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Post by macdaddy on Nov 14, 2018 17:41:49 GMT
Kind of disappointing at first glance. Anyone think of who to run them with? I was thinking durst or Cyrenia.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Nov 14, 2018 18:18:43 GMT
I'm not sold on them when I have access to the Vigilant (1 more point, 11 more hit boxes, -1 def, -2 pow, -1 mat, no magic weapons, no Set Defense, Roadblock). The Vigilant feels better as a roadblock, but this might shift with various buff options (Awe, Defender's Ward, etc.).
Edit: I neglected that they picked up Girded from the Champion. Maybe they can pick up Righteous Vengeance from Vilmon? It doesn't look like it from the wording, but that looks like a technicality instead of an intention.
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Post by streetpizza on Nov 14, 2018 18:26:24 GMT
They feel 2pts over costed to me.
At 6pts they become a cost effective option for what they're bringing to the table but at 8 there are just so many better things to spend those points on in FM.
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Post by paradox on Nov 14, 2018 19:01:36 GMT
Hot take: conflictchamber.com/#c2201b_-0O1l223UmejCjC3E3r3r3r3t3B3B2_2W2W3G3HniniProtectorate Army - 75 / 75 points [Theme] The Faithful Masses !!! Your army contains CID entries. [Vindictus 1] Vice Scrutator Vindictus [+29] - Reckoner [16] - Sanctifier [14] - Hierophant [3] Champion of the Order of the Wall [8] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Vassal Mechanik [1] Wrack [1] Wrack [1] Choir of Menoth (min) [4] Deliverer Sunburst Crew [0(5)] Deliverer Sunburst Crew [0(5)] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [5] Initiates of the Wall [8] Initiates of the Wall [8]
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Post by paradox on Nov 14, 2018 19:03:48 GMT
But I agree that 6pts feels more accurate at current rules. Champs seem outright just better for the same points, so why take any initiates til youre past double champs? And then why bother, do you need a worse version of the same role beyond the two champs? Id like something 6ish pts, or a few more defensive abilities for cost.
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Post by macdaddy on Nov 14, 2018 19:21:15 GMT
I liked the idea of Flank for them posted in the other report. A pow 16 Weaponmaster swing after another pally has gone is seems nice.
Right now they at the very least need to be affected by Vilmons leadership ability. I would be fine if they gained that and dropped to 6 points. That gives them a solid volume of attacks and they can punch lower armor models well.
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Post by streetpizza on Nov 14, 2018 19:33:01 GMT
Hot take: conflictchamber.com/#c2201b_-0O1l223UmejCjC3E3r3r3r3t3B3B2_2W2W3G3HniniProtectorate Army - 75 / 75 points [Theme] The Faithful Masses !!! Your army contains CID entries. [Vindictus 1] Vice Scrutator Vindictus [+29] - Reckoner [16] - Sanctifier [14] - Hierophant [3] Champion of the Order of the Wall [8] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Vassal Mechanik [1] Wrack [1] Wrack [1] Choir of Menoth (min) [4] Deliverer Sunburst Crew [0(5)] Deliverer Sunburst Crew [0(5)] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [5] Initiates of the Wall [8] Initiates of the Wall [8] But 'Dox ... some dude on the CID forums thinks that list can't hit hard and some other dude on FB says that FM is a bad theme in general so don't try. I'm loosing faith in my fellow players today
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Post by paradox on Nov 14, 2018 19:40:49 GMT
Hot take: conflictchamber.com/#c2201b_-0O1l223UmejCjC3E3r3r3r3t3B3B2_2W2W3G3HniniProtectorate Army - 75 / 75 points [Theme] The Faithful Masses !!! Your army contains CID entries. [Vindictus 1] Vice Scrutator Vindictus [+29] - Reckoner [16] - Sanctifier [14] - Hierophant [3] Champion of the Order of the Wall [8] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Vassal Mechanik [1] Wrack [1] Wrack [1] Choir of Menoth (min) [4] Deliverer Sunburst Crew [0(5)] Deliverer Sunburst Crew [0(5)] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [5] Initiates of the Wall [8] Initiates of the Wall [8] But 'Dox ... some dude on the CID forums thinks that list can't hit hard and some other dude on FB says that FM is a bad theme in general so don't try. I'm loosing faith in my fellow players today The point that forgeguard do it better is a very valid one though.
