The Lost Kingdom of Hekrim (aka Tomb Kings in Warmachine)
Nov 22, 2018 6:31:57 GMT
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Post by Charistoph on Nov 22, 2018 6:31:57 GMT
In the ancient times when priest-kings ruled mankind on Western Immoren and before the coming of the Orgoth, there was a series of city-states to the east who rejected the preachings of Menoth and sought power of new gods represented in idols. Their priests sought to gain power over death and life to attain immortality for them and their kings. In their perusal, they learned a type of power to match the priest-kings of Menoth surrounding them. They learned how to animate constructs to augment their forces and enforce their will against the other nations.
This continued defiance of Menoth for strange gods angered the surrounding priest-kings, leading to many campaigns against them, but rarely united. Eventually a united force was able to subdue the armies of Hekrim and confine them to their home valleys. The armies of Menoth were strained at this point, so the Priest-Kings of Menoth laid upon these lands a great curse. The souls of the people of Hekrim would be denied Urcaen, and children would cease to come to term, being still-born before their time.
With this curse, the priests' research in to immortality began to achieve a frantic pace. They never quite succeed, only granting themselves a half-life not fully dead, but not fully alive. Their burial preparations also reach untold of sophistication minimizing the decay of the elite. They gained unheard of capacities in necromancy and animancy also achieved unheard of gains for the time. But, they remained as nothing but priests of the dead and the damned, haunting ornate tombs and crypts.
After a time, a great spell was implemented to attempt to return to the souls of Hekrim to their bodies. This great spell at first seemed to be a great success. Then the dead walked. The skeletons of the people began to walk the streets and the mummified kings pushed out of their crypts enraged at their return in such an unfinished state. Before they could get organized, the great Cataclysm of Lyoss, which destroyed the land, covered their valleys in sand. The priests then sought ways to lay these dead to sleep, waking them only to defend the old lands.
To this day, there is an area in the Bloodstone Desert which neither Victor Pendrake or Saxin Orrick will journey. It is said the dead walk and destroy any intruder in quick dispatch. What is not seen is that after thousands of years, they are getting restless and remembering their dreams of old. The kings are waking outside of the allowance of the priests and they are dreaming dreams of power.
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So, this just the basic background to bring the armies of Khemri in to the world of Warmachine. From here I'm looking at the following setups for the army. Expect some names to be changed. Feel free to add some input and ideas.
Warcasters:
Settra1 - small base power house (no chariot)
Settra2 - huge base chariot rider
Khalida - small based shooter
Khatep - small based magic caster
Arkhan - small based control caster
Apophas - small based defensive caster
Ramhotep - small based magic caster
Possibly looking at King Phar and Tatunkhanut from the 6th Edition Book.
Animat (Warjacks):
Carrion - Light Construct with Flight and Long Leash
Halberd Ushabti - Light melee Construct which may be differentiated by the heads to different versions
Bow Ushabti - Light ranged Construct which may also be differentiated by the heads.
Sepulchral Stalkers - Heavy Constructs with a mix of magical spray and heavy melee
Scorpions - Heavy Constructs with several nasty weapons.
Necrosphinx - Colossal Construct of various abilities
Necrolith - Colossal melee Construct
Hierotitan - Colossal support Construct
Units:
Tomb Prince & Herald - Small based 2-man unit to offer a punch and support.
Khopesh Ahati - Small based sword and board Warriors.
Assegai Ahati - Small based spear and shield Warriors.
Pitati - Small based Archers.
Khopesh Medjay - Small based sword and board "heavy" infantry. (maybe medium?)
Halberd Medjay - Small based heavy weapon heavy infantry.
Bureni - Large based spear horsemen (maybe medium)
Bureni Pitati - Large based archer horsemen (maybe medium)
Casket of Souls - Large based magic "artillery" unit.
Screaming Skull Catapult - Huge based artillery unit.
Serpent Riders - Large based Cavalry unit.
Solos:
Herald Hekaph - Small based Warcaster Attachment.
Liche Priest - Small based magical support solo.
