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Post by anderfreak on Oct 2, 2018 18:51:14 GMT
I've been fiddling around with the Dracodile since its release with mixed results and I have yet to find a list where I would rather have the Dracodile over two Wrastlers or a wrastler and another heavy.
Has anyone found a good home for him? Somewhere it stands out from the rest of the swamp beasts?
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Post by apoc2148 on Oct 2, 2018 18:59:09 GMT
I've tried it with a couple different casters, not sure I've found a permanent spot for it but I'm trying. It did pretty well with Maelok.
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Post by shicato on Oct 4, 2018 14:35:04 GMT
I've mostly been playing it with Rask, which has worked out reasonably well, but I'm not 100% that it's actually better than just taking other beasts sadly I'm currently trying to see if I can make something work with Lynssa and it's animusm but it's a rough road so far.
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Post by Azahul on Oct 4, 2018 15:37:44 GMT
Outside of taking a Wrastler with Arkadius, the use for Mire that I'm most excited for (pending his rules) is taking a Dracodile with Sturm and Drang. Polarity Shield stacked with the rest of Sturm's kit does amazing things for the Meat Thresher, and I'm intrigued to see how it combos with the Dracodile's increased resilience and the additional control offered by the animus.
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Lbofun
BattleBox Champ
Posts: 59
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Post by Lbofun on Oct 4, 2018 20:20:17 GMT
I am interested in where it goes too. So far I have not even gotten mine on the table. (would like to get it painted first) But there is the synergy with B1. though no real threat extender outside of solos.
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Post by apoc2148 on Oct 5, 2018 12:47:35 GMT
Outside of taking a Wrastler with Arkadius, the use for Mire that I'm most excited for (pending his rules) is taking a Dracodile with Sturm and Drang. Polarity Shield stacked with the rest of Sturm's kit does amazing things for the Meat Thresher, and I'm intrigued to see how it combos with the Dracodile's increased resilience and the additional control offered by the animus. I think I'd really want to see what Mire does before I tack a gargantuan onto him. But being able to take gator beasts in Farrow lists should really help shake up their game. Probably will only be available in WWFF for them though, and out of theme.
I played a game with the Dracodile with B2 and it went surprisingly well. EoBN bringing it up to def 12 is nothing to scoff at and in my game it actually made a Stormwall miss an attack on it. Not to mention if B2 has a fully loaded bokor and shambler unit in the list (as it should) and your opponent doesn't one round it, B2 can feat and basically heal it back up to full. That alone almost won me the game.
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vomath
BattleBox Champ
Posts: 53
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Post by vomath on Oct 5, 2018 19:54:57 GMT
I've also been enjoying the Dracodile with Barny2. Using the spray to force Warjacks to shake has been a fun way to increase the survivability of both the Dracodile and BLoB. That and the Animus really contribute to the bullying playstyle that BLoB wants to engage in. I'm not sure it's the *best* load out for Barny2, but it's been a fun and functional one.
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Post by Azahul on Oct 6, 2018 20:30:23 GMT
I think I'd really want to see what Mire does before I tack a gargantuan onto him. But being able to take gator beasts in Farrow lists should really help shake up their game. Probably will only be available in WWFF for them though, and out of theme. Of course it is entirely based on how Mire shakes out, but even without knowing what he's like I think lists like this have some real potential: Sturm and Drang -Battle Boar -Battle Boar -Battle Boar -Battle Boar -Soul Slave Brun -Lug Dahlia -Skarath Mire -Dracodile Orin Eilish Mist Speaker Allowing up to 6 points for Mire there, but might be able to do some tweaking based on how he comes out in the wash. Against infantry heavy lists Polarity Shield and Dahlia floating around should make the Dracodile very hard to deal with. Against 'jack heavy lists you should be use Polarity Shield to get an alpha with the Dracodile, and then Feat to blunt any counter attack, giving you good odds of a strong double-alpha. Obviously you don't want to use Primal on the Dracodile in this since the key to the list will be getting strong consistent turn-by-turn use out of it, but they'll still serve decent infantry clearers in their own right and body blockers/shield guards in other match-ups. The list has enough defensive tech that I think you can reliably keep Mire alive into a lot of match-ups. I'm certainly keen to test it, and it'll only get more interesting once we know what Mire actually does.
