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Post by Armchair Warrior on Nov 29, 2018 12:21:04 GMT
Our store’s next tournament is a Caster Draft. The scenario is Spread the Net (the one with 2 offset square zones opposing flags, and a circle in the middle). 50 army point + 30 battle group points. Themes are allowed.
I can’t quite figure out what to bring. My store has at least 3 people who could show up with Grymkin, so I need magic weapons if I want to keep the scenario alive. I’ve completely forgotten how to even make non-theme lists. If the CID changes were live (and they won’t be...) I would absolutely grab Wolves. Since that’s not an option, and I don’t want to pay for 13 point doomreavers in 50 point list, I think it’s Armored Korp or Winterguard.
I’m struggling with the lists given the unusual format.
I think the Winterguard list feels closer. Consider this:
Theme: Winter Guard Kommand 1 / 1 Free Cards 50 / 50 Army
Random Kastet the Truly Terrible - WJ: +30 - Spriggan - PC: 17 (Battlegroup Points Used: 17) - Destroyer - PC: 14 (Battlegroup Points Used: 13) **
Winter Guard Gun Carriage - PC: 17
Kovnik Jozef Grigorovich - PC: 4
Winter Guard Infantry - Leader & 9 Grunts: 10 ** - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Infantry Officer & Standard - Officer & Standard: 0 Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8 - Koldun Kapitan Valachev - PC: 4
Gun Carraige takes the left flank to contest the square zone, while the Destroyer runs into the right square zone to score. Joe scores the close flag. The infantry, Spriggan, and A&H march up the center, with A&H either helping crack arm for the guns if there’s no incorporeal, or she’s got multiple good targets for magic weapons. She and Holt don’t feel like useless appendages in the list.
** ALTERNATIVES FOR 2 ADVANCE MOVES **
I can get 2 advance moves in by dropping the Infantry to a minimum unit and fitting in a Field Gun. Might not be bad but the WGGC already brings knockdown. Or, drop the Destroyer to either a Kodiak (yea, more pathfinder) or Juggernaut, and then I can work in a Mortar Crew. However, I think I want to be keeping one of my jacks back to score the right zone, and neither of those jacks are happy with that job! Anyway, your close square zone is only 16” up, so it’s trivially easy to get a jack into it by turn 2.
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Post by Soul Samurai on Nov 29, 2018 12:23:50 GMT
Isn't Caster Draft a format where you start off with a basic no-name caster then build them using by drawing cards? So why do you have Karchev? Or is he just there as a placeholder?
Oh, wait, I see: 30 battlegroup points so you chose Karchev for list building in the app. I would suggesting editing the text to remove his name once you've pasted the list, for clarity.
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Post by hocestbellum on Nov 29, 2018 12:48:34 GMT
There's got to be a better way than spending a quarter of your points on A&H&V, surely? Seems so expensive for a 50 point game.
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Post by Armchair Warrior on Nov 29, 2018 12:51:29 GMT
There's got to be a better way than spending a quarter of your points on A&H&V, surely? Seems so expensive for a 50 point game. Yes...but what? TAC? They’re not bad. War Room Army Khador - Caster Draft WG Theme: Winter Guard Kommand 2 / 2 Free Cards 50 / 50 Army Over Friendly Limit Karchev the Terrible - WJ: +30 - Spriggan - PC: 17 (Battlegroup Points Used: 17) - Berserker - PC: 8 (Battlegroup Points Used: 8) - Berserker - PC: 8 (Battlegroup Points Used: 5) Winter Guard Gun Carriage - PC: 17 Kovnik Jozef Grigorovich - PC: 4 Winter Guard Artillery Kapitan - PC: 3 Winter Guard Infantry - Leader & 9 Grunts: 10 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Infantry Officer & Standard - Officer & Standard: 0 Winter Guard Mortar Crew - Gunner & Grunt: 0 Tactical Arcanist Corps - Leader & 2 Grunts: 7 I can fit in a lot more stuff...
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Post by Armchair Warrior on Nov 29, 2018 13:01:08 GMT
And, yes I’m using Karchev As my place holder since the caster draft comes with a 30 point battle group. In the tac corps. Edison of the pist, I’m not entirely sold on the double berserkers. Dare I say add a demolisher for steady, sturdy and guns?
Or I could say to hell with scenario and ncorporeal and just build the list that kills all the things
War Room Army
Khador - New Army
Theme: Winter Guard Kommand 2 / 2 Free Cards 50 / 50 Army
Karchev the Terrible - WJ: +30 - Marauder - PC: 11 (Battlegroup Points Used: 11) - Marauder - PC: 11 (Battlegroup Points Used: 11) - Destroyer - PC: 14 (Battlegroup Points Used: 8)
Kovnik Jozef Grigorovich - PC: 4
Winter Guard Infantry - Leader & 5 Grunts: 6 - Winter Guard Infantry Officer & Standard - Officer & Standard: 0 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Rifle Corps - Leader & 5 Grunts: 8 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Rifle Corps - Leader & 5 Grunts: 8 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Mortar Crew - Gunner & Grunt: 0
THEME: Winter Guard Kommand ---
GENERATED : 11/29/2018 08:15:12 BUILD ID : 2069.18-10-06
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Post by hocestbellum on Nov 29, 2018 13:04:44 GMT
In the tactica corps List I’m not entirely sold on the double dessert. Dare I say I demolish or four #BAL does Steady sturdy and guns I genuinely don't know what you're trying to say here!
