gordo
Junior Strategist
My star is green?
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Post by gordo on Aug 27, 2018 20:00:28 GMT
Yeah so... I'm kind of wondering what new stuff they will add.
I'm kind of expecting more options for units. There's really only the one work horse unit. So maybe heavy infantry? Probably not cavalry. Actually I'm kinda wondering if they will do a large based heavy infantry unit? Like a Cav unit that simply is speed 4 or 5.
I'm also wondering if they will do a new heavy kit that is basically a construct war beast. Like maybe over the years they have a had a few specially favored beasts that they immortalized the same way they do soldiers. So giant statue'd Titans, cyclops, Rhinodons, etc.
The Exalted list right now is actually pretty limited in terms of models... But many of the missing avenues (cavalry, heavy infantry, etc) just don't seem all that likely.
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envoy
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Post by envoy on Aug 27, 2018 23:49:39 GMT
PP has said that they have looked into the construct beast idea and haven't been able to make it work. I don't have a source for that, but I know it's drifted around the web.
For speculation, I could see them making a more ranged-focused unit, or just adding more ranged options in general. Also, Immortals need something to crank their damage. Just my opinion.
I hope Exalted Host doesn't get cavalry: I want Paingiver Cav.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
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Post by skormedlover87 on Aug 28, 2018 0:12:55 GMT
So a couple solos we know about. The arc node duder and the AG duder (Who might be an attachment, wouldn't be surprised).
Given that we get guys coming back from the BE we won't be getting any units that help with recursion. Cav seems, unlikely. Medium Infantry though, maybe. Also maybe a different type of Immortal. Maybe a second character unit a la Legends but AG's.
I doubt we're getting any new beasts. Maybe a character, maybe.
Personally I'd love to see a Weapon Attachment for Immortals. I'd love to see our Titan chasis get some readjusting. I'd love to see Makeda3 get a rework (I don't think fixing her is that hard). I'd like to see another unit in theme, maybe 6 man. Maybe slave fodder (there's supposed to be some sort of zombie thing Skorne does to keep using slaves after death)
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envoy
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Post by envoy on Aug 28, 2018 3:38:37 GMT
Give titans Def 12 back!
Wishful thinking. Anyway, I wonder if we might get a more defensive elite (6-man) unit. Immortals seem pretty aggressive.
Also, every theme from CID so far has had a "theme caster" to go with it. These have been about 60/40 new vs epic-version-of-older-casters. What I haven't seen any speculation on is this: who will the Exalted Host themed warlock be, what will they be like, and how could they POSSIBLY be differentiated from Zaal2? Heh.
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Post by thirdorbital on Aug 28, 2018 11:14:01 GMT
What both my Zaals want is another cheap source of souls so I'm hoping we see some non-elite warrior choices. Preferably with a ranged presence but that seems unlikely. Maybe a weapons crew would work?
Apart from that I'd really love a damage buff. Just a Ragman clone that could give out dark shroud would go a long way to making the theme viable.
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Post by 36cygnar24guy36 on Aug 28, 2018 15:38:03 GMT
What both my Zaals want is another cheap source of souls so I'm hoping we see some non-elite warrior choices. Preferably with a ranged presence but that seems unlikely. Maybe a weapons crew would work? Apart from that I'd really love a damage buff. Just a Ragman clone that could give out dark shroud would go a long way to making the theme viable. I don't think we are likely to see non-elite warrior choices for the Immortal theme, my understanding was that only great warriors got their souls put into statues, not the common or garden Karax or Slinger.
A medium based unit seems fairly likely, maybe they could be armed with giant crossbows? although that seems like a straight rip off of Age of Sigmar
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steck
BattleBox Champ
Posts: 51
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Post by steck on Aug 28, 2018 16:36:51 GMT
With how skorne views ranged weapons I would think the only ranged unit we could see would be something magical. I'm ok with the list being a straight infantry melee skew and just hope for a medium based unit of some sort.
Personally though I'm hoping to see some of our beasts get looked at in CID.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Aug 28, 2018 17:21:09 GMT
With how skorne views ranged weapons I would think the only ranged unit we could see would be something magical. I'm ok with the list being a straight infantry melee skew and just hope for a medium based unit of some sort. Personally though I'm hoping to see some of our beasts get looked at in CID. I could see ranged weapons that were thrown, like javelins or harpoons. They feel short range and "requiring strength" enough to fit Skorne's martial ideals. Another interesting idea might be a more martial version of the Extoller Soulward. Like, their job is to collect souls of the worthy, and they can use this to shoot things for some reason. What if, instead of shooting things, it made them better melee combatants? Like instead of shooting mystical ghost shots, that if they wielded mystical ghost swords? I assume the soul-poop the Extoller is holding is how he can shoot things, maybe this guy's soul-poop is fashioned into a sword. A melee solo, or unit, that has Strength of Death. As much as I hate the "living only" restrictions, that seems like it could be pretty interesting and would explain their inclusion in this army as part of the "dead watcher caste" or whatever.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Aug 28, 2018 17:26:07 GMT
I could also see an artillery version of the Soulward. It would function kind of like the Gator-pot, and just be a much stronger, longer range version of the existing Soulward's Spirit Eye.
