bluebeard
Junior Strategist
crush your enemies, see them driven before you, and hear the lamentations of their women
Posts: 293
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Post by bluebeard on Sept 10, 2018 0:10:43 GMT
What are Trolls hard counter to Rask and Gator spam? Gonna be playing a into a posse pusher soon and could use some tops and advice.
Edit: It will be ran under Rask most likely, but Maelok is a possibility.
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Post by disgruntledwargamer on Sept 10, 2018 20:25:35 GMT
I have played into Maelok's version of posse spam a few times now. I have run Madrak3, Calandra, Borka2, Grim1 and a Grim2 list into them multiple times. I had fun with Sotn, but note that ambushing the bears doesn't seem to help, as my opponents want to run a central game anyway.
With Rask, there isn't really a good solution to the feat other than "get in close".
With Maelok, I really like Grim2 in Band of Heroes. I haven't tried Grissel1. Mortality shuts down the gator snacking and counters the +2ARM. Krielstone with elder shuts down incorporeal.
Posse, regardless of Gator warlock, out threat basic Champions. I like Longriders, but they are expensive.
War Room Army
Trollblood - posse stew
Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army
Hunters Grim - WB: +25 - Muggs & Krump - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 6)
Horthol, Long Rider Hero - PC: 8 - Horthol, Long Rider Hero (Continued) Fell Caller Hero - PC: 0 Stone Scribe Chronicler - PC: 4
Trollkin Long Riders - Leader & 2 Grunts: 12 Trollkin Long Riders - Leader & 2 Grunts: 12 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Kriel Warriors - Leader & 5 Grunts: 7 Kriel Warriors - Leader & 5 Grunts: 7
THEME: Band of Heroes ---
I know Kriel Warrior units are frowned upon, but they are cheap chaff. Run 10. They can take on the posse for a turn, provide marked target stuff for grim2 feat, and the bombers are there to throw bombs past the posse into supporting things, after long riders slam into the posse, breaking up their lines. At least thats the plan.
This was to run into Maelok, so minimum units were put in to force him to cast his mortality more than once.
Another possibility involves running with KC and the war wagon. You will undoubtedly be within 5" of his stuff pretty quick, so phooey on Rask's feat. This is the Grim2 I am currently messing around with.
War Room Army
Trollblood - grim2
Theme: Kriel Company 3 / 3 Free Cards 75 / 75 Army
Hunters Grim - WB: +25 - Muggs & Krump - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 6)
War Wagon - PC: 16
Fell Caller Hero - PC: 0
Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Northkin Raiders - Leader & 9 Grunts: 15 Dannon Blythe & Bull - Blythe & Bull: 5 Pummeler Crew - Gunner & 2 Grunts: 0
THEME: Kriel Company ---
In KC, the fire eaters are good with boosted sprays, not melee. Raiders are a good screen. Spread them out. The wagon can get a ton of work done, and i am trying to figure out a way to squeeze in a second.
As you can see, I really like Grim2 and his ability to handle some of the posse strengths, which is their high arm and regeneration and snacking (better trolls than trolls...lol).
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bluebeard
Junior Strategist
crush your enemies, see them driven before you, and hear the lamentations of their women
Posts: 293
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Post by bluebeard on Sept 11, 2018 18:35:03 GMT
I really need to get me some Grim models. My warlock collection are the following; Madrak1, Calandra, Kolgrima, Doomy1/2, Borka1, and Gunny.
Also, I found out the list that I'm concerned about: Faction: Minions
Theme: Blindwater Congregation Benefits: Free stuff, +2" deployment, Posse has 8 boxe's
Maelok Wrastler Spitter Witch Doc 2x Totem Hunter Pendrake Chef Mist Speaker Posse 4x
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Sept 12, 2018 2:48:22 GMT
The times I have played against the quad posse list it has spread out nearly edge to edge, which would give bears plenty of targets, but I am not sure how much work they will do against that armor/box distribution. I personally think triple posse with shamblers or croaks or some kind of diversity is scarier, but I have generally not been playing against people who have much experience with the list.
