snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Feb 11, 2019 16:47:37 GMT
Hi, how does Lanyssa do fury management? Is it that you just park her next to an overloaded beast as a Frenzy target ...? Hunter's Mark lets a beast charge the target for free, so that's one less fury it has to generate. A gotcha! Okay thanks that toally makes sense
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 12, 2019 2:51:17 GMT
So somebody or other in here inspired me to build Jarl lists again, and I have an interesting thought. I figure a SotN list with 9 base speed 7 large bases and a GK might be worthy of calling an avalanche. I figure one unit of bears might ambush, the GK usually starts with quicken and tactical supremacy will go on a bear unit before they alpha. I am not sure the Krielstone is going to be with bringing since I feel like getting all three upkeeps up on turn one is important and they will fall so far behind the rest of the list if they awaken the stone.I what do you think?
Trollblood - Avalanche! Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army Fuel Cache - Steamroller Objective
Jarl Skuld, Devil of the Thornwood - WB: +30 - Trollkin Runebearer - PC: 0 - Glacier King - PC: 35 (Battlegroup Points Used: 30) - Troll Basher - PC: 7
Fell Caller Hero - PC: 0 Valka Curseborn, Chieftain of the North - PC: 0
Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Trollkin Long Riders - Leader & 4 Grunts: 20 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Feb 12, 2019 5:53:22 GMT
I don't see why Jarl wants GK, other than it's northkin model. Jarl can give GK quicken, but for example RÖK gets as much from it. And GK can't hide behind cloud wall. Also Jarl wants farstrike and after GK you don't have points for that. I think RÖK+Bomber is better battlegroup for Jarl than GK+basher
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Post by Big Fat Troll on Feb 12, 2019 13:09:46 GMT
Yeah, I think Jarl would be much better off with a Bomber, Rok, and Whelps for the same points as a Basher and GK.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 12, 2019 13:48:02 GMT
That makes sense. He came off one of the other posts and seemed moderately sensible as he already always wanted to boost to hit and contributed to the theme of box-arm spam, but I definitely see your point. Thanks!
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Post by allinontrolls on Feb 12, 2019 16:11:22 GMT
Before we are going into more list details perhaps we should answer the question why jarl is competitive?
I think we have a lot of good sotn casters but what does jarl offer that helps vs the current top factions.
Menoth:
We have no way to deal with harbi.
Skorne:
Both makeda3 or zaal2 should be problematic for jarl.
Circle: Quicken + Feat could help to protect our stuff before the lord starts killing us.
I hope I missed something but I believe jarl does not help in any matchup we struggle currently.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Feb 12, 2019 17:28:20 GMT
So somebody or other in here inspired me to build Jarl lists again, and I have an interesting thought. I figure a SotN list with 9 base speed 7 large bases and a GK might be worthy of calling an avalanche. I figure one unit of bears might ambush, the GK usually starts with quicken and tactical supremacy will go on a bear unit before they alpha. I am not sure the Krielstone is going to be with bringing since I feel like getting all three upkeeps up on turn one is important and they will fall so far behind the rest of the list if they awaken the stone.I what do you think? If the Stone laggs behind just put Tac Sup on it. That way they can walk 8-9" and still awaken the stone.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 12, 2019 23:13:59 GMT
Regarding being useful into the grand meta, I have no idea. I don't have the time to travel to face the players that set the meta. I do have a team tournament coming up though, and side we decided our team was playing for fun I thought I would explore combos I hadn't.
Sorokin, that is my standard use for tactical supremacy with Jarl. In this list, I almost wonder if it is better to just drop the two fury on it and have it run turn one since just about everything will get out of the aura otherwise. That thought lead to wondering if I should even activate the stone on top of one, which led to wondering if the stone would ever get enough fury to cover a significant area. If not, min lookouts and a bellows crew or feralgeist would be an interesting alternative given the amount of shooting in the list.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Feb 13, 2019 7:39:09 GMT
Before we are going into more list details perhaps we should answer the question why jarl is competitive? I think we have a lot of good sotn casters but what does jarl offer that helps vs the current top factions. Menoth: We have no way to deal with harbi. Skorne: Both makeda3 or zaal2 should be problematic for jarl. Circle: Quicken + Feat could help to protect our stuff before the lord starts killing us. I hope I missed something but I believe jarl does not help in any matchup we struggle currently. Makeda3 is actually surprisingly playable match to Jarl, because Agonizers will die to 2-3 magic bullet. It's not easy game, but doable. Sniping extollers out from Immortals also help a lot. I'm not saying Jarl is an ultimat answer, but he has some really good tools (most notable Magic bullet and feat).
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Post by Korianneder on Feb 13, 2019 15:40:13 GMT
Speaking from an Orion player, magic bullet is awesome against Harbinger. It's dice off two, or more likely dice off 7 due to camp. It can't be shield guarded and can't be blocked with line of sight. It forces her to be careful with how much she martyrs and forces her to have to camp more.
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snot
Light Addition
Posts: 63
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Post by snot on Feb 13, 2019 19:47:00 GMT
Currently rockin a bomber, Bouncer, swamptroll bg. Have to try the gk variant, sounds Funny . While not perfect like a mk spray into harbys face, all matchups are playable. Magic bullet is gold. And this is What makes the Theme so great. You threat 12" with champs, while still beeing able to bump 3 bullets into shiny targets. Super fun to play on top. Even though Grim2 has probably currently the better meta answers, the "allroundlist" capabilities of jarl Sotn are very good imho.
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