Hey I've been out of the game for a few months but I'm getting back in now and planning to play Jaga-Jaga since I finally got her painted.
I played a quick messy skirmish game today to refresh on rules. I'm running Jaga-Jaga w/ Slave, two Spitters, a Wrassler, Vault, two Croak Raiders, min Ambushers, and assorted support. S&P is rad! Picking up four dice on Croak darts feels so good.
One thing I didn't understand is how the Feat works & interacts with everything. Are Feat damage rolls boostable? Does S&P apply to them?
Any general Tips or Tricks? I'll probably post some battle reports and write up some thoughts after I get some more real games in tomorrow and later this week.
Tips/Tricks: Use a min unit of Bog Trogs for feat. Work on feat turn order of activation. The feat does not count as an attack for the purposes of triggering various abilities and will allow you to overcome a surprising amount of defenses.
The Trolls list was nonsense. My opponent played the Earthborns and Seaking forward and hung way back with Calandra herself. Of course, the Croaks were useless against the Earthborns. I actually did about a 1/3 of the Seaking's health down with one unit of Croaks before he Swept them and snacked back up to full... I'm pretty sure I was getting hazed with this match. Two turns shy of the end, I joked that my goal was only to take one heavy off the board; my opponent replied that only one other player had ever taken a heavy from him. I knocked off the Axer and an Earthborn and then conceded.
Second matchup was also kind of silly. The Croaks were mostly useless again as the Cinerators are fire immune. I almost managed a longshot assassination against HR: one boosted, Feated Croak sacrifice left him on like 5 boxes. Then, I managed to drift a Spitter blast template on HR for another couple damage. Before that one, I put the first Spitter's shot against Roven's Co. to try and set up the second Spitter for a direct hit. I also used the Vault to kill and then possess a Cinerator to attack HR, but he missed. I probably could've bought-and-boosted an attack against another Cinerator to try again, but I wasted a Soul boosting a Hit that was likely to succeed anyway. My opponent and I agreed after the fact that I should've tried for the drift by missing at 12.001" on both Spitters: my attempt to kill the second shield guard with blast damage was wildly unlikely. I almost managed to trample my Wrassler thru a building onto HR, but came up just a few 1/10"s short. My opponent didn't even realize that Jaga-Jaga has Ghost Walk, so didn't counter-position and just got lucky that the Wrassler was out of range. Battle Host is a great spell!
My second opponent and I talked things thru after the match. His take was that my list is a strong answer to a meta that doesn't exist: there just aren't enough single-wound infantry to justify the Vault. Croaks are probably solid, but my two fire-immune match-ups exposed a hideous weakness of the list. We ended up workshopping a WWFF Jaga-Jaga list that looks like:
Theme: Will Work For Food 3 / 3 Free Cards 75 / 75 Army
Lost to assassination after some crucial errors on my part. The list is really fun and I was thinking about getting some Swamp Horrors too to copy that list. Though I´m not sure that this list is able to put Dr. Arkadius on the shelf.
I think that Dr. Arkadius has a better alpha strike against opponents with lots of heavies, which is the blind spot of that Jaga list IMO. Maybe a Mire would change this once he is released, because then you can cast Rage 3 times per turn without starving for fury.
On the other hand, Dr. Arkadius and Jagas "Horror Cabinet" might be a good pairing these days, because Jaga might be able to handle some of the more common heavy infantry lists these days, especially the Crucible Guard ones (due to the fact that Roag Hogs aren´t the best suited beasts here). That way you have two lists with long threat ranges, one that offers low amaount of high quality attacks (Arkadius) and one that offers a good amount of mid quality attacks.