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Post by streetpizza on Oct 29, 2018 18:12:05 GMT
So did anybody else check the new updates today? B&C: Was Brigid always native def 16? Also added granted tree walker from Caul. So Brigid in a forest is def 18 ... seems good. They can also charge from behind forests now. Wolf riders are actually Def 15 LOTF wurmblade is actually 2" Haruspex and the blood shaman are both there. Blood shaman is 4 pts and not 5 like at the end of CID ... but her divine inspiration ability can only target warriors now .. Iona's elite cadre dodge is limited to command.
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Post by streetpizza on Oct 29, 2018 18:13:05 GMT
To make it consistent with other similar feats like Reznik2 Also the timing gets weird when you have attacks that cause models to do things on RFP. Also probably best that people not need to be rules gurus to have to figure that stuff out and most of the weird interaction are on magic attacks. Things like the lightning shot from the mist riders or the push from the druids, even Morvahna's own eruption of life could trip people up. That just makes the magic units worse again... Common J. Just wait 2 years for the SM CID cylce and everything will be cool
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Post by jisidro on Oct 29, 2018 18:49:36 GMT
Dodge limited to CMD? OK.
What about the feat?
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Post by punk on Oct 29, 2018 18:52:18 GMT
Dodge limited to CMD? OK. What about the feat? Feat- Same as I can best recall.
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Post by Trollock on Oct 29, 2018 19:54:49 GMT
So did anybody else check the new updates today? B&C: Was Brigid always native def 16? Also added granted tree walker from Caul. So Brigid in a forest is def 18 ... seems good. They can also charge from behind forests now. Wolf riders are actually Def 15 LOTF wurmblade is actually 2" Haruspex and the blood shaman are both there. Blood shaman is 4 pts and not 5 like at the end of CID ... but her divine inspiration ability can only target warriors now .. Iona's elite cadre dodge is limited to command. Some good news, but the dumpster nerf of the blood shaman is really noticable. It was strong for sure, but now it is WAY weaker. Sad they gave no indicaton or this nerf during the three weeks cid. Is this the most post-cid changes that any faction has gotten? Before it always felt like the last week was pretty much the finished product...
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Post by streetpizza on Oct 29, 2018 20:06:53 GMT
I'm actually ok with the nerf to the BS. She was damn near auto include in every list possible. Now she's just really strong with some good places for her. Harmonious exaltation, spell slave and the sacrifice are all still really solid abilities to have.
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Post by bloodhawk on Oct 29, 2018 23:35:43 GMT
Yeah, I am not a fan of removing the Blood Shaman ability to target beasts. I am almost certain this is an overreaction to the idea that you could stack divine inspiration and hand of fate with Una2.
I also take exception to the idea that so many changes were made behind closed doors. For example, Iona's dodge going to command is a pretty enormous nerf, and one that could have a significant impact on her long term viability. That should have been tested week 2 of CID as it was one of the main complaints people had. Hopefully it works out ok, but my gut says its a huge overkill. At least change it from board wide to control.
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Post by phantomsig on Oct 30, 2018 0:09:21 GMT
I agree the changes behind closed doors could have been done in week 3.
Iona's change is dissapointing but not all that surprising. Common feedback i saw was that Iona stayed out of the front line, and board wide dodge was too much (this was hotly argued though).
Making the cadre to command solves both problems. Iona is forced to be more active, and dodge is not applied to everything.
Was she a weaponmaster in CID though?
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Post by phantomsig on Oct 30, 2018 0:14:57 GMT
I just checked, she didn't. My bad.
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Post by paradox on Oct 30, 2018 1:06:33 GMT
I agree the changes behind closed doors could have been done in week 3. Iona's change is dissapointing but not all that surprising. Common feedback i saw was that Iona stayed out of the front line, and board wide dodge was too much (this was hotly argued though). Making the cadre to command solves both problems. Iona is forced to be more active, and dodge is not applied to everything. Was she a weaponmaster in CID though? I dont think Iona is forced in any way. In my CID play, I got little real milage from table-wide Dodge anyway. It was a nifty bonus, more than a defining or game-winning ability. Therefore, I doubt Ill be compelled to push her forward to get it. What this most impacts are wolf riders and Ambushing bloodtrackers. You wont really have them in range most often, and they probably got the best milage from it to begin with. Its a mild nerf, and for no real reason as I can see. Stories of its utility were greatly exaggerated when you read bat reps as compared to feedback notes. In the actual play, it rarely actually mattered. But then again, that also means its loss was no big deal.
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Post by elshinare on Oct 30, 2018 2:32:02 GMT
I was hoping they would have given Nuala Granted: Parry and raise the FA to 2 for blood trackers...but they went the complete opposite way
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Post by jisidro on Oct 30, 2018 8:58:39 GMT
I think parry was very very good. IMO it turned the trackers into a unit you had to kill or at the very least take Nuala out. Parry made sure they'd end up in a good spot after killing something.
I don't feel we have units like that and I'd like one. I felt the difficulty in dealing with them was overstated but internal testing took it off the table.
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Post by Trollock on Oct 30, 2018 15:53:38 GMT
I think parry was very very good. IMO it turned the trackers into a unit you had to kill or at the very least take Nuala out. Parry made sure they'd end up in a good spot after killing something. I don't feel we have units like that and I'd like one. I felt the difficulty in dealing with them was overstated but internal testing took it off the table. Parry was quite possibly too strong, but its annoying that they remainedbthe same for three weeks and then was chaned anyway. Same with the blood shaman. If it was busted (and it was VERY good) why not ask us to test it with the current rules? Guess it didnt take long for the circle salt to get to me too
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Post by jisidro on Oct 30, 2018 16:11:48 GMT
I'm 99% certain the Blood Shaman wasn't busted. Guessing it was a safety issue. I'd rather have a weaker universal buff. She's still great and, IMO, a staple with Tharn.
Parry they clearly thought so... Yup, it's a pity there wasn't a week to test but it's really hard to test the absence of something.
Wasn't surprised about the removal of Repo 3 on the bloodpack. But they had too much going on... The hunter move was unexpected. If the catalyst for it was Treewalker not ignoring concealment and it being odd... then I can't figure them out.
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Post by oncomingstorm on Oct 30, 2018 16:28:11 GMT
I'm 99% certain the Blood Shaman wasn't busted. Guessing it was a safety issue. I'd rather have a weaker universal buff. She's still great and, IMO, a staple with Tharn. Parry they clearly thought so... Yup, it's a pity there wasn't a week to test but it's really hard to test the absence of something. Wasn't surprised about the removal of Repo 3 on the bloodpack. But they had too much going on... The hunter move was unexpected. If the catalyst for it was Treewalker not ignoring concealment and it being odd... then I can't figure them out. Considering that Menoth have access to double HoF + Eye of Menoth on a Colossal, and this made it through CID...it was definitely not a power issue. Especially at the cost of RFP-ing an infantry model a turn for access. Add in the Firetrucking bonkers Supreme Guardian, and...yeah. Not super thrilled with this. Not terribly bothered by most of the internal testing changes (parry needed to go, dodge had oppression potential, Blood Pack had too many rules on their card), but the blood shaman nerf feels reactive, and makes me think that a certain dev got got by it in internal testing. That, or the recent performance of the judicator has hard-noped double HoF effects on beasts for the foreseeable future (though, in the way of these things, the main offender will likely remain un-nerfed for the foreseeable future as well.) I guess we're not supposed to ever be able to stop relying on primal.
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