved a path to mine yet. He feats and some killing with M3, some action on the left, but I think even with combo striking, I lose minimal things and get a key couple of souls. The SG has to move in and gets a pretty impressive thresher into my two units, but with tough, my losses are pretty minimal, maybe 5 guys. He gets some guys into my zone. I score my flag, he scores none and we go 3-1. t3 Rough turn, we actually call it here. But had we played it out, I am putting my SG on his with a noviate and 2 souls. I am hitting with Hakaar, and at least two AG's and I have Aura up with about 3 souls on my. I could have cleared my zone and my flag, but with 3 units of vengence, I would have pretty much wiped out his guys. Also one I have soul collection shut down and I just can just gain a bunch, I think I go into over drive.
So...dice. Had he landed that double blind, it would have been a MUCH different game.
Things I learned: If I need a soul, I can kill my own guys. Did not know that. And I had to use that this game to get out of the rubble. There's a lot of anti-tough out there and I am crutching on noviates to hand it out. I may scale back to 2 and play this as a nice to have and a tactic rather than a strategy.
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Post by chrisbatson on Jan 10, 2019 5:52:16 GMT
Game 8 Zaal2 -Shaman -Raider -Raider Supreme Guardian (SG) 3x Ancestral Guardian Hakaar 3x Noviates 3x Immortals with UA
vs. Stryker1 -Stormwall -Stormwall -Centurtion -Squire jr -Hunter Arlan
I've fought lists similar to this quite a bit. Double Judy is out there, variations of this list and I've played a ton of games with Harkivech 2x clossal, so I feel pretty good about the strategy here. You win on scenario. Scenario is invasion.
T1. He runs up. Blur on the hunter, right leaning. Centurion right leaning. AS on both stormwalls and they run, one into each zone. T1. I have one unit of immortals straigth into a zone and one in the middle for that zone. Basically I get up vision on SG, Aura of Power, feat and charge up. The rest of my army pretty much runs in a straight line. He's go no AOE's so I dont need to spread out.
T2. He moves up and fires everything into me, Hunter, big guns, small guns lay down covering fire. Long store short, anything that does break armor, I make a tough check. He moves up the centurion into the right zone and polarity shields. Oops, forgot. The big guns kill my shaman, thats what they shot at. He probably should have gunned down the shaman with the small guns since I can just go incorporeal over the covering fire templates. T2. We measure a ton and it turns out that hunter is just within 11" of the AG. An AG walks over and kills two immortals to power up the SG. A noviate walks over and gives the SG +2 Str. Away it goes....It kills nothing with all its attacks. It does huge damage to the Hunter and decent damage to the centruion. I threw it way on purpose though. He cant get the stormwall to it without taking a ton of free strikes from immortals and with vision, I dont think a centruion and kill it. I basically run immortals to make sure he cant trample or do anything meaningful. Hakaar runs behind a house in the middle, super important position.
T3. He upkeeps AC on both. Striker fires, Arlan heals the centruion. Centurion attacks into the SG, does not kill it. Hunter has to move but cant leave the SG's melee range. Stormwall walks over, takes 4 free strikes and then I defensive strike it. He finishes off the stormwall and a few immortals. The other stormwall kill some immortals. I maybe lose 8. T3. I upkeep aura of power. Vengence for like no damage. But Hakaar comes out from around that house. He charges into JR and murders him, buys into Striker, for no damage. One AC down. A raider comes up and one shots Arlan. That was super good. The other raider cranks damage on the objective. Between the immortals on the right and the 2 AG's over there, I take down the objective and the centruion and I put a TON of hurt on the Stormwall. The left immortals charge into the stormall and few get into position. I score the middle zone, objective . We go 2-0.
T4. Stryker has to deal with Hakaar. He does no damage with 2 attacks and decides it better to AS himself. The stormwall on that side is able to move and attack Hakaar and several immortals. At the end of that, I only have 2 immortals left in that unit and Hakaar is dead. eLeaps and pods just blew me up. On the other side, he wasnt so lucky. Storm wall still killed a lot, but not enough. BIG Mistake in that he did not run the Squire into the center zone. I score it and we go 3-0. T4. ALl I have to do is kill a stormwall that probbaly has 20 damage on it with like 15 immortals and 2 Ag's. But my caster has 10 souls that I convert. Time to get ballsy. I vengence out from around the house like Hakaar did. A noviate comes up and gives Zaal2 +2 Str. I charge Stryker. I have 17 fury, but need 10's to hit. Stryker sucks and lives with 5 boxes. Lets hope plan B works.....My raiders shoots the stormwall and then it takes all the immortals and AG's on that side. I kill it easy and score his zone and the middle one going 5-0.
