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Post by jagius021 on Aug 27, 2018 13:37:23 GMT
After trading mystery boxes (thank you ankiseth!) And then a lucky eBay lot win, I have a decent starting point for cryx. I made this list last night and played against my buddy's fresh crucible guard list.
War Room Army
Cryx - termi
Theme: Infernal Machines 2 / 2 Free Cards 75 / 75 Army
Lich Lord Terminus - WJ: +27 - Sepulcher - PC: 36 (Battlegroup Points Used: 27) - Defiler - PC: 8 - Ripjaw - PC: 7
Pistol Wraith - PC: 0 Machine Wraith - PC: 2 Darragh Wrathe - PC: 9 - Darragh Wrathe (Continued)
Mechanithralls - Leader & 9 Grunts: 9 - Brute Thrall - PC: 2 Mechanithralls - Leader & 9 Grunts: 9 - Brute Thrall - PC: 2 Soulhunters - Leader & 4 Grunts: 18 Necrosurgeon & Stitch Thralls - Necrosurgeon & 3 Grunts: 0
THEME: Infernal Machines ---
GENERATED : 08/27/2018 09:25:04 BUILD ID : 2067.18-06-10
So the point if this list was twofold. One, I wanted to recur lots of dudes. Two, I wanted to try out all of these fresh new models in what seemed like the best way I could given what I have. And secret reason was because I wanted to see what a 4 inch reach berserk colossal looks like.
(A note: I don't have ghost fleet stuff)
So my friend jammed really, really well with halbs under Adolph mini-feat and anti corrosion. Like wow. Only got 6 souls on feat turn! So berserk on a 4 inch colossal can be shut down. But the recursion in the list was a ton of fun.
Darragh didn't seem to pull his weight. If he had veteran leader for the cav that would be a different thing. The cav was decent, but I might consider only running a min unit on a flank.
So some questions I have for you guys:
What other things can make this list more fun?
Is the iron lich jack Marshall worth it, and with what? I'm inclined to think either a ranged jack, a Slayer, or a bonejack.
Does terminus need 2 arc nodes? I feel like I only wanted to upkeep and then fly around threateningly camping.
Thank you in advance!
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Post by Gamingdevil on Aug 27, 2018 14:50:27 GMT
The problem with that reach 4 Berserk is mostly the MAT 6 and Terminus having no way to do anything about that (excepting standing there, but then he might as well take out the infantry by himself). If this is your cup of tea, I would suggest Skarre 2 with a Kraken in Slaughter Fleet. Black Spot is semi-Berserk and it fixes the hit modifier. Personally I do not like your list. There are too many points in the Sepulcher and it doesn't do that much for Terminus, while Terminus doesn't do much for it. Soulhunters are indeed decent, but without support they only mulch light infantry. Terminus can't support them (and they're too fast to get Tough) and they steal his souls on the feat turn. To answer your specific questions: Darragh is a great dragoon and putting Terminus's threat level at 12 is valuable. That being said, I also never feel like shelling out 9 points for him: that's a full unit of Mechanithralls or a min unit of Bane Knights, whom can serve as Terminus fodder, so the -2 damage for living is also less relevant. In theory the Iron Lich Overseer with a Seether is the best unsupported damage output we have in faction, but the package is very expensive at 18 points and relatively easy to shut down by knocking down the Seether, or turning it around. On the other hand, the ILO is the only source of Dark Shroud in this theme, so you might be tempted to put a light on him just for that. But then you are still paying a light jack +5 points that could go into more infantry to protect Terminus. 1 arc node is definitely fine for him in my experience as you are right about his play style. The arc node is just there for the occasional Hellfire or Annihilation. It is rather hard to answer your question about fun without knowing what you really want from the list and what your preferred play style is. Could you maybe tell us what it is you're looking for and what you have available? We'll be happy to help you find your way into the service of the Dragonfather
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Post by jagius021 on Aug 27, 2018 17:01:09 GMT
Thank you for all the insight! So cryx is like, my 6th faction. I have a boat load of cygnar, skorne, and Mercs. A decent amount of minions, and some menoth that I don't really care for. So basically a playdate different than those would be fun. Recursion is a lot of fun to me as well as the self sacrifice sort of playstyle.