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fanguad
Junior Strategist
Posts: 210
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Post by fanguad on Nov 29, 2018 13:14:59 GMT
Looks like I'm going to the same event. My choices are Iron Fangs or Winter Guard but LoS is basically an auto-lose to any list with incorporeal. I might still do it and hope to either draft good cards or dodge bad matchups.
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Post by Armchair Warrior on Nov 29, 2018 13:17:24 GMT
In the tactica corps List I’m not entirely sold on the double dessert. Dare I say I demolish or four #BAL does Steady sturdy and guns I genuinely don't know what you're trying to say here! I blame Siri
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Post by elricaltovilla on Nov 29, 2018 13:28:38 GMT
The thing about Caster Draft is that it's highly geared towards caster v. caster assassination. It's very, very easy to build a caster with a 14+" assassination threat, with pow 14 auto hitting (or MAT 10) attacks. So you should consider building around that fact.
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Post by Armchair Warrior on Nov 29, 2018 13:59:10 GMT
The thing about Caster Draft is that it's highly geared towards caster v. caster assassination. It's very, very easy to build a caster with a 14+" assassination threat, with pow 14 auto hitting (or MAT 10) attacks. So you should consider building around that fact. I didn’t know that... that leads me to wanting the last version of my list that murders things from 14”: Theme: Winter Guard Kommand 2 / 2 Free Cards 50 / 50 Army Random Caster the Terrible - WJ: +30 - Marauder - PC: 11 (Battlegroup Points Used: 11) - Marauder - PC: 11 (Battlegroup Points Used: 11) - Destroyer - PC: 14 (Battlegroup Points Used: 8) Kovnik Jozef Grigorovich - PC: 4 Winter Guard Infantry - Leader & 5 Grunts: 6 - Winter Guard Infantry Officer & Standard - Officer & Standard: 0 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Rifle Corps - Leader & 5 Grunts: 8 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Rifle Corps - Leader & 5 Grunts: 8 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Mortar Crew - Gunner & Grunt: 0 THEME: Winter Guard Kommand 9 rockets solves so many problems...
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Post by elricaltovilla on Nov 29, 2018 14:16:02 GMT
Yeah I think your best bet is to try and put a lot of bodies between your caster and your opponent, then work on opening up a lane for assassination.
You have to contend with things like people dual wielding Voass and frostfang, or Lola and Rathrok, or grabbing Caine's gun and Providence. And you won't have access to things like fury or a lot of other Khador staples.
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Post by MrHaystacks on Nov 29, 2018 15:37:23 GMT
Might I suggest looking at things that would get stupidly broken with spells in other factions? We will NEVER get snipe, deadeye or a large amount of the shooting buff spells. Can you brake something if you get it? a unit of WGRC with rockets and Joe? Theres a lot of defensive buffs that would be ugly in Khador. Defenders ward? Arcane Shield? ect; so a unit of IFP or Kayazi assasins to take some sort of bonus and they both can take a pow buff well. Some Clam jacks to gum up the obvious assignation runs, maybe try: conflictchamber.com/#c3200O7a7pkTkZ8tfSch7Y7WKhador Army - 50 / 50 points [Karchev 1] Vehcrak the Extra Terrible [+30] - Destroyer [14] - Marauder [11] - Rager [10] Kovnik Jozef Grigorovich [4] Black Dragons (max) [17] Kayazy Eliminators [5] Winter Guard Rifle Corps (max) [13] - Winter Guard Rocketeer (3) [6] The idea is to have a unit that is solid and can hit (BDIFP, BD so you can save on the Kovnic), a unit that can project (WGRC) and some models to flank. (The elims). They are all good at taking different buffs and are flexible. The weakness is lack of solos. The battlegroup is pretty simple and mainly defensive. destroyer to scalpel, marauder to slam, Rager to guard.
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Post by shattersword on Nov 29, 2018 17:48:36 GMT
I played in one of these when they first came out. Alot of the spells are either armor buffs or armor debuffs. We had 2 people playing double huge base and they were like arm 25+. I recommend a Jaws list with 2 Forgeseers running Marauders,Juggernauts, or something ranged if your concerned about gremlin swarms. There are no speed buffs outside of Engine of Destruction or damage increasing spells like Fury. I would give the caster a Spriggan and some clams due to the spell selection.
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Post by michael on Nov 29, 2018 19:24:29 GMT
I have never seen a Caster Draft game end on scenario.
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Post by borderprince on Nov 29, 2018 20:25:52 GMT
The thing about Caster Draft is that it's highly geared towards caster v. caster assassination. It's very, very easy to build a caster with a 14+" assassination threat, with pow 14 auto hitting (or MAT 10) attacks. So you should consider building around that fact. I didn’t know that... that leads me to wanting the last version of my list that murders things from 14”: ... 9 rockets solves so many problems... I'm not so sure. Without accuracy or damage buffs, WG rocket en masse aren't that great. They don't do that much against ARM20+, which could be a serious issue.
I think the options are going to be WGK for anti-assassination tech, or Armored Korps.
Something like:
Random Spell Using Caster
-Juggernaut
-Spriggan
Max STs + UA
Max Bombardiers + UA
Eliminators
Ragman
Kovnik
Strike Tanker
You've got a caster independent damage buff and anti-stealth ability, decent shooting (that in a pinch can be used for assassination) and grievous wounds on demand. The Juggernaut means you have definitely got hitting power if you need it (could replace with a Kodiak if you really want for pathfinder + utility), and the Spriggan is just general utility. Eliminators for solo-hunting, zone contesting, the usual. Both MoW units take ARM buffs well, or any hitting power buffs.
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