|
Post by krunstal on Sept 6, 2018 23:59:02 GMT
My buddy is tired of playing my cephalyx so I figured i would bust out my skorne. Somce I was going to play them more I figured I should get a competitive pairing. Here are the lists I am thinking of using:
War Room Army
Skorne - 1. Attrition
Theme: Masters of War 3 / 3 Free Cards 75 / 75 Army
Supreme Archdomina Makeda - WB: +27 - Basilisk Krea - PC: 7 (Battlegroup Points Used: 7) - Agonizer - PC: 6 (Battlegroup Points Used: 6) - Aradus Soldier - PC: 16 (Battlegroup Points Used: 14)
Mortitheurge Willbreaker - PC: 4 Mortitheurge Willbreaker - PC: 4 Tyrant Rhadeim - PC: 9 - Tyrant Rhadeim (Continued)
Praetorian Ferox - Leader & 4 Grunts: 20 Praetorian Ferox - Leader & 4 Grunts: 20 Tyrant Commander & Standard Bearer - Tyrant & Bearer: 0 Tyrant Commander & Standard Bearer - Tyrant & Bearer: 0 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Praetorian Karax - Leader & 9 Grunts: 11 - Praetorian Karax Officer & Standard - Officer & Standard: 0
THEME: Masters of War ---
GENERATED : 09/06/2018 19:58:14 BUILD ID : 2067.18-06-10
War Room Army
Skorne - 2. Gun line
Theme: Winds of Death 3 / 3 Free Cards 75 / 75 Army
Lord Assassin Morghoul - WB: +29 - Aptimus Marketh - PC: 0 - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Cyclops Raider - PC: 9 (Battlegroup Points Used: 9) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 4)
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Extoller Soulward - PC: 0 Mortitheurge Willbreaker - PC: 0
Venator Reivers - Leader & 9 Grunts: 15 - Venator Reiver Officer & Standard - Officer & Standard: 4 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Venator Slingers - Leader & 9 Grunts: 13
THEME: Winds of Death ---
GENERATED : 09/06/2018 19:58:43 BUILD ID : 2067.18-06-10
The Makeda 2 list is my all comers list and my Morghoul 2 is assassination and magic list. Commits and tweeks welcome 😁
|
|
zich
Junior Strategist
Posts: 690
|
Post by zich on Sept 7, 2018 11:23:56 GMT
Ah, those bring back good memories. Let's see.
MAKEDA2: I haven't considered Karax with her. But they kind of make sense as an independent module that can operate outside of 10" of Mak2. I used to do similar things with Cetrati. Min Cetrati + free CA have a similar cost, but work differently. Another build to try is 1x Cats + 2x Swordsmen. I think that's more flexible and doesn't fail as hard into Grievous Wounds. I am not convinced of the Soldier here, as it is just so much slower than the rest of the list. If you don't really need the Agonizer (which I don't think you do) you could go for 2x Archidon or Molik instead. Only 1 magical weapon is an issue. Maybe you can squeeze a Soulward in there?
MORGHOUL2: I think this list needs some changes. Get a Krea in there ASAP. Agonizer is again optional, but you don't want to auto-lose to other gunlines. Slingers are great for Rasheth, but don't do much for Morghoul2. An alternative would be 2x Dakar for some sweet RAT8 weapon master shots. Also, you really want a second Soulward. You'll have 6p (5 from Slingers -> Dakars, 1 from Shaman -> Krea) to spare with these replacements anyway, so put 3 of them towards that stone carrying lady. If you want Morghoul to get involved personally, you could replace another Shaman with an Archidon.
|
|
skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
|
Post by skormedlover87 on Sept 7, 2018 18:54:52 GMT
I'd remove the willbreaker from the Winds list. Take a free artillery piece instead. I'd also change up the beast loadout. Find a way to get an Archidon and a Drake in there. Sprint is maxima importante and the magic spray is also good for clearing your lines and making sure enemies don't clump.