I REALLY wanted to Stryker with Zaal2! Def16 + Arcane shield camping 2 does make for a tough caster though.
Its zaal2 into shooting. I think he could have just stepped to the back of the zones and waited my feat out. I cant get there in melee. Maybe sequence should have been..
T1. He runs up. T1. I run up, feat
t2. he backs up, i cant even get to him. t2. I feat and run
T3. He gets into me, feats. T3. I cant do shit thanks to AR 27
T4. he beats into me again T4. i can play the game?
I dont know. 2 big mistakes made the game, he allowed me to get into that hunter. He allowed me to kill that jr. Take away those things and Think its a tougher game. I pretty much have to look for the immortal assassination I think.
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Post by chrisbatson on Jan 10, 2019 6:24:12 GMT
Game 9 same Zaal2 list, same scenario Grim2 -Runebearer -Ice troll -Ice troll -impaler Braylen Fell Caller Eilish Northkin pyg look outs highwaymen 2x min sluggers thumper crew
Scenario is invastion So, I'll give you that this list does look top tier, its probably not winning WM weekend, but it is surprisingly good. Scott's won a ton of games with. Double mortality is a thing.....
T1. He runs up. Sluggers/Highwayman to the right, Sluggers/raiders to the left. Beasts in the middle. T1. I run up. Same play...Aura of power up, vison on the SG. One unit of immortals into each zone. Feat.
T2. Yeah! AR22 guys. I think the correct play is just to back up...IDK. He has mirage to free up one unit when I run to engage them...But no, he comes just a little bit with some stuff and goes to kill my beasts which are affected by my feat. Pyg scouts ambush it on my left. Same story....literally nothing dies. He fires a ton into me, eats up a ton of clock and kills nothing. In all fairness, he does nearly kill 2 beasts. Hell, had he feated, he probably could have killed all 3. T2. So I can get some work done. If I can kill just two raiders, I get up the SG for 4 man thresher and block LOS to a ton of my army since he will be pressed up against a house. Shaman and a raider do just that...In goes the SG. He makes 3 of the 4 tough checks. I dont want to buy out attacks since I can stop mortality.
Pause...here is where I am an idiot. I dont think he can even kill me without mortality....He can cast it 3 times. I can cancel it 3 times if I had 3 soul tokens. I forget that I can kill my own guys for them. Doh! I do end up cutting down everything I can, which is probably 8 raiders. I also kill two of the Pyg's that ambushed in. My caster is camping 4 behind a wall.
T3. Rune bearer moves over and mortality's the SG. I cancel it. His caster hits me with it. He shoots me, I vision it. He feats. Mistake on his part I think. He could have removed vision with Garrity. It takes all his beasts + both units of sluggers to take me down. Its a fair investment actually. He also is kind enough to kill a few guys from each unit. We score nothing. T3. Vengence, but I dont think I get any attacks, but that 3" is critical. I send eveyrthing in. I kill a lot. a lot a lot. The rest of the highwaymen, the rest of the raiders, a thumper crew guy, 2 sluggers on the left, an ice troll, Muggs...Raiders blow up the objective. It was ugly. I score the right zone and his objective. 2-0. Braylen died too.
t4. He can probably get an assassination run off if he can free up the sluggers on the left. I am camping 2 and behind a wall, but mortality is a real thing....He gets over an impaler to free the up but I make the final tough check and 2 of them stay engaged. He kills a minimal amount of guys. T4. I just clean up, clear both zones. He maybe has 4 warrior models left and 2 beasts. I score 3 taking me to 4-0.
T5. He would have to assassinate me. He cant even get in mortality range and cant contest the right zone. Kills what he can and passes, I win 5-0.
Again, another game vs. dedicated shooting. Still think the right play may just be to back off....
But I do opt to change my list. I need nodes...I thought the craft tailsman + spell range would be enough to get my spell game in play. It isnt. AR18 isnt amazing when you are Def10. I leave whatever little defensive piece I find, I think I die. So I drop an AG and a noviate and go with 2 nodes.
