Post by deathbymelancholy on Sept 27, 2018 12:03:47 GMT
Now I know PP has already said "Get bent, we don't want to put any effort into creating these because reasons.", but. What would we be looking for in character lights for Trolls? This was started in another thread and to avoid 'jacking it I'm bringing that conversation over here to start.
ME- (assuming it's Madrak's Axer/Impaler) Can we get a rule called "Aggressive Teamwork" where if one kills something the other gets to move 3 inches (I'll take more, but 3 seemed reasonable)
THEM-Madrak 2 has Warpath, so that would be too much. I think they could possibly be two separate warbeasts but a package deal for 20 points. They could have Flank with each other but if Madrak 3 got that Gang Fighter FM those could stack with the right positioning.
ME AGAIN-Is it? I mean this all stupid speculation that goes nowhere anyways, but, is the potential for 6 inches of movement on light beasts that cost 20 points of your list really that over the top? With conditions even (the destruction of an enemy model by the other). At that level only one will get a threat range extension since someone has to go first, the other will simply be a reposition at best, and you could limit it to activation so only one gets to use it on any given turn. The impaler won't have farstrike, the axer won't have rush, so weaker animi can be used to balance strong inter-model play. And 20 points, that ain't cheap. Especially if you HAVE to take them as a unit.
Back to the topic at hand:
So I am thinking more of a toolbox unit with a unique combat feature. I'm not sold that it is broken in any specific application such as Warpath since it could be heavily or lightly modified to work around that spell, also I just don't think it's that big of a deal on a light Warbeast to move that much out of turn, especially at the point costs we were discussing. To avoid a text wall I'll stop here for now.
ME- (assuming it's Madrak's Axer/Impaler) Can we get a rule called "Aggressive Teamwork" where if one kills something the other gets to move 3 inches (I'll take more, but 3 seemed reasonable)
THEM-Madrak 2 has Warpath, so that would be too much. I think they could possibly be two separate warbeasts but a package deal for 20 points. They could have Flank with each other but if Madrak 3 got that Gang Fighter FM those could stack with the right positioning.
ME AGAIN-Is it? I mean this all stupid speculation that goes nowhere anyways, but, is the potential for 6 inches of movement on light beasts that cost 20 points of your list really that over the top? With conditions even (the destruction of an enemy model by the other). At that level only one will get a threat range extension since someone has to go first, the other will simply be a reposition at best, and you could limit it to activation so only one gets to use it on any given turn. The impaler won't have farstrike, the axer won't have rush, so weaker animi can be used to balance strong inter-model play. And 20 points, that ain't cheap. Especially if you HAVE to take them as a unit.
Back to the topic at hand:
So I am thinking more of a toolbox unit with a unique combat feature. I'm not sold that it is broken in any specific application such as Warpath since it could be heavily or lightly modified to work around that spell, also I just don't think it's that big of a deal on a light Warbeast to move that much out of turn, especially at the point costs we were discussing. To avoid a text wall I'll stop here for now.