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Post by michael on Jan 4, 2019 17:54:09 GMT
There's no limitations on assets. Obviously a roll can only be boosted once, but you can play three additional dice cards and a boost to the one roll and then reroll it as many times as you have reroll cards if you somehow roll too low on those 6 dice. Well that... That changes everything haha. Yes! Battle Plans are generally 1/round, but assets are generally not restricted that way. I guess you were limiting those to 1/round too? Now you see why hand sizes matter, huh?
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 5, 2019 1:49:46 GMT
I think I heard that you can either share a card deck or use one each, either way is fine? The rules are not explicit, but the intention (based upon: asking Oz directly in person, and the fact that the Company of Iron box only contains one deck) is that players share the same deck. That gives a risk/reward aspect of “do I hold onto this awesome card that I don’t want my opponent to get?” and so forth. Cool! Thanks for the info. That makes sense. Well that... That changes everything haha. Yes! Battle Plans are generally 1/round, but assets are generally not restricted that way. I guess you were limiting those to 1/round too? Now you see why hand sizes matter, huh? Hah, yeah... I feel a bit foolish now. I didn't even notice the tiny blurb about Assets in the rulebook until you guys mentioned it. Going to play a rematch tomorrow, excited to see how different the game is.
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 5, 2019 4:12:17 GMT
Khador Army - 25 / 25 points
Kovnik Jozef Grigorovich [4] Winter Guard Infantry (min) [6] - Winter Guard Infantry Officer & Standard [4] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [5]
Well, here is what I am running tomorrow after double checking that all three weapon attachments are allowed. I ran this my first two of four games last weekend, and was quite happy with it. Still leaves me with a 5 card hand, gives me a few models with good range, and sprays and AOEs to try and deal with Stealth.
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Post by michael on Jan 5, 2019 16:15:28 GMT
That looks solid!
I don’t remember the extra rules for weapon crews in CoI. My biggest complaint is that all the expansion stuff is scattered everywhere.
You might consider a melee model like a Manhunter in place of the weapon crew. Somebody has to go complete those mission objectives, after all! (And, you get an extra card if you have less points than your opponent.)
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Post by michael on Jan 13, 2019 18:16:31 GMT
Khador Army - 25 / 25 points Kovnik Jozef Grigorovich [4] Winter Guard Infantry (min) [6] - Winter Guard Infantry Officer & Standard [4] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [5] Well, here is what I am running tomorrow after double checking that all three weapon attachments are allowed. I ran this my first two of four games last weekend, and was quite happy with it. Still leaves me with a 5 card hand, gives me a few models with good range, and sprays and AOEs to try and deal with Stealth. So, did you try this out?
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Zaku
Junior Strategist
Posts: 224
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Post by Zaku on Jan 13, 2019 21:45:50 GMT
Khador Army - 25 / 25 points Kovnik Jozef Grigorovich [4] Winter Guard Infantry (min) [6] - Winter Guard Infantry Officer & Standard [4] - Winter Guard Rocketeer (3) [6] Winter Guard Mortar Crew [5] Well, here is what I am running tomorrow after double checking that all three weapon attachments are allowed. I ran this my first two of four games last weekend, and was quite happy with it. Still leaves me with a 5 card hand, gives me a few models with good range, and sprays and AOEs to try and deal with Stealth. So, did you try this out? Not yet, full games of Warmachine and X-Wing have kept us busy haha.
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