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Post by zwergenkrieger on Jan 10, 2019 11:00:15 GMT
Nice battle reports! as always. What list do you want to pair your Exalted with? Or do you like to go with 2x Exalted in the pairing? I´m thinking about running 2x Exalted in the pairing (though I haven´t put together a single miniature right now), but it will be obvious which list your opponent likes to draw. Which can be an advantage as well as a disadvantage of course. With either Makeda2 oder Jalaam you can play Exalted against mass shooting, while Xerxis1 handles everything else.
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Post by chrisbatson on Jan 10, 2019 16:44:46 GMT
no pairing! I literally show up with 1 list. That's what I play.
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Post by zwergenkrieger on Jan 10, 2019 16:57:02 GMT
no pairing! I literally show up with 1 list. That's what I play. Yeah that's exactly what I'm doing with my Rask all comers list. I love it. A list that has game in almost anything.
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Post by chrisbatson on Jan 10, 2019 17:18:53 GMT
Game 10
But a few things i've learned... I am crutching too hard on noviates. They should be a tactic and not a strategy and the "auto inclusion" of 3 that I have my brain stuck on is stopping me from making a better list. So I scale them back and add in arc nodes.
Zaal2 -Raider -Raider -Shaman Supreme Guardian Ancestral Guardian Ancestral Guardian Hakaar Noviate Noviate Vessel Vessel Immortals with UA Immortals with UA Immortals with UA
My opponets wants to try a bit of an oddball list. On paper looked good into me. Solid theory at least. Aiakos2 -defiler -defiler -defiler -deflier -death jack -inflictor -slayer -slayer -slayer ironmongers necrotech necrotech necrotech
So the theory is that spd +3 assaulting spray nodes can just massacre immortals. Seems good on paper. Death jack is there because he likes it, inflictor for shield guard stuff. Iron mongers can kill my important stuff.
T1. He runs up. Gets up assail on a slayer and dark shroud on the Dj. t1. I run up. I expect him to assualt into me. The shots arent going to do much, but eating 4 sprays the drop all the corrosion will hurt. I get up vision on the SG and Aura of Power. I feat. Thats what I do vs. a shooting list.
T2. He just stand there. Right Play I think.....draws out my feat. I cant cross the zones on and kill him except the middle zone that I can cross with the SG. He puts a slayer up for trade. T2. Well...i gotta do something. Raiders decide to spike dice and I blow up the objective with just them. That's great. I take the slayer bait, and smash it with the SG after I use a noviate for a strength buff. I'm not throwing the SG away. If he takes it with the DJ, I will get that back too. Shaman takes out a necro tech in the middle zone too so I end up scoring 2. 2-0.
T3. Well, there I am....He gets into me. 4 spray jacks assault into me and I lose a ton of dudes. I direct them all back to my caster. DJ just rolls garbage and does not take down the SG, but a slayer does. He kills about 15 guys. I did spread out so the corrosion hits are minimal. No one scores. 2-0. T3. I am sitting on 22 focus. I need to clear out a slayer to get LOS to his caster. Immortals + and AG with help from a noviate smash it pretty easy. I run a node within 8" of Aiakos2. RIP and GG. I sunder spirit him to death pretty easy even though he is camping 2.
Wow, the nodes open up so much play. Even with that all that killing that he did with those sprays, I felt pretty good. The scenario was invasion and I can just pick off a side and hold it so easy vs. lists like this.
Sorry, short bat rep but a 20+ focus caster with a node that gives +2 to hit is pretty deadly.
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Post by chrisbatson on Jan 10, 2019 18:02:39 GMT
Game 11 I keep my same list vs. Moshar -Argus -Argus -Pureblood -Shaman Gallows Grove Lord of the Feast Garrity Brigid & Caul Blood Pack Blood Pack Blood Weavers with UA Blood Trackers with UA
If you havent played vs. Moshar, its rough.....his "thing" is that he runs a random dude next to you and then sands of fate his caster there. He then dopple barks and drops your def 5 and buys out attacks on you. If that doesnt kill you, your def is 9 and he packs a ton of ranged attacks. Pro tip: he is a weapon master vs. constructs, which of course my caster is.....
