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Post by paradox on Apr 12, 2019 3:02:42 GMT
Played the list tonight. It fared well vs Thyra EI in a faction mirror. I was able to Perdition a couple times to good effect (turn 1 got a redeemer to pop a venger and Gade) and use SoH bond (turn 2 Thyras BoM and FoS were both in SoH range after Perdition move + bond move, plus objective-granted Pathfinder, with Brand on BoM to boot). The warders were pretty clutch in stopping up KEs too, in part from Imperishable Conviction. Thyra almost won, but could not secure the last point. She was in easy range of Reznik at turn 5 after a low-odds go at scenario, and Reznik had not feated yet.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Apr 12, 2019 15:27:14 GMT
Reznik1 is definitely super strong into the mirror because of how upkeep dependent we are. In my last two games, I only needed a single Revenger, so I'm really looking at your list. The Vassal also is nice to feed Scourge a focus for an Arcane Vortex. I also tend to go for the Pathfinder objective, nothing can hide from Scourge that way.
I'm curious what your deployment looks like. I've tried a few configurations and while the list plays well, I just can't figure out how I want to deploy, especially if I go first.
Also, it's super fun when the opponent has an upkeep that doesn't add to their defense or armor. Like Gates of Death or Shadow Play.
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Post by paradox on Apr 12, 2019 17:16:35 GMT
Reznik1 is definitely super strong into the mirror because of how upkeep dependent we are. In my last two games, I only needed a single Revenger, so I'm really looking at your list. The Vassal also is nice to feed Scourge a focus for an Arcane Vortex. I also tend to go for the Pathfinder objective, nothing can hide from Scourge that way. I'm curious what your deployment looks like. I've tried a few configurations and while the list plays well, I just can't figure out how I want to deploy, especially if I go first. Also, it's super fun when the opponent has an upkeep that doesn't add to their defense or armor. Like Gates of Death or Shadow Play. Yeah, I went PF too. It indeed help Scourge. Deployment was pretty symmetrical. It was a first go, so I figured itd help me puzzle stuff out. I put the repenters on nearer flanks with devishes just outside that, and redeemers on the outside. A choir to either side, rest of the support pretty central. I wound up log-jamming Sev0s dervish or forgetting Road to War moves a couple turns, so I could have been alot more efficient. The fixers were able to fix a couple lights back too. So bonus.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Apr 15, 2019 18:40:14 GMT
I've done similar. I typically put the Dervishes and Scourge in the middle, the Repenters next, then the Redeemers farther, and the Revengers the farthest. If I go first, I've also taken to having the Melee jacks deploy on the line and the ranged jacks deploy right behind them, in a more compact set up. Everything runs anyway, top of 1.
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Post by paradox on May 1, 2019 3:07:02 GMT
Played this into Ossyan tonight. I took alot of (hot dice) shooting to the face, but secured the left flank (going 2nd I got good matchups to my many jacks) and forced Ossy to my left. The 2 redeemers were able to shoot after Rez feated and Brand of Heresy Ossy. Had 1 choir on that flank, so only Battled one redeemer, but at no camp from feat it wasnt a huge issue. Hit enough aimed, boosted, EoM 10s to end him despite Ossys feat reducing damage from Brand.
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Post by paradox on May 3, 2019 1:20:46 GMT
Two more games in. 1. Vs a semi-newer guy with Brad. He didnt feat move back enough, so a couple rocket deviates and a spray killed him. Game 2 vs a cagey Kaelyssa. Lost top of 6 on assassination after my own failed run. Probably could played this a bit better, but there was also some dice disparity.
Still having tons of fun with it.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on May 4, 2019 1:50:40 GMT
I love when people stay just out of a Redeemers aim and shoot range only for you to land a perdition or two to get them into aim range. Especially something like a Siege Animantararara, where you can easily land Brand on it and double redeemer just sinks it on average dice.
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Post by paradox on May 4, 2019 15:49:42 GMT
I love when people stay just out of a Redeemers aim and shoot range only for you to land a perdition or two to get them into aim range. Especially something like a Siege Animantararara, where you can easily land Brand on it and double redeemer just sinks it on average dice. Yeah, I feel theres some depth of play here Im just scratching.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on May 8, 2019 19:58:18 GMT
Perdition alone opens a lot of depth. Perdition a jack up, maybe Perdition a second one. A Redeemer is good because it can activate War Path on Sev0 and his Dervish, so you have stuff moving all over the place. Never forget Warpath, especially if the Dervish is fully loaded with Ignite on it, so it can 1 round a heavy from half a mile away. Then if they want to play your game, Witch Hound can come out to allow you to move things into or out of awkward areas.
Also, Excruciator is no longer MkII once per round, it's every kill. You can really carpet bomb an area.
The list makes Reznik very active, and I frequently find myself on 1 or 0 camp because of all the things I can do every round.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 8, 2019 23:17:29 GMT
My classic problem with Reznik1. He spends heavy, then dies. Dude is an active caster.
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Post by paradox on May 8, 2019 23:47:33 GMT
My classic problem with Reznik1. He spends heavy, then dies. Dude is an active caster. Yeah, while playing this list Ive always looked at Rez’s camp and distance/safety from attacks. Ive rarely wrackbombed, but used spells alot.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 9, 2019 3:42:47 GMT
I never wrackbomb with him. It always feels like the wrong move. I do spend heavy on spells, though, which he undoubtedly misses when the game is on the line.
I love Reznik1. He loves to break my heart.
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Post by greytemplar on May 9, 2019 5:12:32 GMT
Yeah. Wrackbombing is a tool in your backpocket for the 1/10 games it comes up when Reznik can do it safely to murder a bunch of infantry.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on May 9, 2019 12:16:29 GMT
It was a lot different in MkII, where you could throw Rorsh and Brine and a Roadhog in the list to give Reznik sprint (it was originally just friendly model). It was 18 of your 50 points, but it did a lot of work at the time and was overall a blast to play. I rarely see doing it as being a viable option now, but you're definitely right that it could come up in 1 in every 10 games.
That fun strategy is actually what got me into the pig side of Minions in MkII as an off faction.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on May 9, 2019 15:20:09 GMT
The lack of a shareable Sprint animus, coupled with Prot's love for damage buff upkeeps means that high-threat-range-but-need-support options like Ninja Pig just won't be taken by us. Shame too, because I think they're very cool.
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