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Post by onijet01 on Nov 7, 2018 4:20:09 GMT
Greetings everyone.
I feel it is time to play Cygnar to the fullest. So this thread (my hope) is dedicated to the "Sons of the Tempest" or "S.o.t.T." My goals for this topic is to warp and alter Cygnar lists.
My goals within this forum are as follows. A. Find unique game play only Sons can produce. B. Show through success and failure proof of the Sons abilities to alter the meta. C. Showcase a range of Warcasters whom are left out of the normal machups by popular oppinion. D. Provide video and picture battlereports.
This forum post is intended to allow Cygnar plays a place to post their journals and battlereports. Due to the nature of utalizing the conceived "weakest" theme in Cygnar. (An oppinion i disagree with personally) I would ask we keep this discussion civilized. Please use data and photos at the least to prove points.
Thank You all for your time.
Ps. At the least i will be using this as a posting page for my personal battlereports and podcasts when they are set.
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mhean
Demo Gamer
Posts: 16
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Post by mhean on Nov 7, 2018 8:54:01 GMT
I played against a sweedish guy that played this list (I don't remember all the solos but it was pretty much it), VS my kolgrima SoTN list for WTC :
Cygnar Army - 75 / 75 points [Theme] Sons of the Tempest
[Brisbane 1] Major Markus "Siege" Brisbane [+28] - Charger [9] - Triumph [18] Anastasia di Bray [3] Arcane Tempest Rifleman [4] Gun Mage Captain Adept [0(5)] Gun Mage Captain Adept [0(5)] Journeyman Lieutenant Allister Caine [0(5)] - Ace [10] Lieutenant Bastian Falk [0(5)] Arcane Tempest Gun Mages [11] - Arcane Tempest Gun Mage Officer [4] Arcane Tempest Gun Mages [11] - Arcane Tempest Gun Mage Officer [4] Black 13th Strike Force [10] Tempest Blazers (max) [18]
I tought that my list would easily win, but no, he won the game after a tough match. Gunmage don't do much damage against really hard target, but during brisbane feat they destroy heavy infantry, especially on melee with their 3 dices. Caine was, of course, the beast of the match, killing 3 bears by himself (and the feat).
Outside of that, the list has a lot of control with pushes and brisbane force hammer. It's a bit dicey since you need a good feat turn, but I think it's a really interesting list.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Nov 7, 2018 13:51:12 GMT
One thing I've seen pointed out that I should mention is that SotT is the only Cygnar theme that can allow for a 6-point armor swing, using Bastian Falk, Aiyanna/Holt/Murdoch, and Ragman or Gorman. Those POW 10s look a lot better when they're hitting at +6 damage.
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Post by streetpizza on Nov 7, 2018 14:39:45 GMT
One thing I've seen pointed out that I should mention is that SotT is the only Cygnar theme that can allow for a 6-point armor swing, using Bastian Falk, Aiyanna/Holt/Murdoch, and Ragman or Gorman. Those POW 10s look a lot better when they're hitting at +6 damage. That's a lot of support points being invested into debuffing a single model though. I'm a big fan of this thread though and look forward to seeing what it produces. Unfortunately I'm on a circle kick and won't be contributing but its a topic I've been thinking about quite a bit lately. My two main concepts for SotT would be a Haley1 list that leverages what the B13th with Falk can do on feat turn and what double AT riflemen can do on feat. The other concept is what can Caine1 accomplish with jacks, Falk and A+H in theme. Pow 19 shots off of defenders or the stormwall seem like they'd be a thing.
