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Post by Big Fat Troll on Nov 5, 2018 0:50:53 GMT
Last week I said that I felt like Calandra and Horgle were still waiting to be unlocked so to speak; that perhaps they needed very specific builds to be their best and we just haven't discovered those yet. So how's this? conflictchamber.com/#c7201b_-0GgLfmjqfI6Gj20li-iZiZj5j3Trollbloods Army - 75 / 75 points [Theme] Storm of the North [Horgle 2] Horgle, the Anvil [+29] - Glacier King [35] - Trollkin Runebearer [0(5)] Bog Trog Mist Speaker [4] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handlers & Battle Bears [10] Northkin Bear Handlers & Battle Bears [10] Northkin Raiders (max) [15] Hearthgut Hooch Hauler [18] Solid Ground and Inviolable Resolve. On Bears. So a max of ARM 23 against melee. Then, they can't be knocked down, which helps with Tough if nothing else. And on the feat turn, they would obliterate anything that is on fire. The GK can give them Stealth. As for the rest of the army, I thought that maybe the Hauler could help with both fire and attack rolls and that the Raiders would like Solid Ground. I think there is also something to be said for having a source of Oil in addition to the feat so you can get a little more mileage out of all the fire on other turns.
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Post by moridamn on Nov 5, 2018 1:22:05 GMT
Worth noting that Firestarter on GK makes his ranged attacks amazing on feat turn. I like this list. I might give it a go next weekend.
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Post by mydnight on Nov 5, 2018 2:40:28 GMT
Swap one unit of bears for lookouts (so you can shoot outside of feat turn)?
I still overall prefer Grim1 to run such a list.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 5, 2018 2:44:15 GMT
Are you sure you don't want double fire eaters instead of the max raiders? That's the closest I come to having a complaint. The GK battlegroup synergizes nicely with them, what with Horgle's chain attack. Oh, and don't forget that after you spend the bears, it'll probably be an armor 23 glacier king!
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Post by profdikweed on Nov 5, 2018 3:04:23 GMT
Better have a good HR answer as your other pair if you plan on taking this.
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Post by Trollock on Nov 5, 2018 13:59:29 GMT
I played a very similar list back when. I used longriders rather than raiders though. They felt really nice as an early game target for IR. I only played it a couple of times,, but i think that the single GK battle group seems like a very good idea with him. This is what i played.
War Room Army
Trollblood - SotN
Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army
Horgle, the Anvil - WB: +29 - Trollkin Runebearer - PC: 0 - Glacier King - PC: 35 (Battlegroup Points Used: 29)
Gremlin Swarm - PC: 3 Fell Caller Hero - PC: 0 Valka Curseborn, Chieftain of the North - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Northkin Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Trollkin Long Riders - Leader & 4 Grunts: 20
THEME: Storm of the North ---
GENERATED : 11/05/2018 14:58:58 BUILD ID : 2069.18-10-06
Raiders rather than FEs might very well be a good idea.
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Post by datboi on Nov 5, 2018 20:08:59 GMT
So turn 1 you put out your three upkeeps and put one in the stone? You rile and have to cut for one.
Turn 2 you upkeep two of those for free and pay for the third, leaving you with 5. You probably put 3-4 into the stone then and maybe have to cut again?
Seems crummy that if you want to have a transfer target you're going to be cutting quite a bit, no?
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Post by Trollock on Nov 5, 2018 20:30:03 GMT
So turn 1 you put out your three upkeeps and put one in the stone? You rile and have to cut for one. Turn 2 you upkeep two of those for free and pay for the third, leaving you with 5. You probably put 3-4 into the stone then and maybe have to cut again? Seems crummy that if you want to have a transfer target you're going to be cutting quite a bit, no? Worked just fine in practice. Horgle is a coward so he can use distance and terrain to protect him instead of lots of transfers. Try it out!
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Post by Big Fat Troll on Nov 5, 2018 21:30:00 GMT
So turn 1 you put out your three upkeeps and put one in the stone? You rile and have to cut for one. Turn 2 you upkeep two of those for free and pay for the third, leaving you with 5. You probably put 3-4 into the stone then and maybe have to cut again? Seems crummy that if you want to have a transfer target you're going to be cutting quite a bit, no? Worked just fine in practice. Horgle is a coward so he can use distance and terrain to protect him instead of lots of transfers. Try it out! :) That and you don't have to cast everything immediately. Firestarter can wait because it's only for attacking and you rarely will on the first turn. So turn 1, Solid Ground goes up, at least if you went second, and IR goes on the unit that takes point. With the Runebearer helping, that leaves 3 for the stone so it can choose speed, walk 6, then Awaken and be sitting on 4 or 5. An 8-inch aura can cover everything but the Raiders, and that's fine- if you even need the aura, and you might not if you go first. The GK can rile and run. You can also put the IR unit of Bears in a forest or snow drift up the board and the other in the GK's concealment aura if that helps so at least they will both be Stealth and ARM 19 or 21 vs melee. Turn 2, leech all 5. Do not cut. If you have to transfer in the first two rounds you're losing anyway, especially when he has the GK to hide behind. Upkeep Solid Ground for 1 and IR for free. Use Harmonius on Horgle. Activate the stone and Awaken first so Horgle knows how much he needs to top it off. Then he goes and casts Firestarter on the GK for 1, leaving him with 3. You'd want to spend 2 of that so the King could go whole-hog, but camping all of it is fine if you're feating and the GK is only going to generate 3 from two Reloads and one boost to hit. Horgle doesn't need to use his own attacks until late game unless the Hauler gets jammed and he can clear it off with his Chain Attack.
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Post by datboi on Nov 5, 2018 21:38:26 GMT
great explanation
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Post by badnappy on Nov 6, 2018 0:21:14 GMT
I have been trying Horgle also and like the potential of it. I try to base the list around his spells and that makes feat just a bonus if it works but not crippling if it doesnt, but when it works it can be great. My issue has been enough fire causing stuff as I don't want to by second fire-eaters. I include Pyre rqnged and animus. Had Horgle remove full Bronzeback under feat. I have been playing in SotN also. Was liking my mountain king for whelps and survivability but will try changing to Glacier for free upkeep. I agree that Horgle is an untapped resource, now to find his secret sauce.
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Post by Big Fat Troll on Nov 6, 2018 3:28:41 GMT
If you do go with Fire Eaters, the GK can light them up in a pinch if it has Firestarter because the shots will still deal cold damage and they are immune.
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Post by elricaltovilla on Nov 6, 2018 3:54:11 GMT
How well do you think this list would work without the Hooch Hauler? I might be able to scrape together the money for a huge based model, but if I'm only getting one it's going to be a king, not a keg.
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Post by grabsnikk on Nov 6, 2018 4:20:11 GMT
If you do go with Fire Eaters, the GK can light them up in a pinch if it has Firestarter because the shots will still deal cold damage and they are immune. This does work, although since the GK does not have an AOE ranged attack he will have to use all three of hit shots to light up a single unit of Fire Eaters. This seems to me to be a waste of the GK's activation. You are probably far better off at taking a Pyre Troll as a second warbeast.
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Post by mydnight on Nov 6, 2018 5:48:17 GMT
How well do you think this list would work without the Hooch Hauler? I might be able to scrape together the money for a huge based model, but if I'm only getting one it's going to be a king, not a keg. Raiders are generally better with the Hooch Hauler. Fire eaters on the other hand don't really need it. (See Trollock's list)
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