Growl
Junior Strategist
Posts: 496
|
Post by Growl on Dec 13, 2018 12:01:53 GMT
I have had it happen before where the person I’m playing clocks over to me on a tough roll. In the extreme case, I was not ready and did not have a die in hand, but honestly I think it took mere seconds. Knowing the guy I was playing, who happens to be a good player, but often a competitive jerk, I can’t help but think he did it just to try to bug me and because I am overall kind of bad with my time management. Kind of jerk move, but I look at it as extra training for real competitive play... I do play another guy often, who runs Menoth, and I have clocked over to him at times as he ponders whether or not to self sac a model etc. but I’d like to think that is a different situation? Is there a rule, or maybe there should be, that aside from switching the clock over on turns, that it is the responsibility of the person clocking over to change it back or else they forfeit? I think a rule like that would help with jerkiness.
|
|
|
Post by Netherby on Dec 14, 2018 3:13:18 GMT
Many people come to WMH because of its ultra competitive billing.
Some think that its acceptable to take that outside of the game to claw any advantage they can. From mind games, messing with the clock and being rules lawyers. There really isn't much you can do about them other than refuse to play with them or have EOs crack down on them. You cannot make rules that will force them to not be jerks, they will just find some other way.
Switching the clock constantly IS a problem, since most EOs probably wont rule against doing it but the more times they switch the clock in a game the higher the odds it wont get switched back at some point and they can get a clock win. If winning at any cost is what the game is to you, then that may seem like a perfectly acceptable win condition...
You could escalate and start switching the clock to them at every possible opportunity. They may even be caught off guard by that since they are used to being the clock aggressor. But it's not really a fun way to play the game and you're just validating their mind set.
And there are lots of other ways to be a jerk in order to win. Like someone makes some small timing order mistake in their maintenance/control phase, now they can't leech fury or shake or do their vengeance/apparition/ambush. All things which potentially just win you the game right there. Technically it's correct, but these people almost never hold themselves to the same level of correctness. I mean I've even seen people go as far as refusing to let someone 'run and rile' their beast, because they said it in the wrong order so the beast ran first and now can't rile...
Thankfully there aren't many people like that and it seems like there are less of them in Mk3 than were around in Mk2. I'm not sure why that is, maybe it's just because there are less people playing in total.
|
|
crimsyn
Junior Strategist
Posts: 389
|
Post by crimsyn on Dec 14, 2018 7:08:14 GMT
Many people come to WMH because of its ultra competitive billing. Some think that its acceptable to take that outside of the game to claw any advantage they can. From mind games, messing with the clock and being rules lawyers. There really isn't much you can do about them other than refuse to play with them or have EOs crack down on them. You cannot make rules that will force them to not be jerks, they will just find some other way. Switching the clock constantly IS a problem, since most EOs probably wont rule against doing it but the more times they switch the clock in a game the higher the odds it wont get switched back at some point and they can get a clock win. If winning at any cost is what the game is to you, then that may seem like a perfectly acceptable win condition... You could escalate and start switching the clock to them at every possible opportunity. They may even be caught off guard by that since they are used to being the clock aggressor. But it's not really a fun way to play the game and you're just validating their mind set. And there are lots of other ways to be a jerk in order to win. Like someone makes some small timing order mistake in their maintenance/control phase, now they can't leech fury or shake or do their vengeance/apparition/ambush. All things which potentially just win you the game right there. Technically it's correct, but these people almost never hold themselves to the same level of correctness. I mean I've even seen people go as far as refusing to let someone 'run and rile' their beast, because they said it in the wrong order so the beast ran first and now can't rile... Thankfully there aren't many people like that and it seems like there are less of them in Mk3 than were around in Mk2. I'm not sure why that is, maybe it's just because there are less people playing in total. I regret that I have but one like to give this post. I've seen this sort of thing as well. Honestly, playing the game in this way is a miserable experience and it can be the most frustrating thing about Warmachine. Do something in the wrong order? Screw you. Leave a key solo on your tray? Screw you. Mix up the two spells that both have "wind" in the name on your card? Screw you. Shake before you finish allocating? Screw you. Forget to shake after you finish allocating? That's right, screw you. I've been at a tournament where I was doing things like reminding my opponent "hey, you activated that unit, but I think you forgot about that dude next to your jack; did you want to move him?" while at the next table people were looking up the rules to Power Up to see if you still get your focus if you do something in the wrong order. This sort of style of play is just no fun. Sadly, if you have a small community and the most competitively-oriented person in it is this kind of person, then that will give everyone the impression that serious tournament games should be played in the "Alex and Tony at the LVO" style and that those who want to be serious about the game need to be like this.
|
|
|
Post by Armchair Warrior on Dec 15, 2018 14:30:28 GMT
Man...reading this thread makes me a little sad for people who are in gaming clubs with people who play like that. Page 5 should have had a rule in it: Don’t be a Jerk.
|
|
|
Post by Havock on Dec 15, 2018 20:11:48 GMT
It had that rule, it's just that those kind of jerks are fantastic at selective reading.
|
|
|
Post by Netherby on Dec 16, 2018 4:22:45 GMT
Sadly, if you have a small community and the most competitively-oriented person in it is this kind of person, then that will give everyone the impression that serious tournament games should be played in the "Alex and Tony at the LVO" style and that those who want to be serious about the game need to be like this. Yeah that's also very true. Even with a medium sized community, if the best player has that attitude you end up with a bunch of 'disciples' trying to emulate them. I saw a lot of this in Mk2...
|
|
crimsyn
Junior Strategist
Posts: 389
|
Post by crimsyn on Dec 16, 2018 16:05:02 GMT
Man...reading this thread makes me a little sad for people who are in gaming clubs with people who play like that. Page 5 should have had a rule in it: Don’t be a Jerk. Thread drift, but it did have that rule. The problem was that while Mk.II page 5 had some decent content on sportsmanship, it was written in such over the top edgelordy language that what some people took away from it was literally the opppsite of what it actually said.
|
|
|
Post by michael on Dec 16, 2018 16:12:12 GMT
Some of you people play games with human beings that display awful behavior.
I am glad that everyone I game with is an adult.
|
|
wendan
Junior Strategist
Posts: 785
|
Post by wendan on Dec 24, 2018 22:58:58 GMT
Yeah, I'm with Michael. Holy crap.
Though I will confess, I did play at a tournament recently where the person I was playing merely had to end his turn and get control points to win. This was a tourney with quite a few players, so there was no scheduled lunch. We had to eat with time remaining. This player told me he was going to take his turn and kill as many models as he could in order to get points. I told him he was not going to do that, he was going to end his turn and win, because I would like to eat lunch and that was just a douche thing to do. He acquiesced (mostly because I didn't give him the choice), and that was that.
I think I did give him the points for some of my solo's and such, but there is no way I am going to stand for that kind of behaviour.
Actually makes me think back to the worst experience I ever had playing someone. They made a lot of huge mistakes: 1. They ended their first turn without deploying a heavy Legion beast. I let them deploy and activate it. 2. They ended their first turn without moving their pot. I let them run their pot. 3. They ended their second turn and ran into my second turn and forgot to pop their feat. I let them pop their feat (it was a small tourney for fun, so who cares!)
Later towards the end of the game, I declared that i wanted to shoot a model with Harkevich. He reminded me the model had stealth. I went "Oh yeah! I guess I should pick another target." He told me "Well, you've already declared the target, so you miss."
Was he technically correct? Absolutely Would I ever play that dude again? Absolutely not!
|
|