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Post by Charistoph on Sept 25, 2018 20:30:16 GMT
Ammo Types are never the answer. Don't be so quick to judge. It may not have to be ammo types like the Slingers or Crucible Guard, but have Momentum as standard, but be able to trade its attacks for: Crazy thought. What if the Mammoth destroyed terrain pieces by advancing either over them, or perhaps making a power attack that brings it B2B with the terrain piece. There is a precedent in Siege1 feat. It could be confined to just walls, or obstructions, or both. Allowing terrain to be turned in to Craters. It is a "siege battery" after all, and that is part of the purpose of such a weapon system.
It would definitely provide an interesting alternative to Pathfinder to be able to convert obstructing terrain to rough terrain.
Alternatively, that could be its Animus, too. Something like, "The Gargantuan that casts this spell may immediately move forward up to 7 inches. Any terrain it comes in contact with immediately is turned in to rough terrain. Smaller based models are Trampled by this movement and pushed D3" away from the model's base. Huge based models are considered Charged with its initial attack receiving an additional attack die.", or, "The Gargantuan that casts this spell may forgo its attacks this turn and convert one piece of terrain in Ranged Weapon Range to Rough Terrain. Any models within the terrain are Pushed D3" away from the Terrain and take a Pow 10 hit."
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Post by michael on Sept 25, 2018 20:36:54 GMT
Terrain destruction would be insanely powerful. The only example in-game right now is on Siege1’s feat (with corner cases of Wind Blast on cloud effect terrain), and even then, it only applies to wall templates.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 25, 2018 20:55:28 GMT
Terrain destruction would be insanely powerful. The only example in-game right now is on Siege1’s feat (with corner cases of Wind Blast on cloud effect terrain), and even then, it only applies to wall templates. Insanely? Not sure. Very strong? Yes,and good tech. Personally, I think it should be limited to walls only. It does fix the "need Rush or other buff to walk over a wall" problem. Make it only triggerable on a charge, slam, or trample. It certainly would be unique, techy, fluffy, and justify the high points cost.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Sept 25, 2018 22:18:00 GMT
It's called Chimestry I think. Chymestry? Whatever, mystical science voodo of blasting powder. Chemistry is the modern English term, but in days back when it was mystical, it was called alchemy, with alchemical being the adjective form.
Ammo types for the gun with Crater a concept I can see, except Pathfinders would be able to easily ignore it. I would also look at the Commodore for inspiration, as they are of a size. They have the Cannister Spray shot, a slamming cannonball, and an incendiary shot.
Though, if kept to a single type, would a base Crater with Critical Knockdown be favorable and keep its guns up to speed, or should it have Spray and Scather options as well?
I mean in fluff it's some spelled version of chymistry.... Now I'm going to have to find it in the old books. Update to follow! Hold my beer!
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 25, 2018 23:14:09 GMT
Chymistry was covered in the IKRPG Skorne Empire expansion. It's comparable to alchemy in the game, to include drugs.
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zich
Junior Strategist
Posts: 690
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Post by zich on Sept 26, 2018 4:23:30 GMT
That terrain destroying rule has approximately a -27% chance of happening.
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zich
Junior Strategist
Posts: 690
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Post by zich on Sept 26, 2018 4:28:56 GMT
I had a similar thought to the Momentum, but it's way too strong on D3+1 AoEs. What if the Cannoneer had RoF2 and a *Attack without an AoE, but with Momentum?
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Sept 26, 2018 12:37:32 GMT
I had a similar thought to the Momentum, but it's way too strong on D3+1 AoEs. What if the Cannoneer had RoF2 and a *Attack without an AoE, but with Momentum? Well, Momentum isn't much different to the Thunder Slam they gave the Hurricane. Only the Mammoth has worse RAT and no other guns and no anti-flight tech.
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zich
Junior Strategist
Posts: 690
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Post by zich on Sept 26, 2018 12:40:10 GMT
The Slam guns on the Hurricane are not AoEs though.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Sept 26, 2018 13:15:50 GMT
The Slam guns on the Hurricane are not AoEs though. Right, and slam on an AoE probably too much. That ammo type should probably remove the AoE aspect. Or at the very least make it only trigger on a direct hit. Closest effect I can find to such a thing is the Critical Devastation rule from Conquest. Free differences there, as that works on any base size, but obviously is limited to Critical only. I could possibly see an "all barrels" star attack that had a non-critical Devastation effect.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Sept 30, 2018 16:38:08 GMT
Chemistry is the modern English term, but in days back when it was mystical, it was called alchemy, with alchemical being the adjective form.
Ammo types for the gun with Crater a concept I can see, except Pathfinders would be able to easily ignore it. I would also look at the Commodore for inspiration, as they are of a size. They have the Cannister Spray shot, a slamming cannonball, and an incendiary shot.
Though, if kept to a single type, would a base Crater with Critical Knockdown be favorable and keep its guns up to speed, or should it have Spray and Scather options as well?
I mean in fluff it's some spelled version of chymistry.... Now I'm going to have to find it in the old books. Update to follow! Hold my beer! Uh, it took me a while to actually get around to this.... Under the Slingers entry in Forces of Skorne book. "Their rustic weapons have become considerably more deadly through the contribution is skorne chymists..."
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