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Post by disgruntledwargamer on Sept 12, 2018 3:07:33 GMT
I really need to get me some Grim models. My warlock collection are the following; Madrak1, Calandra, Kolgrima, Doomy1/2, Borka1, and Gunny. Also, I found out the list that I'm concerned about: Faction: Minions Theme: Blindwater Congregation Benefits: Free stuff, +2" deployment, Posse has 8 boxe's Maelok Wrastler Spitter Witch Doc 2x Totem Hunter Pendrake Chef Mist Speaker Posse 4x Ya, that's similar to what I've seen... The Madrak1 band of heroes with longriders, champs and warrior or fennblade chaff tends to be a fair game. A lot comes down to who can get furthest up the board first. Winning the roll and going first helps. War Room Army Trollblood - New Army Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Troll Axer - PC: 10 (Battlegroup Points Used: 10) Horthol, Long Rider Hero - PC: 8 - Horthol, Long Rider Hero (Continued) Trollkin Champion Hero - PC: 0 Fell Caller Hero - PC: 0 Fell Caller Hero - PC: 5 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Trollkin Long Riders - Leader & 2 Grunts: 12 Trollkin Champions - Leader & 2 Grunts: 10 - Trollkin Sorcerer - PC: 3 Trollkin Champions - Leader & 2 Grunts: 10 - Trollkin Sorcerer - PC: 3 Trollkin Long Riders - Leader & 2 Grunts: 12 THEME: Band of Heroes --- This one lacks skaldi. Also, a smart gator will stay just out of range of retaliatory strike. Mortality from maelok kills the def buff from madrak, but min units mean he has to cast it more than once. The sorcerers help with incorporeal as does the elder. Even the incorp undead gators should respect a champion's magix axe. Remember rituals of ppwer lasts a whole round. The two fell callers really help vs terrain. The other version is fennblades in front (chaff) and longriders following behind to take advantage of madrak's tactician. Remember fenns ignore impact attacks, so leave gaps as landing zones for the longriders to land impact attacks on the gators. Pow 14 still scratches arm 20 sometimes. But the real tuffalo benefit is just slamming and following up. Good luck with whatever you decide.let us all know how the games go
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Post by onijet01 on Sept 12, 2018 14:38:48 GMT
Do the gatorman posse have rise?
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Post by disgruntledwargamer on Sept 12, 2018 14:54:08 GMT
Do the gatorman posse have rise? They do not.
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Post by onijet01 on Sept 12, 2018 15:32:56 GMT
Do the gatorman posse have rise? They do not. So if i may. What about this? (Kinda goes along my retribution advice) Grim Angus (Storm of the North) -Troll Basher ×3 -Diretroll Mauler (rage) Fell Caller Hero ×2 (two free) Trollkin Champion Hero ×2 (one free) Krielstone Bearer & Stone Scribes (max) -Northkin Elder -Trollkin Sorcerer ×2 Trollkin Champions (max) ×2 -Trollkin Sorcerer ×2 (per unit) My thoughts on this matchup. 1. Your opponent will try to alpha with posse keeping out of your melee for retaliatory strike. So take advantage of Combat Caster and put out Rituals of Power every turn. Its litterally the most broken attachment ability in the game. 2. With mortality on a unit, you can pad the hit points some with the extra attachments. In the stones case it adds to the aura range and hey thats great. 3.The Fell Callers are for pathfinder and in the off chance you need it free standing up. 4. The beasts.. well with rage each 7pt light beast can make up to 4 p+s 17 melee attacks. It also brings a built in def debuff and with grim and stone can charge 12 inches (add a axer for a 14 inch missle if you want but that gets out of control area fast.) Reasons i chose Grim as a recomendation. 1. His unique toolkit(s). A. He has a gun that can extend your beasts charge ranges by 2 inched on damage. (Downside single target) B. He brings a anti- ghostly/incoporial spell that doubles as a hit fixer (placing a -2 def on a model) C. He controls units that do not have rise with Mantrap. 2. His feat is a strong two parter for me. A. Massive -3 def swing pre spells lets you drop some good spells out. B. It takes away your opponents ability to ...Charge ...Make Special Attacks ...Make Power Attacks My reservations about the list is limited numbers as im relying on p+s 15 champs to chew through 20 arm 18 gators in melee
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Post by disgruntledwargamer on Sept 12, 2018 18:21:20 GMT
clipped... My reservations about the list is limited numbers as im relying on p+s 15 champs to chew through 20 arm 18 gators in melee ARM 20 under Maelok (16+2 unyielding +2spell) and an additional 2 on feat. Another possibility is madrak2, fenns, warriors, and such. Weaponmasters everywhere. Also, I hear Borka2 Sotn is still good, but be aware that bears with AD probably are better than ambushing, and expect raiders to just crumble. And take eilish to keep mortality off borka.
