Collects spell energy with something like nemo's ability and can spend it to boost attack and damage on it's gun, which is blessed, magic, and auto dispels on hit. Also has arcane vortex. Confirmed will only be in Clockwork Legions. CID will run alongside Skorne. Gun is range 12” and POW12. Model has Gunfighter and Pathfider and can have upto 3 tokens at time. 4 points FA 2.
If it's Arcane Accumulator then it's okay, since that triggers on any spells casts, not just from enemy models. So your warcaster can give it/them tokens in order to arcane vortex, which is very nice. Otherwise it would be really hard to collect the tokens...
The dispel is great! Clockwork Legion only is very bad!
When is the CID and does it only include this single model or might something else CoC be included despite their earlier claim that CoC will not have CID?
Sidenote: The rng 12 pow 12 gun is NOT a prime number, they definately have to change that
I still think they need to change the model type. Right now it’s in direct contest with the foundry and honestly I don’t see that going well for it. If they want to keep it relevant and keep it as CWL only it should be a weapon attachment to medium based units. It still has skornergy at that point as again what ever unit you gave it to would lose vengeance, but I could see maybe taking it with a unit / min unit of perferators or something. At least as a WA it wouldn’t compete for the solo slot, and since it’d be part of a unit it would count towards free points.
Over all I’m not impressed and I don’t think it’ll help CWL enough to make the theme see play time, and I don’t think it’ll see much play time as a result either. I’ll probab pick one up just to have one, but it’s already looking like a shelf warmer...
Or, you could just not take enigma foundries because recursion isn't that good. I'd rather take a couple of these for free rather than enigma foundries especially if I'm playing the medium bases instead of mass dude spam. I'd much rather bring a model that makes attacks and impacts the board every turn. If I'm running 60 infantry than enigma foundries would make more sense. I think a model usable in some lists but not auto include is a well balanced model.
They most likely won't change it away from a solo because of production reasons.
It's obviously not perfect, but that's what cid is for. The only access we have to put tokens on it is via our caster and Ellish. Aurora can make good use of it by effectively allocating it tokens by casting flashing blade. Similarly Locke with jackhammer but I don't see her being in CL at all. Everyone else is looking at cost 2 or higher spells.
Dispel is nice for Aurora and Axis but Lucant has discontinuity and Orion has spellpiercer, so it's a more limited application for them. Arcane vortex can be great depending on the range. 3 inches on a large base can cover a full unit of reciprocators or a caster.
Still don’t think two of these guys are gonna be enough to make CWL different and exciting enough to play over DI. Currently the only reason you take CWL is for recursion infantry spam, something DI can’t really do. Take away two of your recursion models (as well as a theme benefit (getting a field allowance of four on the foundries)) and I have a hard time seeing how as a solo competing for space with the foundry it’s going to make huge waves. If it did increase magic damage, at least then it gives a little more reason to maybe take Orion, or use it in some janky ways Lucant, but ultimately it’s not fixing anything as a solo is what I’m getting at.
At the very least it's a boostable range 12 pow 12 gun. CL has a lack of good ranged options with most casters. It's almost equivalent to a monitor shot for 12 less points. As the old saying goes, boosted pow 12's kill casters. It strips upkeeps and CL has a hard time dealing with defensive upkeeps. Suddenly I don't mind charging reciprocators into a colossal as much if that colossal no longer has that armor buff. Arcane vortex is incredibly powerful. Suddenly my caster isn't getting TK'd and gallowsed by Krueger2. My reciprocators can't be hit by crippling grasp. Anti-spell is something CoC lacks. It's a highly accurate model in a theme force that lacks accuracy boosts.
If you were expecting a single model to make CL better than DI then you're out of your mind. That model would have to be overpowered as Firetruck. DI is one of the best themes in the game. CL is a much more fair theme force and this model brings something new to the faction. Also I don't care if I ignore the FA 4 Enigmas on CL when I still get the same number of benefits as almost every other theme force. This model isn't going to break open the theme force, but I'm getting tired of double TEP DI. This brings something new to the faction and depending on how it gets out of CID it will be usable.
I'm planning on getting some CID games in with it. Current plan is Aurora to for a 19 inch threat range with flight and parry on a boostable gun. Orion to use it to trigger magic bullet from non battlegroup models and his feat because pow 12 with 4 dice from 12 inches away is pretty good. Possibly Lucant because he runs medium base heavy lists pretty well even if he doesn't do much for the Locus.
Ya... I’m going to test it this weekend, and possibly on game night... but it’s not enticing at all. By itself in a vacuum... it’s awesome. Realizing you have to play CWL in order to field it, where it fixes no issues and competes with the only thing that CWL does better then DI? Immediately drops is value to nill... I’ll probably pick one up at sometime just because I’m a completionist somewhat, but I’m in no hurry and it won’t be for a while.