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Post by streetpizza on Nov 14, 2018 19:55:57 GMT
But 'Dox ... some dude on the CID forums thinks that list can't hit hard and some other dude on FB says that FM is a bad theme in general so don't try. I'm loosing faith in my fellow players today The point that forgeguard do it better is a very valid one though. Certainly. That wasn't the original statement that the guy made though. Forgeguard counting towards free points is part of why FM is an awesome theme.
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Post by paradox on Nov 14, 2018 20:14:32 GMT
I only just noticed the initiates are FA: 3. Must be my old man eyes. With that: https://conflictchamber.com/#c2201b_-0O1l223Ume3kjCjC3E3r3r3r3B2_3G3Hninini
Protectorate Army - 75 / 75 points [Theme] The Faithful Masses
!!! Your army contains CID entries.
[Vindictus 1] Vice Scrutator Vindictus [+29] - Reckoner [16] - Sanctifier [14] - Hierophant [3] Allegiant of the Order of the Fist [3] Champion of the Order of the Wall [8] Champion of the Order of the Wall [8] High Paladin Dartan Vilmon [0(6)] Paladin of the Order of the Wall [0(4)] Paladin of the Order of the Wall [4] Paladin of the Order of the Wall [4] Wrack [1] Choir of Menoth (min) [4] Idrian Skirmishers (max) [15] - Idrian Skirmisher Chieftain & Guide [0(5)] Initiates of the Wall [8] Initiates of the Wall [8] Initiates of the Wall [8]
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Post by mydnight on Nov 14, 2018 20:38:07 GMT
Initiates are probably fine in the 'grand scheme of things'. However the problem is they are located in FM, where their role directly competes with Monk and Champ, two of the best annoying solos in PoM. A harby list in particular typically needs some hard hitters to heavy lift. A list like the one above will typically mean you can't drop it into decent to high arm. I guess Cyrenia and Durst don't mind as much since Cyrenia can buff damage, and Durst relies more on jacks.
Bear in mind, Forgeguard take unit-wide buffs from Rhupert and harbie well too.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 14, 2018 20:53:26 GMT
For those of us without CID access at work, what are the current CID stats on this unit?
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Post by mydnight on Nov 14, 2018 21:00:41 GMT
For those of us without CID access at work, what are the current CID stats on this unit? SPD STR MAT RAT DEF ARM CMD 6 7 7 4 13 15 6 Combined Melee Attack Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model. Steady - This model cannot become knocked down. Unbreakable Wall - This model gains a cumulative +3 ARM for each other model in this unit it is currently B2B with. Blessed Axe [1x] (None) sword icon RNG: 2 POW: 6 P+S: 13 Damage Type: Magical
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 14, 2018 21:11:51 GMT
Well that's slightly disappointing.
Are they single wound models? That would be really disappointing.
I can easily see the comparison to the Dervish and I really like that Unbreakable Wall works if they run or charge, unlike Shield Wall. It makes them sort of a mobile strike force. Maybe they'll be worth the points with Vilmon and the Champions, if those abilities affect them.
If they have wounds, they seem tough to dislodge but easy to hold back. If Vilmon helps them, then that fixes that second issue.
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Post by paradox on Nov 14, 2018 21:14:00 GMT
Well that's slightly disappointing. Are they single wound models? That would be really disappointing. I can easily see the comparison to the Dervish and I really like that Unbreakable Wall works if they run or charge, unlike Shield Wall. It makes them sort of a mobile strike force. Maybe they'll be worth the points with Vilmon and the Champions, if those abilities affect them. If they have wounds, they seem tough to dislodge but easy to hold back. If Vilmon helps them, then that fixes that second issue. 5 wounds. My gut says they are 6pts good as is.
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