germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Oct 29, 2018 4:59:00 GMT
Can't remember where I read it, but I'm sure that there's a general convention (not in the rules as far as I can see, unfortunately, or not as the case may be) of a minimum turn length to prevent players low on clock time from just 'forfeiting all activations' and basically playing out a turn in half a second when they're up on scenario. Something like 15 seconds...
Is there such a convention/rule?
Edit - Follow up... does scenario *need* to be checked before passing turn?
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Oct 29, 2018 5:11:15 GMT
The 15 Second turn minimum was part of the steamroller packet. The rule was removed in the 2018 packet. There is no longer a minimum turn length.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Oct 29, 2018 5:50:59 GMT
Hmmm... suppose that's OK with the hard-stop on turn 7...
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Post by jisidro on Oct 29, 2018 9:43:09 GMT
I believe that was the reasoning.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Oct 29, 2018 11:36:09 GMT
However, they did point out that there are mandatory actions to be taken every turn, like removing focus, frenzy checks, continuous effects, and a few others that I don't recall off the top of my head. You can't pass the turn without resolving those.
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