If you were to take the sepulchre, who would you run it with? I went with terminus because I own him and the sac pawn plus tough bubble.
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Post by Gamingdevil on Aug 28, 2018 6:57:17 GMT
Thank you for all the insight! So cryx is like, my 6th faction. I have a boat load of cygnar, skorne, and Mercs. A decent amount of minions, and some menoth that I don't really care for. So basically a playdate different than those would be fun. Recursion is a lot of fun to me as well as the self sacrifice sort of playstyle. If you were to take the sepulchre, who would you run it with? I went with terminus because I own him and the sac pawn plus tough bubble. To be honest, I've put it on the table, I think, once in MK3, so my opinion may be biased. If I do play a colossal, and Cryx colossals are sometimes hard to justify, I prefer the Kraken, because it is a decent mixed arms platform, while the Sepulcher is always stuck at P+S 19, though the guns are better overall. If I were to play it again, I would use it as a gun platform and get as much used out of the Impalers as possible. This means using casters that support that kind of play style such as Skarre 2/3 and Denny 1/3, perhaps Mortenebra. Actually I think the list you have would work ok with Denny 3, but you can afford to drop Darragh and 1 arc node in favour of more Brute Thralls and maybe an extra Pistol Wraith or Necrosurgeon.
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Post by tiberius on Aug 28, 2018 10:41:23 GMT
For the sepulcher, I think you are doing it right. There are two ways to play it, build around the sepulcher, or build around the thralls. If you are building around the thralls, then Terminus is a fine caster with his tough bubble, and the ones that do die, you can just return, assuming you are not fighting something specifically designed to prevent your fun, like band of heroes in trolls where literally every piece has remove from play (takedown).
To support the sepulcher, Gaming Devil is right, terminus doesn't do anything for it and cannot even afford to give it much focus. Casters that run it really well are Mortenebra 1, my favorite with it for 3 abilities/spells: interface where she can stay base to base with it and it can use all her focus in its guns, Tune up on Deryliss to give a fully boosted shot for free, and overrun, so that from its guns, you can move around anything else you want in your battlegroup. Her feat allowing re-rolls is really good too.
I follow Mortenebra in supporting it with Deneghra 1, Deneghra 3, Skarre 3. Skarre 2 to a lesser extent as she can kind of protect it with deathward, has black spot and some nice innate focus efficiency.
To make your list more fun, I would try and fit in a pistol wraith or two. They do work better in pairs, but to me, being able to snipe out threats or neuter with stationary key targets is a lot of fun.
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Post by jagius021 on Sept 3, 2018 14:53:56 GMT
A question regarding recursion and the wording of things. If something kills a thrall with take down, it's removed from play and any effect that says "return" in it, such as the spell revive, cannot return that model. What about effects that say "add" instead? Like the sepulcher says add, so these are entirely new models and not old ones brought back, right? This gets around takedown?
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envoy
Read Page 5
Posts: 21
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Post by envoy on Sept 3, 2018 15:45:37 GMT
I can't say for sure, but I think that's right. Works the same way for manikins and hellmouth tentacles, I think.
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Post by Gamingdevil on Sept 4, 2018 6:21:48 GMT
A question regarding recursion and the wording of things. If something kills a thrall with take down, it's removed from play and any effect that says "return" in it, such as the spell revive, cannot return that model. What about effects that say "add" instead? Like the sepulcher says add, so these are entirely new models and not old ones brought back, right? This gets around takedown? Yes, "add" means new models, so it doesn't matter what happened to any other model in that unit, as long as there still is a unit to add to, obviously. "return" indeed means it's the same model, so if it has been removed from play, it is impossible to return it. Returning a model means it is exactly the same model, which means if it already activated that turn, it can not do so again, if it has already used a once per X ability, it can't do it again for that X, etc.
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Post by jagius021 on Sept 4, 2018 11:59:35 GMT
Thank you! That's very helpful. I also didn't even consider that models that already used an ability or activated that were returned couldn't. This is why I come to this place lol
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