|
Post by beardowski on Nov 2, 2018 16:32:37 GMT
The Krielstone is the center of many a Trollblood list and with its benefits comes some complications. Being a rather green player, I find that it is hard to avoid bricking and jamming myself up. Other times, I find that in order to grab an objective, or target an opponent's model, I drift out of the stone's bubble. Could my fellow Troll players offer some tactical advice as to how to best unpack trolls, how to protect the stone (while using it to its best effect), and how to gain more mobility/maneuverability with it?
|
|
|
Post by deathbymelancholy on Nov 2, 2018 17:29:12 GMT
Use Madrak1? Other than that, for me it wa a lot of practice. Watching out for RFP that can take the stone out completely was very important. Making sure if it was going to die that I had a take up guy that wasn't. Still struggle with it sometimes, but it's very much a learned skill. On the upside it will be in virtually every list, so you'll get a lot of practice.
edit: for atrocious spelling
|
|
cuberic
Junior Strategist
Posts: 129
|
Post by cuberic on Nov 2, 2018 20:49:07 GMT
The first 2 turns are the hardest. After that the stone should be in position and doesn't move very much, and sits very central. Beasts should always be under stone, AD units not so much, but their Armour is so low the stone doesn't help much.
You don't need to surround the stone with all the members as that will jam you up. I tend to play the stone unit as a conga line with UA at the fart back, and the unit meandering around but with enough space to let a medium base through them.
|
|
|
Post by macdaddy on Nov 3, 2018 13:35:36 GMT
beardowskiPractice unpacking turn 1 and 2. Even just by yourself. Get some muscle memory for fury, spells, and generic model placement. Practice with awkward terrain like hazards, walls, and obstructions. The stone should stick close to the center of the board (most of the time) controlling the middle of the board is super important in SR2018.
|
|
|
Post by Big Fat Troll on Nov 4, 2018 3:10:34 GMT
I still struggle with this terribly, and it's not just the Krielstone.
|
|
|
Post by disgruntledwargamer on Nov 4, 2018 5:02:20 GMT
The madrak 1 comment is legit. Why worry about unpacking if you dont have to (tactician).
I think i remember some in depth articles at LOS.
Otherwise, alot of it is in the setup which depends on army composition.
My BoH deployment looks like this, usually:
FFFFFFFFFFFF champs WB KKKK WC WB wb Kk
Where F is fennblades, wb is warbeast, wc is warlock, k is krielstone and champs are obviously champs.
Fenns push way out, warbeasts go as far as they can (2 inches slower than fenns) and warlock in the thick. Turn 1 the Krielstone runs, but hets filled on 2, or fills on 1 and runs on 2.
|
|
ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
|
Post by ravenfire on Nov 4, 2018 16:44:19 GMT
In my lists I tend to put champs in front of my caster and the rb next to it. Kriel in the back. Or the stone in a front position and conga line the the rest to get them through. Does not matter where they are for the first turn as long as they can walk/run with the stone up front.
|
|
|
Post by beardowski on Nov 7, 2018 15:28:56 GMT
Thanks everyone for all of the advice. Continuing to get reps in has helped of course, thankfully we have a very active WMH community in my area. I just tried a double conga line of sorts (thanks for the idea ravenfire), in order to keep the stone within 3" of self sacrifice range (just in case), which did offer flexibility. At the moment I am playing POD, so I have less models to move while getting used to the clock in the month long scrum I am involved in. I think some of my issues stem from not having any warrior units on the field, thus offering me less screening ability. As was stated by Cuberic, those first two turns are key. Knowing whether to fill and walk on turn one, or 2, or choosing which turn to run on is a simple maneuver, that takes some consideration.
When my fellow troll players are playing scenarios with objectives that are spread out, are there any units that you use that can handle themselves outside of the stone's aura? How do you reach wide flags, or backfield objectives, without putting your units, or beasts at too high of a risk?
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Nov 7, 2018 18:50:16 GMT
. When my fellow troll players are playing scenarios with objectives that are spread out, are there any units that you use that can handle themselves outside of the stone's aura? How do you reach wide flags, or backfield objectives, without putting your units, or beasts at too high of a risk? Caveat: my experience is based on a tiny meta. Several people here have a lot more experience and can give better advice. Low armor units don't get much benefit from the stone. In PoD, you are pretty much stuck using expendable minions to contest far stuff, although bouncers and earthborns can sometimes survive. I have hardly played anything but storm since it dropped, so I usually handle all that stuff with some combination of raiders, bears, and fire eaters. In band of heroes, it is a job for Fennblades and long riders, as I recall.
|
|
|
Post by beardowski on Nov 7, 2018 20:10:32 GMT
. When my fellow troll players are playing scenarios with objectives that are spread out, are there any units that you use that can handle themselves outside of the stone's aura? How do you reach wide flags, or backfield objectives, without putting your units, or beasts at too high of a risk? Caveat: my experience is based on a tiny meta. Several people here have a lot more experience and can give better advice. Low armor units don't get much benefit from the stone. In PoD, you are pretty much stuck using expendable minions to contest far stuff, although bouncers and earthborns can sometimes survive.... That makes sense to me. I have to ride out POD for the next 2 or so weeks, but it has been allowing me to get a grip with dealing with the clock. In a month or so, I think I will be ready to run infantry with the clock and that should allow me to deal with objectives a bit better. Fortunately the smaller list is allowing me to figure out and drill the order I should activate models.
|
|