Boostable artillery shots that have Ghost Shot, but basically require your own dudes to die before it becomes very effective.
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Post by thirdorbital on Aug 28, 2018 19:08:49 GMT
See I think a weapon crew could give me a few cheap souls AND a ranged presence. A bunch of acolytes praying around the soul cannon or something.
In general, I'm really tired of EVERYTHING in the Exalted coming at a soul cost. Basically every special rule on the card is only active if your own dudes are dying and it doesn't take long to run out of dudes that way. So give me SOME kind of efficiency booster... maybe a solo with a star action to pull souls out of the void. Or a spell that let's me induct souls from one model to another Convergence-style. Something like Zaal1 soul converter but so other warlocks are actually useable.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Aug 28, 2018 20:03:52 GMT
I've long wanted to see a magic attack unit option in Skorne. A small, cheap unit of Extoller novitiates with a zap would be awesome. It couldn't be Oculus good, but a Magic Ability 6 zap with POW 10 and a critical debuff would be fun.
Exalted theme armies have magic weapons everywhere, but no ranged units. Some small zappers could bring some interesting flavor and options, without changing the overall dynamic. As is, most Exalted lists build themeselves, with only the warlock being different.
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Post by illrede on Aug 29, 2018 0:55:10 GMT
I've long wanted to see a magic attack unit option in Skorne. A small, cheap unit of Extoller novitiates with a zap would be awesome. It couldn't be Oculus good, but a Magic Ability 6 zap with POW 10 and a critical debuff would be fun. Exalted theme armies have magic weapons everywhere, but no ranged units. Some small zappers could bring some interesting flavor and options, without changing the overall dynamic. As is, most Exalted lists build themeselves, with only the warlock being different. Battlegroup is a source of variance in build and play. The Exalted is why I have three Kreas, three Agonizers, two Sentinels, two Canonneers, etc.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Aug 29, 2018 1:34:45 GMT
Give titans Def 12 back! Wishful thinking. Anyway, I wonder if we might get a more defensive elite (6-man) unit. Immortals seem pretty aggressive. Also, every theme from CID so far has had a "theme caster" to go with it. These have been about 60/40 new vs epic-version-of-older-casters. What I haven't seen any speculation on is this: who will the Exalted Host themed warlock be, what will they be like, and how could they POSSIBLY be differentiated from Zaal2? Heh. We've been told point blank we're not getting a new caster. Be happy they might pull in more than 1 to fix.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Aug 29, 2018 2:22:40 GMT
Battlegroup is a source of variance in build and play. The Exalted is why I have three Kreas, three Agonizers, two Sentinels, two Canonneers, etc. Technically true, but the nature of the synergy relationships between Exalted models and theme keeps those BG models with guns out. If you want to run Immortals, then you want the Extoller UA, AGs, and Hakaar to go with them. The new BE furthers along them same trend. You pretty much have only BG points to purchase outside the mold with if you want to run Immortals in theme. A little more variety of units available would help the problem.
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Post by Charistoph on Aug 29, 2018 7:14:15 GMT
In general, I'm really tired of EVERYTHING in the Exalted coming at a soul cost. Basically every special rule on the card is only active if your own dudes are dying and it doesn't take long to run out of dudes that way. So give me SOME kind of efficiency booster... maybe a solo with a star action to pull souls out of the void. Or a spell that let's me induct souls from one model to another Convergence-style. Something like Zaal1 soul converter but so other warlocks are actually useable. Crazy idea, but what if instead of collecting friendly souls for fuel, they collected non-friendly souls for fuel, but friendly souls were diverted to another location. What's the point of catching Rhadiem's soul, but then using it so the Supreme Guardian can buy another attack? Shouldn't it be reserved for a statue or a new Tyrant's weapon? I've long wanted to see a magic attack unit option in Skorne. A small, cheap unit of Extoller novitiates with a zap would be awesome. It couldn't be Oculus good, but a Magic Ability 6 zap with POW 10 and a critical debuff would be fun. Exalted theme armies have magic weapons everywhere, but no ranged units. Some small zappers could bring some interesting flavor and options, without changing the overall dynamic. As is, most Exalted lists build themeselves, with only the warlock being different. I've been agonizing on how Immortals could have a Weapon Attachment. Their weapons aren't bad and have decent range for a basic Warrior model. But you make me think that having an Immortal or two available to provide additional Spirit Eyes to the unit may not be a bad idea. They would be the Immortals of Extollers who no longer shepherd souls...
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