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Post by streetpizza on Oct 26, 2018 18:47:38 GMT
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Post by Forsaken on Oct 27, 2018 21:49:09 GMT
Not quite on some of those. Bloodpack lost repo 3, Raptor's skyhigh got reduced distance, Morvahna1 gained beyond mortality.
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Post by jisidro on Oct 28, 2018 14:25:28 GMT
What does gained beyond mortality mean?
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Post by Evola on Oct 28, 2018 14:52:55 GMT
Is there a sumary of the changes anywhere? What changed and so on
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Post by Trollock on Oct 28, 2018 15:20:50 GMT
Is there a sumary of the changes anywhere? What changed and so on The link in the first post
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Post by Evola on Oct 28, 2018 15:28:13 GMT
Haha well thats embaracing. Thanks mate
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Post by Lord_Randall on Oct 28, 2018 23:12:27 GMT
What does gained beyond mortality mean? You can trigger feat with ranged
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Post by oncomingstorm on Oct 29, 2018 3:44:24 GMT
What does gained beyond mortality mean? You can trigger feat with ranged Morvtality: Return of the SprayOE. Did not think that was ever coming back...
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Post by jisidro on Oct 29, 2018 9:42:07 GMT
She looks like a caster without a feat, ie a very low impact one, have you guys used it's new iteration effectively?
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Post by octaviusmaximus on Oct 29, 2018 9:45:44 GMT
She looks like a caster without a feat, ie a very low impact one, have you guys used it's new iteration effectively? The feat is better than in CID and the feat was my major problem with her. Bloodpack and Bloodtrackers will be able to cause a lot of havoc with her feat, forcing people to space far more than they would feel comfortable in a lot of situations. I feel she's playable. Good B tier in Tharn. But will see if results change that.
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Post by streetpizza on Oct 29, 2018 13:51:54 GMT
She looks like a caster without a feat, ie a very low impact one, have you guys used it's new iteration effectively? I've played a lot of Reznik2 and believe me that feat is legit. It doesn't work in every game but what it does do is give you an effective tool for ranged RFP when you need it or clearing of mass infantry blobs forcing your opponent to really mind their positioning. In return this allows you to tool the rest of Morvahna's list for armor cracking because you know the majority of the heavy lifting on infantry clearing is already covered.
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Post by jisidro on Oct 29, 2018 15:47:41 GMT
Any idea why they disallowed magic attacks on the Feat?
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Post by Lord_Randall on Oct 29, 2018 17:25:41 GMT
Feat+lotf Feat+pureblood Feat+wolfraider champion impacts
That's lots of aoe damage with spare activations
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Post by streetpizza on Oct 29, 2018 17:30:07 GMT
Any idea why they disallowed magic attacks on the Feat? To make it consistent with other similar feats like Reznik2 Also the timing gets weird when you have attacks that cause models to do things on RFP. Also probably best that people not need to be rules gurus to have to figure that stuff out and most of the weird interaction are on magic attacks. Things like the lightning shot from the mist riders or the push from the druids, even Morvahna's own eruption of life could trip people up. Feat+lotf Feat+pureblood Feat+wolfraider champion impacts That's lots of aoe damage with spare activations Any beast with an open fist can walk up and use single wound models as targeted grenades as well.
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Post by jisidro on Oct 29, 2018 17:53:08 GMT
Any idea why they disallowed magic attacks on the Feat? To make it consistent with other similar feats like Reznik2 Also the timing gets weird when you have attacks that cause models to do things on RFP. Also probably best that people not need to be rules gurus to have to figure that stuff out and most of the weird interaction are on magic attacks. Things like the lightning shot from the mist riders or the push from the druids, even Morvahna's own eruption of life could trip people up. That just makes the magic units worse again...
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