gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Dec 19, 2018 15:34:02 GMT
I used to find him to be soley an attrition caster that keeps playing for an angled assassination. Seems like now he has opened up thanks to the SG. Considering this:
War Room Army
Skorne - There Is No Dana, Only Zaal2
Theme: The Exalted 3 / 3 Free Cards 75 / 75 Army
Zaal, The Ancestral Advocate - WB: +29 - Mammoth - PC: 35 (Battlegroup Points Used: 29) - Agonizer - PC: 6
Supreme Guardian - PC: 16 Supreme Guardian - PC: 16
Ancestral Guardian - PC: 0 Hakaar the Destroyer - PC: 0 Extoller Novititate - PC: 2
Immortals - Leader & 9 Grunts: 13 - Extoller Advocate - PC: 3 Immortals - Leader & 9 Grunts: 13 - Extoller Advocate - PC: 0
THEME: The Exalted ---
Thoughts? The obvious one is that only one AG means I will have to keep stragglers back to keep the units moving at expected pace. But since the models of that unit are not required to be in formation it isn't that restrictive...
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Post by sludgeogre on Dec 19, 2018 17:28:09 GMT
Three huge bases is a massive pain in the butt to navigate, especially in a really slow list. I'm really a fan of the cyclops shaman/raider backline for shooting over the Immortals, otherwise positioning for the feat is just a nightmare.
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granor
Junior Strategist
Posts: 353
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Post by granor on Dec 19, 2018 18:52:38 GMT
I played a 5 huge base list it worked well enough
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Dec 19, 2018 19:33:29 GMT
Three huge bases is a massive pain in the butt to navigate, especially in a really slow list. I'm really a fan of the cyclops shaman/raider backline for shooting over the Immortals, otherwise positioning for the feat is just a nightmare. I played enough with Xerxes2 to mitigate it. Also, the units are incorporeal when they need to be, so that should help some
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Post by illrede on Dec 19, 2018 23:13:44 GMT
I was playing a list with a Hydra and two Supreme Guardians (and one Immortals group) with Zaal2 before the update, at first largely for kicks. I stuck with it because it was performing beyond any expectation I had, and I assumed if I could just add an Agonizer (not actually to keep the Hydra alive, more to have a holdout transfer target), it'd be really something.
I can say this for certain- it is NOT slow. Positioning for the feat is not a nightmare.
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