|
|
|
Post by krunstal on Sept 7, 2018 19:45:13 GMT
Ah, those bring back good memories. Let's see. MAKEDA2: I haven't considered Karax with her. But they kind of make sense as an independent module that can operate outside of 10" of Mak2. I used to do similar things with Cetrati. Min Cetrati + free CA have a similar cost, but work differently. Another build to try is 1x Cats + 2x Swordsmen. I think that's more flexible and doesn't fail as hard into Grievous Wounds. I am not convinced of the Soldier here, as it is just so much slower than the rest of the list. If you don't really need the Agonizer (which I don't think you do) you could go for 2x Archidon or Molik instead. Only 1 magical weapon is an issue. Maybe you can squeeze a Soulward in there? MORGHOUL2: I think this list needs some changes. Get a Krea in there ASAP. Agonizer is again optional, but you don't want to auto-lose to other gunlines. Slingers are great for Rasheth, but don't do much for Morghoul2. An alternative would be 2x Dakar for some sweet RAT8 weapon master shots. Also, you really want a second Soulward. You'll have 6p (5 from Slingers -> Dakars, 1 from Shaman -> Krea) to spare with these replacements anyway, so put 3 of them towards that stone carrying lady. If you want Morghoul to get involved personally, you could replace another Shaman with an Archidon. Yeah I wasn't sure about the soldier. The thought was a heavy hitting beast with Pathfinder as a counter threat, but I am not sold on it. I like Karax as they are a fast unit that can get I to position quickly and stick there. I think I'll tweeks the Morghoul list and repost it in bit. Thanks!
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Sept 7, 2018 20:47:49 GMT
I'd remove the willbreaker from the Winds list. Take a free artillery piece instead. I'd also change up the beast loadout. Find a way to get an Archidon and a Drake in there. Sprint is maxima importante and the magic spray is also good for clearing your lines and making sure enemies don't clump. I've had pretty good experience using Drakes to clear up models jamming my turtles. Their average damage is just enough to put a rage token on the turtle too
|
|
|
Post by krunstal on Sept 8, 2018 4:20:17 GMT
Here is a tweeked winds list. Added a few weapon crews and an archidon and krea to the battle group. Not sure if I have room for a Drake without dropping my last shaman. Thanks Zich, Skornedlover, and Gordo. Any other thoughts would be appreciated.
War Room Army
Skorne - 2. Gun line
Theme: Winds of Death 3 / 3 Free Cards 75 / 75 Army
Lord Assassin Morghoul - WB: +29 - Aptimus Marketh - PC: 0 - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Cyclops Raider - PC: 9 (Battlegroup Points Used: 9) - Basilisk Krea - PC: 7 (Battlegroup Points Used: 7) - Archidon - PC: 10 (Battlegroup Points Used: 5)
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Extoller Soulward - PC: 3 Extoller Soulward - PC: 0 Venator Dakar - PC: 4
Venator Reivers - Leader & 9 Grunts: 15 - Venator Reiver Officer & Standard - Officer & Standard: 4 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Venator Flayer Cannon Crew - Gunner & Grunt: 0 Venator Flayer Cannon Crew - Gunner & Grunt: 5
THEME: Winds of Death ---
GENERATED : 09/08/2018 00:09:10 BUILD ID : 2067.18-06-10
|
|
|
Post by bloodsplatterartist on Sept 9, 2018 1:40:31 GMT
I've run this list for almost a year with good results. I've never been to bothered by a lack of krea. Our melee focused tiers are already so good into shooting that I usit don't bother dropping this into ranged matchups.