T1. He runs up. Big forest in the middle. Bloodpacks on the flanks, blood trackers to the left. Everything else runs into the middle behind the forest. T1. Same play, sort of. So...Caul is a killer. I move up the shaman, far strike, boost to hit, boost to damage. I kill him. MORAL VICTORY. One HUGE problem solved. The rest of my turn is standard 1. Run up, pack in tight and feat.
T2. Garrity moves up and takes vision off the SG. I take 3 damage. Blood weavers ambush in with gang and divine inspiration, drop 2 guys. Grevious wounds is no tough on them. He used the arcing fire shots to shoot into my beasts. He kills the shaman easy, leaves one raider on about 6 and kills all my noviates. the blood trackers come in, but even with prey maybe kill 2. BIG deal then, Lord of the Feast moves up and goes for the wounded raider. Misses....He drops 4 pillars into great spots. T2. I dodge a HUGE bullet with the Lord of the Feast missing. Pillars arent that bad for me, since I can just incorporeal through them. On the right, I kill all but two of the weavers with vengence attacks. On right miss, I miss every attack on the trackers. If I can kill one tracker and blow up one pillar, I can get a massive thresher in the middle of the board. My caster drops as far back as he can without kill boxing himself and just camps a ton. I try and shift right, since I dont think he can sands of fate there. I just camp a ton. I am expecting shennanigans and his feat next turn. I heal up the wounded Raiders do their thing and kill both the pillar and the model in my way. Great. In goes the SG for mega thresher. I get gallows grove, lord of the feast, brigihid and about 4 trackers. On the right I get back to killing and finish off the weavers and get into the blood pack and kill 2. WTF are they a 6 man med base unit? Calling BS. On the other side, not so good. I go incorporeal so I can get back strikes and kill a few guys, but mad dice....I left one tracker in my zone....A node runs onto the middle flag. I score the middle flag. I should have scored the middle flag, my zone and my flag, but I could kill that one tracker and royally messed up order of activation on my right with the witches so I could not score my own flag. 1-0.
T3. T2 was bloody, but I have some key threats done. The gallows grove is a HUGE deal. It basically stops him from getting mirage on a unit over there and lord of the feast is dead. On the right, both argus move in and bite down immortals. The pureblood spays some down. He pillars the SG in place and feats. The left, i just get wrecked. He kills all the immortals but 2. He scores his flag. We go 1-1. T3. Both beasts frenzy due to feat. I can still get a ton done and I think this turn, i can completley take assassiantion off the table. on the left, my two last guys both kill with vengence attacks. I maybe kill 1 pack on the right. If you look at the board, I am WAY down on attrition here. SG moves to the left and kills 2 pack and all but two of the trackers. He also within 4" of the enemy flag and is blocking the path with the help of a house to allow the remaning pack around me. My AG on that side runs up. My immortals on that side kill off the last of the trackers. On the right, Hakaar charges into an argus and kills it. I kill all but two of the pack there. My AG on that side spends his soul to get the move bonus. I score my zone and my flag. 3-1.
t4. He's got nothing on the left. Garrity moves up, takes aura of power off does another 2 to me and teleports into my zone. His caster attachment stays on the flag. so I have to pull the SG over. He kills Hakaar and all the immortals on the right side. He crevases my wounded raider to death and pillars up. We stay at 3-1.
So let me paint the picture of the board state. On the right, he has a hound and pureblood and 2 pact. In my zone is garrity and 1 pact. Another pact is within 4" of his flag. I have 2 immortals on two packs. I can score 3 points easy. I have a of focus. With vengence, i take down 1 of the pack. Raider moves up and shoots the objective. Does 4. I run nodes into place. I kill the furthest out left pact with a spell and then boost sunder spirits into the objecitve. Leave it one. SG kills garrity, the last pack on the right and the caster UA. that clears that zone. AG on that side runs onto his flag. AG on my side charges the last pact on the right coming off my flag and kills him. I cant score that flag due his alpha being within 4". That frees up the last two immortals on that side of the board who charge the objective and kill it. That puts me 6-1.
Best game i've played in all Mark3. That's my 6 games with Zaal2, now onto Raseth and Morghul2.
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Post by jagius021 on Jan 10, 2019 23:27:57 GMT
I am loving these batreps, thank you for doing them!
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