High Herald? - another possible Warcaster Attachment.
Necrotect - Small based construct support solo.
Maryannu - Large based Chariot
Possibly Sehenesmet, Vizier of Quatar, from 6th Edition to help fill it out.
Battle Engine:
Warsphinx
(May move Hierotitan or Necrosphinx here).
This continued defiance of Menoth for strange gods angered the surrounding priest-kings, leading to many campaigns against them, but rarely united. Eventually a united force was able to subdue the armies of Hekrim and confine them to their home valleys. The armies of Menoth were strained at this point, so the Priest-Kings of Menoth laid upon these lands a great curse. The souls of the people of Hekrim would be denied Urcaen, and children would cease to come to term, being still-born before their time.
With this curse, the priests' research in to immortality began to achieve a frantic pace. They never quite succeed, only granting themselves a half-life not fully dead, but not fully alive. Their burial preparations also reach untold of sophistication minimizing the decay of the elite. They gained unheard of capacities in necromancy and animancy also achieved unheard of gains for the time. But, they remained as nothing but priests of the dead and the damned, haunting ornate tombs and crypts.
After a time, a great spell was implemented to attempt to return to the souls of Hekrim to their bodies. This great spell at first seemed to be a great success. Then the dead walked. The skeletons of the people began to walk the streets and the mummified kings pushed out of their crypts enraged at their return in such an unfinished state. Before they could get organized, the great Cataclysm of Lyoss, which destroyed the land, covered their valleys in sand. The priests then sought ways to lay these dead to sleep, waking them only to defend the old lands.
To this day, there is an area in the Bloodstone Desert which neither Victor Pendrake or Saxin Orrick will journey. It is said the dead walk and destroy any intruder in quick dispatch. What is not seen is that after thousands of years, they are getting restless and remembering their dreams of old. The kings are waking outside of the allowance of the priests and they are dreaming dreams of power.
-----------------------------------------------------------------------------------------
So, this just the basic background to bring the armies of Khemri in to the world of Warmachine. From here I'm looking at the following setups for the army. Expect some names to be changed. Feel free to add some input and ideas.
Warcasters:
Settra1 - small base power house (no chariot)
Settra2 - huge base chariot rider
Khalida - small based shooter
Khatep - small based magic caster
Arkhan - small based control caster
Apophas - small based defensive caster
Ramhotep - small based magic caster
Possibly looking at King Phar and Tatunkhanut from the 6th Edition Book.
Animat (Warjacks):
Carrion - Light Construct with Flight and Long Leash
Halberd Ushabti - Light melee Construct which may be differentiated by the heads to different versions
Bow Ushabti - Light ranged Construct which may also be differentiated by the heads.
Sepulchral Stalkers - Heavy Constructs with a mix of magical spray and heavy melee
Scorpions - Heavy Constructs with several nasty weapons.
Necrosphinx - Colossal Construct of various abilities
Necrolith - Colossal melee Construct
Hierotitan - Colossal support Construct
Units:
Tomb Prince & Herald - Small based 2-man unit to offer a punch and support.
Khopesh Ahati - Small based sword and board Warriors.
Assegai Ahati - Small based spear and shield Warriors.
Pitati - Small based Archers.
Khopesh Medjay - Small based sword and board "heavy" infantry. (maybe medium?)
Halberd Medjay - Small based heavy weapon heavy infantry.
Bureni - Large based spear horsemen (maybe medium)
Bureni Pitati - Large based archer horsemen (maybe medium)
Casket of Souls - Large based magic "artillery" unit.
Screaming Skull Catapult - Huge based artillery unit.
Serpent Riders - Large based Cavalry unit.
Solos:
Herald Hekaph - Small based Warcaster Attachment.
Liche Priest - Small based magical support solo.
High Herald? - another possible Warcaster Attachment.
Necrotect - Small based construct support solo.
Maryannu - Large based Chariot
Possibly Sehenesmet, Vizier of Quatar, from 6th Edition to help fill it out.
Battle Engine:
Warsphinx
(May move Hierotitan or Necrosphinx here).