War Room Army
Skorne - Morghoul2 winds
Theme: Winds of Death 2 / 2 Free Cards 75 / 75 Army
Stockpile - Steamroller Objective
Lord Assassin Morghoul - WB: +29 - Aptimus Marketh - PC: 0 - Cyclops Raider - PC: 9 (Battlegroup Points Used: 9) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Archidon - PC: 10 (Battlegroup Points Used: 4)
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Extoller Soulward - PC: 3 Extoller Soulward - PC: 3 Venator Dakar - PC: 0
Venator Reivers - Leader & 9 Grunts: 15 - Venator Reiver Officer & Standard - Officer & Standard: 4 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5
|
|
|
Post by krunstal on Sept 9, 2018 3:13:32 GMT
I've run this list for almost a year with good results. I've never been to bothered by a lack of krea. Our melee focused tiers are already so good into shooting that I usit don't bother dropping this into ranged matchups. War Room Army Skorne - Morghoul2 winds Theme: Winds of Death 2 / 2 Free Cards 75 / 75 Army Stockpile - Steamroller Objective Lord Assassin Morghoul - WB: +29 - Aptimus Marketh - PC: 0 - Cyclops Raider - PC: 9 (Battlegroup Points Used: 9) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Archidon - PC: 10 (Battlegroup Points Used: 4) Siege Animantarax - PC: 17 Siege Animantarax - PC: 17 Extoller Soulward - PC: 3 Extoller Soulward - PC: 3 Venator Dakar - PC: 0 Venator Reivers - Leader & 9 Grunts: 15 - Venator Reiver Officer & Standard - Officer & Standard: 4 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5 I am curious how the 2 squads of handlers work for you? Do you use one to fuel the turtles the other for beast management?
|
|
|
Post by bloodsplatterartist on Sept 9, 2018 4:07:31 GMT
I've run this list for almost a year with good results. I've never been to bothered by a lack of krea. Our melee focused tiers are already so good into shooting that I usit don't bother dropping this into ranged matchups. War Room Army Skorne - Morghoul2 winds Theme: Winds of Death 2 / 2 Free Cards 75 / 75 Army Stockpile - Steamroller Objective Lord Assassin Morghoul - WB: +29 - Aptimus Marketh - PC: 0 - Cyclops Raider - PC: 9 (Battlegroup Points Used: 9) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8) - Archidon - PC: 10 (Battlegroup Points Used: 4) Siege Animantarax - PC: 17 Siege Animantarax - PC: 17 Extoller Soulward - PC: 3 Extoller Soulward - PC: 3 Venator Dakar - PC: 0 Venator Reivers - Leader & 9 Grunts: 15 - Venator Reiver Officer & Standard - Officer & Standard: 4 Paingiver Beast Handlers - Leader & 3 Grunts: 5 Paingiver Beast Handlers - Leader & 3 Grunts: 5 I am curious how the 2 squads of handlers work for you? Do you use one to fuel the turtles the other for beast management? honestly it depends. I like to run the turtles on opposite flanks so it's nice to have a unit to babysit each turtle. They also give me another option to score scenao with outer circle zones. Spreading them out also let's my archidon roam around and still be in range for an enrage. He can one round alot of heavies with erage and mortality. That said if I put both turtles on one flank or drive them straight up the middle the other unit let's me run a little hotter in my BG shooting package.
|
|
|
Post by krunstal on Sept 10, 2018 16:00:02 GMT
That makes sense. I'll play around with that. Thanks!!
|
|
|
Post by sludgeogre on Sept 11, 2018 16:52:20 GMT
Makeda2 with cats is not really an attrition list unless you're playing into dude spam. There's not really that many attacks there, especially if you need to CMA to hit stuff. I've tried it and it's really more of a tarpit/assassination list.
As for Morg2 in winds of death, the problem is that list is straight up better with Rasheth, and both of them are mainly assassination lists, but Rasheth can get stupid amounts of attrition work done with his feat and blood mark.
I think with this pairing you're going to have a big problem cracking armor. Both lists will bounce off of Trolls in a major way unless you can bait them into assassination. This is why I've had to lean on Rasheth so heavily when facing Trolls.
|
|
|
Post by bloodsplatterartist on Sept 11, 2018 20:00:32 GMT
I know people say rasheth is better but honestly I feel I perform better with morghoul2. He just has so many options in his tool box. Mortality is probably one of the best spells in the game it even prevents collosals from healing. It shuts down tough spam in many of the most common lists liem trolls, trenchers and khador winter guard. His feet is very strong into dude spam and battle engine spam another popular list type. Also flesh hooks is a great board control spell. Shadow play combined with his outstanding personal output means power solos aren't safe and assassination is never off the table. He has powering tools to play assassination, attrition, or scenario depending on the opponent and those same tools are good counters to many common lists. Granted he still has some weaknesses but every caster does and list pairs can usually cover that like any other caster. granted I still don't have a 100% solid pair for him but I chalk that up to the massive amount of options in the factions. He's usually paired with a highly defensive brick though. Either masters of war or an IW herd with all of the abti range tech.
