|
Post by mydnight on Jan 29, 2019 22:40:33 GMT
The model count in the game has steadily been increasing. In MKIII points costs went down in general, and free points went up. It's less skirmish and more 'warhammer' over the years. It's only less noticeable now because infantry spam has been on the decline. Maybe it will come back with doomreavers at 10 points.
|
|
|
Post by Charistoph on Jan 29, 2019 23:43:55 GMT
I can see the argument for wanting to play with less points, less time, more streamlined, but honestly, I have too many toys and want to play with more of them at a time. 100 points for me. The problem with that is you have to find another person willing to play it. And that usually applies to anything BUT 75 point Steamroller.
|
|
Cyel
Junior Strategist
Posts: 685
|
Post by Cyel on May 7, 2020 8:47:28 GMT
Hi,
I remember PP asking whether the community would want another fully official and supported tournament format of 50pts. Have you got any links to this question and answers from players ?
IIRC there was enough "75pts or go home" answers that PP gave up on making WM beginner-friendly in any way and just decided to go with Warcaster and leave their conservative fan base alone, but I would prefer to take a look at the actual answers/poll results.
|
|
|
Post by MacGuffin on May 7, 2020 18:36:47 GMT
I don't have any external links or anything, but the most preferred point scale in this poll was 50 points with 36 votes. 75 points got 31 votes, so it's kind of close.
Anecdotally, Hungerford has suggested on FB that he enjoys playing 50 point games, and has encouraged the player base to follow suit. I think he's in charge of making the game more appealing to new players, so let's hope he's successful. In my opinion, 50 points should be sufficient to satisfy the conservative fan base and newer players alike.
|
|
|
Post by beardmonk on May 7, 2020 18:51:09 GMT
TBH im fairly happy with 75pts but im really happy to play at lower point levels especially if a person is new to the game or we have time restrictions.
I dont think its the pt value that is the issue however. For me, i prefer mixing the narrative scenarios from Oblivion and other places in with the SR scenarios to create a greater range of possible games that can be played. Literally stick them all in a bag and pick one out at random.
If we want to make the game more accessible and attractive to all types of players we need to move away from the "SR or nothing" mentality that a lot of the community seem to have. Lets use all the tools at our disposal to make the game more varied.
|
|
zhoe
Junior Strategist
Posts: 254
|
Post by zhoe on May 9, 2020 1:49:40 GMT
i lik 57 pts
|
|
Cyel
Junior Strategist
Posts: 685
|
Post by Cyel on Aug 12, 2020 9:47:01 GMT
Good news from our local scene. Last saturday I run a 40pts (with some limitations) local tournament and it was a success when it comes to attendance (yeah, we consider 10 players in a 2+ million EU city a success nowadays;)). For the last year - year-and-a-half it's been mostly between 5 players (and the event cancelled) and 6 :]
We decided to ditch 75pts tournaments altogether and only run 40pts or Brawlmachine events for some time. Losing those few grumpy vets who want nothing else but 75 (and rarelly attend events anyway) is apparently the small price we have to pay to keep local community alive and maybe even growing.
|
|
snoozer
Junior Strategist
Posts: 467
|
Post by snoozer on Aug 12, 2020 16:24:46 GMT
Good news from our local scene. Last saturday I run a 40pts (with some limitations) local tournament and it was a success when it comes to attendance (yeah, we consider 10 players in a 2+ million EU city a success nowadays;)). For the last year - year-and-a-half it's been mostly between 5 players (and the event cancelled) and 6 :]
We decided to ditch 75pts tournaments altogether and only run 40pts or Brawlmachine events for some time. Losing those few grumpy vets who want nothing else but 75 (and rarelly attend events anyway) is apparently the small price we have to pay to keep local community alive and maybe even growing.
40 points is interesting. Do you allow for a second requisition, or what is the rational behind 40 (in contrast to 25 or 50)? Nice to hear that it works well!
|
|
privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
|
Post by privvy on Aug 12, 2020 16:41:48 GMT
I like how 40 points sounds. It puts a lot less weight on the influence that more powerful Req options have because you have just 1 and it is a smaller portion of your list. It also makes choosing the option more meaningful because you only get the one.
I think 75 points has merit as a big point value format. It's very balanced and allows you to build a list in a way that you don't just auto lose to something. I like Brawlmachine because it finds a way to balance the lower point values. I think 40 points is paradoxically more balanced than 50. Look at the bugbear requisition options, primarily Initiates of the Wall. 6 of them for free is usually more than enough shield guards, 9 is oppressive. 3 is good and helpful, and it makes the decision to use the shield guard ability or not to use it a big deal when the opponent can have 5 or more guns.
|
|
Cyel
Junior Strategist
Posts: 685
|
Post by Cyel on Aug 12, 2020 20:32:27 GMT
Definitely one of the things in favour of 40pts instead of 50 was only a single RP available.
|
|
|
Post by anoddman on Aug 13, 2020 0:52:22 GMT
Definitely one of the things in favour of 40pts instead of 50 was only a single RP available. Would love to hear the full thought process behind 40 points! Very interested in pitching this to my local group
|
|
|
Post by Charistoph on Aug 13, 2020 2:46:58 GMT
Definitely one of the things in favour of 40pts instead of 50 was only a single RP available. Would love to hear the full thought process behind 40 points! Very interested in pitching this to my local group I think I see what he's saying.
To provide an analogy, back in the day, Warhammer Fantasy had a system for army building in which the most powerful leaders, the Lords, could not be taken under 2000 points. This lead to some competitions being set up as 1999+1, so that you'd have an army of considerable size, but you couldn't take the most powerful leaders.
At 40 and 45 points, you almost have the same army as you would have at 50 points, but lack that second Requisition so not providing quite that much power. It is still more robust than what you could have at 25 points, which is what I'd list as the second or third target tier of army building outside of JML.
As a side note, it could also be applied at the 65-70 point range as well.
|
|
|
Post by anoddman on Aug 13, 2020 4:02:27 GMT
Would love to hear the full thought process behind 40 points! Very interested in pitching this to my local group I think I see what he's saying.
To provide an analogy, back in the day, Warhammer Fantasy had a system for army building in which the most powerful leaders, the Lords, could not be taken under 2000 points. This lead to some competitions being set up as 1999+1, so that you'd have an army of considerable size, but you couldn't take the most powerful leaders.
At 40 and 45 points, you almost have the same army as you would have at 50 points, but lack that second Requisition so not providing quite that much power. It is still more robust than what you could have at 25 points, which is what I'd list as the second or third target tier of army building outside of JML.
As a side note, it could also be applied at the 65-70 point range as well.
Totally on board with that! I'm a bit more curious as to why they landed on 40 as opposed to 30-45. Just part of making the case to my local meta
|
|
Cyel
Junior Strategist
Posts: 685
|
Post by Cyel on Aug 13, 2020 9:09:15 GMT
No real philosophy, really, we're just trying things out. Brawlmachine is going to be next, most likely.
I miss the days of WFB 6th ed. when it seemed every tournament had a different format and you felt pulled out of your comfort zone with every single one of them.
|
|
snoozer
Junior Strategist
Posts: 467
|
Post by snoozer on Aug 13, 2020 9:54:18 GMT
Brwalmachine is really cool, as things have Fa:1 (so no spamming anything) and no huge bases and a few casters cut. So its really down to caster and their jacks/beats with minimal extra Support or an extra Unit. Btw: The Fa:1 does apply to Warjacks as well right?
|
|