paradox why not just run 2 units of Cinerators...bastions are just so bad...
As far as 2 shrines...why would you ever buy 2? Lol
Vindy is pretty good at protecting them. The feat lets you position them or deliver. If you face a gunline, DW makes them 13/18 or Penitence punishes/shuts down low POW shooting. And Defensive Strike is for real on them. Plus mpre hitting power is good without damage buffs to hand out.
Yeah, Bastions are no longer terrible. They are good with casters who can ensure they stay alive, or with any recursion like the Shrines. If you have both, say, Harbinger and a Shrine they become a nightmare for your opponent.
Thoughts on this version of double Shrine? I’m thinking recurring Cinerators, making their Vengeance attacks and then benefiting from the Feat would be an impressive number of attacks. KES solos have been selected for their attack volume and staying power on scenario. It’s a low model count but I think it has staying power (through durability and recursion) and a deceptive number of swings.
I think there is a problem with using the Shrine for recursion purposes as, partly due to recent CID and update decisions, there are other factions that can do recursion better or cheaper. For example, the Enigma Foundry costs only 4 points and can return up to three models a turn (similar to the Shrine). The Supreme Guardian could also return up to three models per turn and, while it costs 2 points more, offers much much more in terms of offensive options and mobility. In my opinion, the Shrine has been left overcosted relative to the power level of models with recursive ability in some other factions.
I played this last night and really enjoyed it. The constant threat of the Shrine’s gun made my opponent play cagey with certain support models and the recursion on one set of Cinerators (the non Inviolable Resolve ones) was effective. Do I think I won because of the Shrine? No, but I appreciated it’s support.