|
|
zich
Junior Strategist
Posts: 690
|
Post by zich on Sept 12, 2018 7:06:46 GMT
Rasheth Winds of Death is not an assassination list. It plays mostly attrition. It can assassinate if it has to, but usually has better ways to win. That said, Morghoul2 does play it differently and thus fits into pairings differently. Back when CovenHost was everywhere I'd have said he was almost strictly worse, but that is no longer the case. My judgement is still out on his current role. And how does Mortality+Blind not make Trolls cry for days??
That said, get the Willbreaker back in there. You don't want to miss that crucial Mortality.
|
|
|
Post by krunstal on Sept 27, 2018 21:17:43 GMT
Makeda2 with cats is not really an attrition list unless you're playing into dude spam. There's not really that many attacks there, especially if you need to CMA to hit stuff. I've tried it and it's really more of a tarpit/assassination list. As for Morg2 in winds of death, the problem is that list is straight up better with Rasheth, and both of them are mainly assassination lists, but Rasheth can get stupid amounts of attrition work done with his feat and blood mark. I think with this pairing you're going to have a big problem cracking armor. Both lists will bounce off of Trolls in a major way unless you can bait them into assassination. This is why I've had to lean on Rasheth so heavily when facing Trolls. Sorry for the delayed response work has been crazy lately. I haven't played skorne or against it since early mk3 so I am behind and I appreciate your guys' feedback. What would be a recommended heavy hitting list? A disciples of agony or imperial warhost? I have dabbled a bit in those lists but haven't really polished them. It seems like our heavy hitting lists are light warbeasts buffed to hit above their weight class. Any input would be appreciated.
|
|
|
Post by sludgeogre on Sept 28, 2018 0:24:45 GMT
Makeda2 with cats is not really an attrition list unless you're playing into dude spam. There's not really that many attacks there, especially if you need to CMA to hit stuff. I've tried it and it's really more of a tarpit/assassination list. As for Morg2 in winds of death, the problem is that list is straight up better with Rasheth, and both of them are mainly assassination lists, but Rasheth can get stupid amounts of attrition work done with his feat and blood mark. I think with this pairing you're going to have a big problem cracking armor. Both lists will bounce off of Trolls in a major way unless you can bait them into assassination. This is why I've had to lean on Rasheth so heavily when facing Trolls. Sorry for the delayed response work has been crazy lately. I haven't played skorne or against it since early mk3 so I am behind and I appreciate your guys' feedback. What would be a recommended heavy hitting list? A disciples of agony or imperial warhost? I have dabbled a bit in those lists but haven't really polished them. It seems like our heavy hitting lists are light warbeasts buffed to hit above their weight class. Any input would be appreciated. I get ya there man, been crazy for me too, no worries. Imperial Warhost can really hit like a sack of bricks and I use Zaadesh2 for that and have had a ton of fun and success with it, but double turtle and 4 titans is a really tight list and it certainly gets handled by certain matchups, so my pair now is Morghoul2 in DoA. The Wrastler and paingivers get his beasts to absurd power. I run a Swamp Horror and he just murders heavies like crazy with pow 17 tentacles and 21 beak. I run 3 units of Valkyries and a unit of brigands to get a lot more work done and clog up the table, which they do very well. It can handle infantry and a good amount of armor. I think there is a ton of unexplored territory in DOA that can crack tons of armor and stay on the table for quite some time. I think buffing lights to hit hard is definitely a tactic that can get a ton of work done right now, but the meta seems to mostly still be Turtles and Titans derping up the table. I have a ton of fun with it, but I think either way has it's benefits and drawbacks in the current meta.
|
|