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Post by onijet01 on Nov 7, 2018 15:02:28 GMT
My first list to test is this build. Though it lacks the Arcane Tempest Rifleman. I wanted to be able to make sure my battle group and Haley 1, have a cheap screen. At def 14 the gobber grunts fill the role well. Though it focuses on some luck i was thinking of deadeyed Gunmages on first rond of shots. Helps with Critical hitting and solo hunting. Followed by a second round of snipe shots or thunderbolt. 4 shadowfire shots is money in the bank (even vs sheild guards, more models to ignore) and Haley 1 brings a hit fix and threat range controler spell in one. Hunters can hit high armor tarfets at pow 8 to 10 reliability (marsial Take Aim plus Flak) and if needed i can dead eye the hinters for crit brutal shots. (Not best use but heck why not) Defenders pull double duty as their a good all around jack. (I can drop machanics for rifleman if needed) conflictchamber.com/#c1201b_-0o7E9E9Eakagagjz9K9LiP9K9LiP9MafCygnar Army - 75 / 75 points [Theme] Sons of the Tempest [Haley 1] Captain Victoria Haley [+27] - Defender [16] - Defender [16] - Squire [0(5)] Gun Mage Captain Adept [0(5)] Gun Mage Captain Adept [0(5)] Lieutenant Bastian Falk [5] Arcane Tempest Gun Mages [11] - Arcane Tempest Gun Mage Officer [4] - Hunter [10] Arcane Tempest Gun Mages [11] - Arcane Tempest Gun Mage Officer [4] - Hunter [10] Black 13th Strike Force [10] Field Mechaniks (max) [5] Note: i can swap a defender to thorn, and it gives me enough points to turn my unit of machanics into two Arcane Tempest Rifleman
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Nov 7, 2018 17:55:27 GMT
One thing I've seen pointed out that I should mention is that SotT is the only Cygnar theme that can allow for a 6-point armor swing, using Bastian Falk, Aiyanna/Holt/Murdoch, and Ragman or Gorman. Those POW 10s look a lot better when they're hitting at +6 damage. I think I saw a Kraye list on this board which meant to abuse exactly that. Basically just took a bunch of Centurions with the +6 damage module and the Black 13 I think. Sadly I don't think the person who posted it ever reported back on how well it did and I never saw anybody on WTC use it either, so I don't know how good it actually was.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Nov 7, 2018 18:37:20 GMT
One thing I've seen pointed out that I should mention is that SotT is the only Cygnar theme that can allow for a 6-point armor swing, using Bastian Falk, Aiyanna/Holt/Murdoch, and Ragman or Gorman. Those POW 10s look a lot better when they're hitting at +6 damage. I think I saw a Kraye list on this board which meant to abuse exactly that. Basically just took a bunch of Centurions with the +6 damage module and the Black 13 I think. Sadly I don't think the person who posted it ever reported back on how well it did and I never saw anybody on WTC use it either, so I don't know how good it actually was. Probably something like conflictchamber.com/#c1201b_-0o7E9B9B9B9B9Ajz9u8May
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Nov 7, 2018 21:38:16 GMT
I think I saw a Kraye list on this board which meant to abuse exactly that. Basically just took a bunch of Centurions with the +6 damage module and the Black 13 I think. Sadly I don't think the person who posted it ever reported back on how well it did and I never saw anybody on WTC use it either, so I don't know how good it actually was. Probably something like conflictchamber.com/#c1201b_-0o7E9B9B9B9B9Ajz9u8MayBothered to do 10 seconds of google research an found it: lormahordes.freeforums.net/post/90341/thread
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Post by onijet01 on Nov 8, 2018 5:21:28 GMT
Okay so take into account the +6 damage swing can affect any models with a magic damage type attack.
Falk is a real dark horse in Cygnar. For a solo he brings a sp8 gun that can (not always the best option) +2 all magic damage rolls of models hit by the spray.
In Sons of the Temple he is huge. Thats why i would rather take thorn Gunmages for 6 continous fire shots (plus options) and Gorman (rust aoe vs constructs)
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Post by minmaximus on Nov 8, 2018 14:51:22 GMT
In my mind, SotT brings two big things to the table as a theme: absolutely the best solos you're gonna find anywhere in any faction and the potential for a serious combined-arms approach. The first might be a bit of an exaggeration but honestly, its hard to compete with Falk, ATGMs and Riflemen when it comes to solos. The second point is one caused by its 15pt free solo threshold- there's not many other themes for someone who wants to bring some solos and 1-2 useful infantry units alongside a bunch of jacks.