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Post by disgruntledwargamer on Sept 12, 2018 19:14:40 GMT
War Room Army
Trollblood - New Army
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Madrak Ironhide, World Ender - WB: +28 - Troll Bouncer - PC: 9 (Battlegroup Points Used: 9) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19)
Fell Caller Hero - PC: 0 Trollkin Champion Hero - PC: 0 Fell Caller Hero - PC: 0
Trollkin Champions - Leader & 4 Grunts: 16 Trollkin Champions - Leader & 4 Grunts: 16 Sons of Bragg - Wrathar, Tor & Rhudd: 11 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3
THEME: Band of Heroes ---
GENERATED : 09/12/2018 11:43:44 BUILD ID : 2067.18-06-10
Still thinking about the Maelok matchup. Weaponmaster fenns, on a charge should wreck something. Two fenns with blood fury, fell caller mat buff and charging (outside of stone strength) will be needed to regularly bring down a gator (oddsmachine says 74%). A third Fenn makes it 92%.
So a unit of fennblades under mad2 can take out a unit of gators. The problem is that fenns threat 13" and gators also threat 13" (5+3+2=natural 9, +2 prayer +1 witchdoctor =13). I don't believe they have pathfinder, but they can be given incorp by maelok's feat, and i've seen him use that to pull off the charges. KSB can help by removing incorp if they can get their bubble up far enough. If you get the dice roll, you should be able to premeasure out.
The next wave would be natural weapon masters (champs and sons). Those guys hit super hard, already being weapon master, and then why not add additional dice? One champ on a charge under blood fury can pull down a gator on his own, but only threats 9", so needs something to stop charges. Use positioning to give them a charge victim, and save the rest. X formations.
Don't expect Madrak to do much with the posse. He should focus on warbeasts, witch doctors, thrulgs and husks or the pot or shrine with his axe throwing or spell casting. If you kill a gator with axe throw, Maelok can revive it. Also, the gator posse will be undead, so madrak2 doesnt get to trigger rathrok's ability (but madrak1 could).
It will be a tough match here. You could switch out a champ unit for a second fennblade unit, and double wave it (fury unit 1 with the officer, watch them die, then fury unit 2 who did nothing last round, but can get the guys who killed your first unit). You could also go min on the second fennblade unit and add a min warrior unit to serve as Grim Salvation victims.
Victory with this list or the variations mentionned will depend largely on who starts taking out units first.
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Post by datboi on Sept 13, 2018 15:44:13 GMT
ARM 20 under Maelok (16+2 unyielding +2spell) and an additional 2 on feat. Another possibility is madrak2, fenns, warriors, and such. Weaponmasters everywhere. Also, I hear Borka2 Sotn is still good, but be aware that bears with AD probably are better than ambushing, and expect raiders to just crumble. And take eilish to keep mortality off borka. I don't see how Eilish is going to keep mortality off of Borka. Either the spell slave or Maelok will gladly take the D3 damage
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Post by disgruntledwargamer on Sept 13, 2018 18:31:45 GMT
ARM 20 under Maelok (16+2 unyielding +2spell) and an additional 2 on feat. Another possibility is madrak2, fenns, warriors, and such. Weaponmasters everywhere. Also, I hear Borka2 Sotn is still good, but be aware that bears with AD probably are better than ambushing, and expect raiders to just crumble. And take eilish to keep mortality off borka. I don't see how Eilish is going to keep mortality off of Borka. Either the spell slave or Maelok will gladly take the D3 damage Good point. That was a huge misread of mine. I thought it was more like Orin or Mulg's arcane vortex.
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