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Post by apoc2148 on Oct 8, 2018 11:19:51 GMT
I think I'd really want to see what Mire does before I tack a gargantuan onto him. But being able to take gator beasts in Farrow lists should really help shake up their game. Probably will only be available in WWFF for them though, and out of theme. Of course it is entirely based on how Mire shakes out, but even without knowing what he's like I think lists like this have some real potential: Sturm and Drang -Battle Boar -Battle Boar -Battle Boar -Battle Boar -Soul Slave Brun -Lug Dahlia -Skarath Mire -Dracodile Orin Eilish Mist Speaker That is an interesting list. Not having used Sturm and Drang much, I assume you keep Sturm active till the lines connect then feat and swap to drang for the +2 to hit? I may have to dojo some list for them and put them on the table.
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Post by Azahul on Oct 8, 2018 12:13:52 GMT
That is an interesting list. Not having used Sturm and Drang much, I assume you keep Sturm active till the lines connect then feat and swap to drang for the +2 to hit? I may have to dojo some list for them and put them on the table. From experience you probably keep Sturm active all game in almost every game. The +2 Hit only applies to the Battle Boars, and Polarity Shield usually remains useful into infantry lists well after the lines connect to blunt their counter punch. You'll swap to Drang... maybe once every 4-5 games if it's late game and you have a good killing spree target available? Usually once your huge base polarity shield target has finally been killed and your opponent is bunched up around where it was.
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sean
Baby's First Wargame
Posts: 7
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Post by sean on Oct 8, 2018 17:28:51 GMT
Interesting list there! What’s the thinking behind 4 Battle Boars?
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Post by Azahul on Oct 8, 2018 18:52:21 GMT
Interesting list there! What’s the thinking behind 4 Battle Boars? Mostly just a carryover from my old Sturm and Drang lists. Four Battle Boars use up all the Warbeast points perfectly, they provide four good Shield Guards with the highest armour of the pig lights (going to Arm 19 under Decel), and I generally like to have Battle Boars in pairs. If I want two Battle Boars to do work that generally requires two more to Primal the first two. That's not so big a deal if Drang is in charge, because it's not like he's doing much else with his Fury, but you don't always have the luxury of being able to use Drang on a given turn and Sturm is much less able to hand out Primal. If Mire is 4-5 points I may consider trading two out for a War Hog to help with the heavy armour lists. It will obviously require testing once we know Mire's rules and how he supports the rest of the army. Based on how they're hyping him as being good in non-Minions armies it seems likely that he'll have some sort of interesting support, and it may lead to some tweaks in the loadout.
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Post by shicato on Oct 9, 2018 10:47:41 GMT
I'm not sure if its just a janky combo, but I'm pretty interested to see if I can make Polarity Shield and Winter Storm work so that basically only ghostly or incorporeal creatures can actually get to the Dracodile
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Post by Azahul on Oct 9, 2018 11:31:46 GMT
Hahaha, I like the idea. Maybe on the right sort of board? It's not like Lanyssa is a bad addition given the fairly mediocre threat on the Dracodile.
That said solo slots are tight. Orin is basically necessary, I've been theorying out the Gaspy3 match-up and it feels... well, tight, but interesting enough that I really want to play it. And I think the list has good game into quite a lot of Cryx. But for that you basically need Orin to stop Hex Blast (for one turn anyway). The Soul Slave is too good to ever pass up with Sturm, retaining access to one TK is the only way Drang will ever come out to play. The Mist Speaker and Eilish are the ones I'm still iffy on. Wraith Engines become a problem if I don't have a Mist Speaker but then I'm only super scared of their output with Skarre1 and I don't think that's a match-up this list wants any part of. Eilish is a luxury of course, but I think Puppet Master makes the unboosted sprays a fair bit more reliable and I like having an option for stripping Calamity and Cloak of Ash.
Of course the Mist Speaker also gives some strong play into cloud wall lists that the list wouldn't otherwise have.
Mire's rules will of course change some of these considerations. If he msomehow makes the Dracodile more accurate then Eilish feels less important, if he grants either Eyeless Sight or Magic Weapons then ditto the Mist Speaker. But boy there's a lot of competition for any solo slots he frees up. Hutchuck, Kwaak and Gub, Lanyssa are all super compelling options.
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