Honestly I think it'd be one of the stronger possibilities for an all-comers list if H3 Gravediggers (and Gravediggers in general) wasn't as powerful and flexible as it is.
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Post by maxmaino on Nov 8, 2018 17:24:12 GMT
I like this build whit ffe for the Hunters
Cygnar - Haley 3
Theme: Sons of the Tempest 2 / 2 Free Cards 75 / 75 Army
Major Prime Victoria Haley - WJ: +25 - Haley Past - Haley Future - Ironclad - PC: 12 (Battlegroup Points Used: 12) - Thorn - PC: 13 (Battlegroup Points Used: 13)
Journeyman Lieutenant Allister Caine - PC: 5 - Ace - PC: 10 Captain Arlan Strangewayes - PC: 0 Ragman - PC: 4
Arcane Tempest Gun Mages - Leader & 5 Grunts: 11 - Arcane Tempest Gun Mage Officer - PC: 0 - Hunter - PC: 10 Arcane Tempest Gun Mages - Leader & 5 Grunts: 11 - Arcane Tempest Gun Mage Officer - PC: 4 - Hunter - PC: 10 Black 13th Strike Force - Lynch, Ryan, & Watts: 10
THEME: Sons of the Tempest ---
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Nov 10, 2018 0:22:25 GMT
I like this build whit ffe forum the Hunters Fire For Effect Forum should totes be a thing!
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Post by bloodsplatterartist on Nov 11, 2018 23:26:37 GMT
Pre cid/themes I ran a Seige1 list with 2 units of gun mages each marshaling a cyclone. I figured a bunch of pow 14 armor piercing shots would be good. With the new theme I can't quite get the points to line up anymore. It's also still kind of week into cloudwall/stealth. Gun mages and siege are fine but all of the Marshaled Jack's can't see past it and the list kind of relies on the cyclones doing heavy lifting on the feat turn.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Nov 12, 2018 16:30:06 GMT
Pre cid/themes I ran a Seige1 list with 2 units of gun mages each marshaling a cyclone. I figured a bunch of pow 14 armor piercing shots would be good. With the new theme I can't quite get the points to line up anymore. It's also still kind of week into cloudwall/stealth. Gun mages and siege are fine but all of the Marshaled Jack's can't see past it and the list kind of relies on the cyclones doing heavy lifting on the feat turn. Add in Lynus and Edrea. Anti coud tech and Applied Knowledge is great with Deadly Shot from Riflemen, also if you fail to take down a heavy on feat turn, you can at least pick columns. It's too bad Alten Ashley is so overpriced. Grievous Wounds would be great with the above combo. Edit: Even though i think that a bunch of bonded chargers will be better than marshalled cyclones. Same POW, but powerful attack and rof 2
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Post by bloodsplatterartist on Nov 12, 2018 19:16:55 GMT
Pre cid/themes I ran a Seige1 list with 2 units of gun mages each marshaling a cyclone. I figured a bunch of pow 14 armor piercing shots would be good. With the new theme I can't quite get the points to line up anymore. It's also still kind of week into cloudwall/stealth. Gun mages and siege are fine but all of the Marshaled Jack's can't see past it and the list kind of relies on the cyclones doing heavy lifting on the feat turn. Add in Lynus and Edrea. Anti coud tech and Applied Knowledge is great with Deadly Shot from Riflemen, also if you fail to take down a heavy on feat turn, you can at least pick columns. It's too bad Alten Ashley is so overpriced. Grievous Wounds would be great with the above combo. Edit: Even though i think that a bunch of bonded chargers will be better than marshalled cyclones. Same POW, but powerful attack and rof 2 Chargers get powerful attack but cyclones with the take aim command are pow 14 with magic weapons that can benefit from Falk. Thanks to the shot types drive they can aim and threat 16" with snipe or fish for critical brutals. L@E can help but the list is already strapped for points as it is.
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