shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 2:25:19 GMT
steehead riflemans - 12 pts
steehead halberderps - 11 pts
steehead horsies - 17 pts, 2" axes
steehead verendrie - add wall of stee is defensiv lien instead.
steehead broker - add flank halberderps and vet leader steehead
steehead arcanass - empower, goat walk, sigil of powar
steehead organ gun - pow 13 d3+3 shots cost 6
steehead canon - poop
steehead mortar - dis already is in khador so uh.... aoe 5 or somthing
rocinaughty - 16 pts
mangler - ps 19
rover - ps 18
mule (ass) - 14 pts range 10, pow 17 stick
galleon - 34 pts
steehead theme horse
- can bring rocinaughty, mer-canary warjackasses, mercanary warpcasters and steehead thigns, gobber tinkers, mebbe rhupert and reinholdt
- warjacs get gank fighter
- free upkeeps on steehead models
- rocinaughty is considered a steehead model
- 1 free solo or weapon crew per 20 pts of steeheadz
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Post by mydnight on Nov 16, 2018 2:34:15 GMT
I think the changes to the jacks will be important. I will be super pissed if they don't bring the jacks in to the CiD. Currently non-dorf mercs are nomad spam.
Please no 'gank fighter' for theme bonus. That will mean they won't bother fixing the jacks. Maybe allow all artillery to have re-rolls to attack and damage rolls to sell all the new models?
How different can the canon be to the dwarf one, which sets the bar?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 2:40:14 GMT
u needs teh gank fighter because u can't has ragman or nobody else who is like him
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Post by mydnight on Nov 16, 2018 3:06:03 GMT
With only 3 solos that has got to be one of the most boring theme forces, in mercs to boot! Since irregulars can't bring bokur I suspect steelheads will be able to instead.
I also suspect that irregulars will get nerfed with regards to options.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 3:29:05 GMT
With only 3 solos that has got to be one of the most boring theme forces, in mercs to boot! Since irregulars can't bring bokur I suspect steelheads will be able to instead. I also suspect that irregulars will get nerfed with regards to options. yes. mercs has almost no cmd attachments so solos gots to do everything. dis gots no solos so everything gots to be hyper efficient allso dey wont nerf regulars for the same reason
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Nov 16, 2018 7:23:02 GMT
I think the Mangler is fine as it is, the riflemen might be too good under Damiano at that cost, and the arcanist looks like he should cost 4-5 points for that package, I'd rather he just gets empower and repair for 2 pts.
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Post by borderprince on Nov 16, 2018 8:29:00 GMT
Have we heard anything about whether the Arcanists are also going to be jack marshalls? The Steelhead Guts and Gears refers to chapters having marshals for their jacks. Marshaling with Empower in the list would mean less need to buff jacks in theme (marshaled Mangler gets a free charge with P+S20 for three attacks via Crush! + Empower).
Maybe Steelhead label for jacks in the theme? Again, Guts and Gears referred to chapters having their own stock of jacks. That would let some interesting things happen with Stannis and tactician + whatever theme bonus applies (no effect on Damiano's coins as they only affect Steelhead units).
Cavalry might only get lunge (like Ashlynn) rather than a basic 2" melee range, on the basis that the axes on the models are so small. But the Trolls' Longriders got base 2" with a similar problem, so I think either is possible.
Steelhead Mortar - hopefully different to the Khador one, which is often best used as a powerful direct target weapon, with the blast damage as less important (same for Horgenhold too). Maybe POW10 with high explosive 10. So a pure anti-personnel weapon (whether we'd ever take it is a different matter).
Jacks:
I can't see Manglers going to P+S19 - that level of base P+S is one of Khador's features on the WM side of things (and even then, only on one chassis).
Mule - I think Shoe is about right. The Mule is then still inferior to the Crucible Guard Vindicator, which is meant to be an improved version of the gun tech. Cost 13 might be reached - depends how valuable PP sees the crit to be in faction.
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Post by mydnight on Nov 16, 2018 10:05:02 GMT
I'm quite happy for the mule to stay as is and drop to 12 points. Then Ash can bring two of em for some feat turn fun.
At 13 points I still prefer the mariner. Rng 8 is ridiculous for a ranged jack. It made sense in MKI when snipe's range was x focus.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 14:09:15 GMT
I think the Mangler is fine as it is, the riflemen might be too good under Damiano at that cost, and the arcanist looks like he should cost 4-5 points for that package, I'd rather he just gets empower and repair for 2 pts. eh's a wizard, not a repairman. remember, tree solos hav to do all teh work in dis theme. u need all tree to be super helpful mangler is too spensive and rarely better dan teh nomad. it needs to have a reason to pay 15 pts for a melee jack dats mat 6.
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Post by Charistoph on Nov 16, 2018 14:25:39 GMT
Wait, which weapon will be P+S 19 on the Mangler? It has two different weapons and I don't want to assume.
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Post by onijet01 on Nov 16, 2018 14:33:22 GMT
Fluff question her to Shoe.
What warjacks does the steelhead forces use fluff wise? I am not all that familiar with their lore.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 14:45:41 GMT
Wait, which weapon will be P+S 19 on the Mangler? It has two different weapons and I don't want to assume. teh spiky ball.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 14:46:11 GMT
Fluff question her to Shoe. What warjacks does the steelhead forces use fluff wise? I am not all that familiar with their lore. mercanary non-roolic warjacks
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Post by borderprince on Nov 16, 2018 16:40:43 GMT
What warjacks does the steelhead forces use fluff wise? I am not all that familiar with their lore. Standard merc jacks. The Guts and Gears article referred to the usual "older models" fluff, but that was before Galleon and Rover were released.
Forgot one thing I really want in the CID: Magnus1. He's got strong background connections with the Steelheads and really needs a rework. I think there's lots that needs to be done for him. But as a simple improvement I'd really like - replace Iron Aggression with Redline - he needs a speed buff (and damage buff) and that does the job. Also fits with the fluff of Magnus as a mechanik who is on the run and pushing his resources to the limit.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Nov 16, 2018 16:44:02 GMT
i bet magnass1 gets a rework
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